The Fall: Last Days of Gaia
|Developer(s)||Silver Style Entertainment|
|Engine||Living World Architecture (LWA) engine|
|Release||November 15, 2004|
|Genre(s)||Post-apocalyptic Tactical RPG|
During the development, Silver Style Entertainment contracted the game designers Damien Folletto and Jeff Husges, ex-Black Isle Studios developers who worked before on Van Buren, the intended Fallout 3. In November 2004, the game was released in Germany and some other European countries but not in English-speaking countries. The release version was characterized by numerous game bugs, leading to a crash-prone game. Therefore, Silver Style released in April 2005 an Extended Version featuring bug fixes, reworked dialogs and improved sound quality. After finishing the Extended Version, Silver Style began work on an add-on, called The Fall - Mutant City, which should take place two years after the storyline of The Fall. Also, a sequel was announced, but both projects were never finished.
On July 31, 2006, a Reloaded version was released, which includes all previous patches and adds additional quests and reworked textures. An announced English language version was never released, hence an unofficial patch from the fan community exists which translates all texts from the German version to English.
- "The Fall: Last Days of Gaia for Windows". MobyGames. Retrieved 2008-10-17.
- http://www.gamestar.de/news/pc/adventure/1344692/the_fall.html (german)
- http://www.taktikzone.de The Fall: Last Days of Gaia (german)
- The Fall English language mod Archived 2013-07-30 at the Wayback Machine. on nma-fallout.com (January 10, 2007)
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