The Great Space Race

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The Great Space Race
The Great Space Race
Cover art
Developer(s) Legend
Publisher(s) Legend
Platform(s) ZX Spectrum
Release date(s)
Genre(s) Interactive fiction
Mode(s) Single player
Distribution Cassette

The Great Space Race (usually abbreviated to TGSR) is a ZX Spectrum space-based combat and adventure game published in 1984 by Legend.

History[edit]

The publishing house Legend was also known as Microl/Legend, and earlier as simply Microl. Legend's chairman and founder was John Peel. The developers of TGSR credited in the instruction manual are David Ashe, Graham Asher, Martin Carty, Karl Curtis, Richard Edwards, Trevor Inns, Declan Kirk, James Learmont, Adrian Marler, Bruce Menzie, Peter Moxham, Andrew Owen, Jan Peel, and John Peel. The publisher claimed an investment of £250,000 for the title.[1]

Gameplay[edit]

TGSR is a combination role-playing game and science-fiction space combat game. The basic premise of the game is that a new super-drink called Natof has been discovered. Natof has three key properties, which are to get the person drunk, never leave him with a hangover, and supply him with all the nutrition required from a well-balanced (if never sober) diet.

The name Natof is a portmanteau of the phrase "NAme TO Follow" - the sentence sent with the first batch of miracle drink by the discoverer.

The manual describes the game as "a true computer movie. The player can just watch events unfold, joining in as much or as little as he wishes." The objective is "to deliver, to the space stations as much Natof as the player can, as fast as he can." The game will play itself if left alone — indeed the computer generally makes a better player than a human does — although that rather defeats the point of the game.

Reception[edit]

The Great Space Race was hotly anticipated as the follow-up to Legend's popular and influential graphic adventure Valhalla. Pre-release publicity boasted that the game contained "technical effects never before seen in home computer software", with "true solid 3D graphics".[2] The game was actually coded largely in BASIC.[3]

After its release, the game was described by Sinclair User as "one of the most vacuous products we have seen."[4] The graphics also did not impress, as Big K magazine panned "Graphics are great - by 1982 standards. In 1985 they look amateurish and unprofessional".[5] Despite the heavy criticism at launch, the game has gained a cult status through the use of emulators in recent years.[citation needed]

References[edit]

  1. ^ Mike Gerrard: Adventuring into an Unknown World. In: The Guardian, 1984-08-30, section Micro Guardian/Futures, page 13.
  2. ^ Your Spectrum, issue 08, October 1984
  3. ^ Crash, Issue 13, February 1985
  4. ^ Sinclair User, March 1985
  5. ^ Big K, Issue 12, March 1985

External links[edit]