The Goonies II

From Wikipedia, the free encyclopedia
Jump to: navigation, search
This article is about the 1987 video game. For a possible sequel to the film "The Goonies", see The Goonies § Proposed sequels and adaptations.
The Goonies II
Goonies2.jpg
Developer(s) Konami
Publisher(s)

Konami

Amulet Entertainment (re-release)
Composer(s) Satoe Terashima
Platform(s) NES
Release date(s)
  • JP March 18, 1987 (1987-03-18)[1]
  • PAL December 19, 1988 (1988-12-19)[1]
Genre(s) Platform game
Mode(s) Single player

The Goonies II (Japanese: グーニーズ2 フラッテリー最後の挑戦 Hepburn: Gūnīzu Tsū: Furatterī Saigo no Chōsen[2]?, The Goonies II: The Fratellis' Last Stand) is an adventure game developed and published by Konami for the Nintendo Entertainment System. It was released on March 18, 1987 (1987-03-18) in Japan, November 1987 in North America, and on December 19, 1988 (1988-12-19) in Europe.[1] It is a sequel to a prior Goonies video game released on the Family Computer in Japan, which was only available in North America on Vs. System arcade units. This led many people to assume that it was based on a cancelled sequel to the original film, which, as of yet, has not been produced.

Plot[edit]

The game's story centers on Mikey. His friends, the Goonies, have been kidnapped by the Fratellis, an Italian family of small-time crooks and counterfeiters. Mikey must rescue all six of his friends and free a captured mermaid named Annie.

Gameplay[edit]

The Goonies II features two modes of play: platform and first-person. Most of the game is played as the former as the player works through a non-linear map. The player moves Mikey to new areas of the map by ladders or doors that may act as warp zones. Several different types of zones are found in the game, each with distinct enemies, graphics and music.

When the player exits the platform screen by entering a door, the game shifts to a first-person mode. Using a command menu similar to Shadowgate (released around the same time), the player explores the area by navigating through rooms, searching for hidden items and interacting with non-player characters. The items the player finds may be useful on the overworld (such as weapons or transceivers) or within the rooms themselves (such as the candle, key and ladder). The player will find the six Goonies in cells in this mode. Each rescued Goonie increases Mikey's health.

There are a number of weapons the player can use, and the player can equip both a primary and secondary weapon. Mikey can use three primary weapons: the yo-yo, a short-range weapon with limited power; the slingshot, a ranged, ammunition-based weapon; and the boomerang, a slower ranged weapon with unlimited use. The bomb and molotov cocktail are the two secondary weapons the player can use, and the player can increase Mikey's carrying capacity by finding additional cases of them. These are explosive weapons that have a small blast radius and can damage Mikey if he is in range; the bomb can also reveal hidden doors.

There are also two performance boosting shoes in the game. The spring shoes increase Mikey's jumping ability and are required to reach certain areas of the map. The hyper shoes increase Mikey's speed and make some areas more easily accessible.

What the player has to do in order to obtain certain vital items is sometimes obscure. For example, the candle (an item necessary to finish the game) is obtained when Mikey hits a specific old woman five times in a row for no apparent reason.

Reception[edit]

Ratings
Review scores
Publication Score
1UP.com B+[3]
GameSpot 7.3[4]
GameTrailers 6.2[5]

The game was received with mildly positive reviews. It's listed as 16th on Gamasutra's list of 20 open world games. There, it is described as considerably less difficult than prequel The Goonies though it still "basically requires a strategy guide to finish". Gameplay progression is based partially upon implicit clues, such as the strategic absence of things, making a player think that the occasional discovery is "the most awesome thing in the world".[6]

In pop culture[edit]

The game Goonies II can be seen being played in the movie My Blue Heaven in the hotel scene, though the sound effects are not from he game (since generic sound effects for video games are routinely used in most movies and TV shows).

In the I-Mockery mashup game Abobo's Big Adventure, Annie the Mermaid appears behind a door in the second level and offers four options to "Eat", "Hit", "Mate", or "Vomit".

The title of Homestar Runner's FAQ page references the game.[7]

References[edit]

  1. ^ a b c d "The Goonies II Info". GameFAQs. Retrieved 2008-07-02. 
  2. ^ "The Goonies II Images". GameFAQs. Retrieved 2008-07-01. 
  3. ^ "The Goonies II NES Review Index, The Goonies II Reviews". 1up.com. 2000-01-01. Retrieved 2008-07-01. 
  4. ^ "The Goonies II NES Game". GameSpot. Archived from the original on October 25, 2012. Retrieved July 10, 2016. 
  5. ^ "The Goonies II Reviews, Trailers, Interviews". GameTrailers. Retrieved 2008-07-01. [dead link]
  6. ^ Harris, John (September 26, 2007). "Game Design Essentials: 20 Open World Games". Retrieved July 10, 2016. 
  7. ^ "FAQ–Ouch. What do you do?". homestarrunner.com. Retrieved 2008-07-02. 

External links[edit]