The Guild 2

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The Guild 2
The Guild 2 Coverart.png
Developer(s)4HEAD Studios
Director(s)Matti Jäger
Producer(s)Ralf C. Adam
Designer(s)Heinrich Meyer
Programmer(s)Carsten Stolpmann
Artist(s)Matthias Kästner
Composer(s)Bernd Ruf
SeriesThe Guild
EngineGamebryo Edit this on Wikidata
Microsoft Windows Edit this on Wikidata
    • EU: September 29, 2006
    • NA: October 12, 2006
    • AU: November 23, 2006
Genre(s)Life simulation
single-player Edit this on Wikidata

The Guild 2 is a life simulation developed by 4HEAD Studios and published by JoWooD Productions. It is the second title of the Guild series, following Europa 1400: The Guild, and was originally released worldwide in November 2006 for Windows.

The game's main focus revolves around the player character's aim to simulate life in the Renaissance during a time of change when a common pauper could ascend into the ranks of nobility. The game is set within an medieval environment and takes place in the fictional provinces of europe in the fifteenth century. At the beginning of the game, the player can create a self defined character, whereby characteristic attributes points and skills can be adjusted and developed over the course of the game, by improving its properties as well as special abilities and can pick a quest which can be completed during a running scenario.

Guild 2 was developed using the Gamebryo engine and features open end gameplay. The game was released to average acclaim, and earned a nomination for "Best Sound Award".

Three downloadable content (DLC) stand-alone add-ons were released—Pirates of the European Seas, The Guild 2: Venice, and The Guild 2: Renaissance—which were repackaged into The Guild: Complete Collection and released in January 2013.


The Guild 2 is a real-time life simulation video game, playable from a bird's-eye view, allowing to zoom in and out, with amazing detail even on the closest zoom level.[1][2] Guild 2 introduces features including construction and management, eco-terrorism, roguelike, tactical role-playing and social simulation elements, in which players assumes control of a defined character avatar, who simulate medieval life with characteristic features, role-playing game-style ability scores, classes and special abilities, using heavy handed tactics against rivals through skillful action and intriguing behavior in European cities, starting a business to carve out a personal economic and political empire.[3][4][5] It can be played using a mouse and keyboard. Similar to its predecessor Europa 1400: The Guild, it features four character classes and affects what buildings can be constructed and upgraded, which grants access to more improvements and therefore what businesses can be run.[6][1]

The player's creating a character while picking relevant stats.

Players have the option to develop their character. At the beginning of the game, players are able to define the appearance of their character and can benefit from a variety of customization to create their character by selecting their first- and surname, class, sex, zodiac sign, religion and spent experience on one or more several talents and then customizing their character's appearance.[7]


The game features an extended single-player campaign, including a comprehensive tutorial placed in the 15th century, it has additionally three different crafted scenario maps including a German Hanse campaign with the cities of Hamburg and Luebeck, as well as maps in Nottinghamshire and Sherwood Forest, and Lyon (France).[8]

It also features five different game modes, that are available for playing in dynasty mode, in which players can play a open-ended game without a defined objective, extinction in which it is set the goal to eliminate the entire opposing dynasties, with time limit, players first selects a time limit and after its expiry, this limit, the points of profit - a comparison representation in the game - compared, pro team a random mission specifies as a game objective, that each team must fulfill a random mission and last but not least, there is a mode called all teams with the same mission, where the game objective is to choose an assignment, that each team must fulfill, only the first named one comes with varying objectives and allows to alter some adjustments to the economic, social and political conditions.[9][6]

Dealing with a medieval legal system, town politics and rivalries between families can range from friendliness to open warfare.[2] All game modes can be played in varying difficulties ranging from easy to hard.

The Guild 2 provides online and network play with up to eight people that can playing simultaneously in cooperative and competitive game modes.[9]

Talents and signs[edit]

The game also features ten different talents, such as constitution, dexterity, charisma, martial arts, handicrafts, stealth, rhetoric, empathy, bargaining and arcane knowledge.

There are also twelve zodiac signs in the game, which grants player's a free talent point, depending on the choice of the sign.


The house, level of intrigue and position in government, player's may obtain depends on the title, obtained by a generous donation in the town hall new titles which confer different benefits. Each title allows to upgrade a hovel by one level and to extend the influence, since both types of upgrades allows, to engage in darker projects, player's may even spy on opponents, rob, sabotage competitors business, or let assassinate them. The title progression is linear, beginning with "commoner" and proceeding through "citizen", "patrician", and then to titles of royalty such as "Baron".

With the titles come privileges that may allow the character to perform political acts like applying for public office and owning more businesses. A higher title also allows characters to improve and upgrade their homes.



The Guild 2 takes place in the fictional medieval world of the 15th century and initially begins in european cities like London, Lyon or Berlin as a few examples, which can be selected by the player himself.[6] Set in a medieval environment, a setting influenced by the Atlantic Ocean, England, France and Germany, the game focuses on the common ideas of the centuries between ancient and early modern times which has been transformed into an astonishingly diverse and evocative view of life.

Especially in the middle age and the transition to the renaissance in which many important influences, such as entry into politics and the potential associated rise of the civil society as well as a growing meaning of cities are just as palpable as ubiquitous differences in status between different social strata, in addition as the division of the church reflects its entry and a spirit of optimism has been designed by a good development of action combined with a family empire foundation, that contains creating a character, who living the life of a peasant running a business in a medieval world, to compete against players or computer-controlled opponents.

Development and marketing[edit]

Development for The Guild 2 began in early 2003 with a team of more than 80 people and was headed by Europa 1400: The Guild director Lars Mertensen, which was published in 2002, it is characterized mainly by the increased importance of the private life of the individual figures and was released in September 2006 to largely mixed reception at its launch.[10] Guild II was first announced at the Games Convention in Leipzig, Germany, on August 21, 2003.[11]

After initial logistical delays,[12] the first expansion pack named Pirates of The European Seas was released in May 2007.[13] / This stand alone expansion pack added several features such as new professions and several different types of ships. This first expansion pack met with slightly better reviews than the original game. GameSpot gave it a "fair" score (6/10),[13] and from Game Watcher a score of 8.2 out of 10.[14] As a result of this, then-Community manager, known only as Fajeth had between the years of 2010-2012 in a fan community forum announced, that he and some of the community members, led by Fajeth, has taken over the flawed game issues and attempted to fix them with a complete overhaul, with minor updates that most of the issues has been adequately addressed.

The Guild 2: Pirates Of The European Seas an add-on, added new features such as a hospital and a fishery.[14][13] On August 31, 2007, The Guild 2 Gold was released, which includes the main game and Pirates of the Seas. All previously published titles in the series, so The Guild and The Guild 2 add-ons with each, were placed under the name of The Guild Universe in July 2008 in the trade.[15]

The Guild 2: The Royal Edition appeared on July 25, 2008. It contains The Guild 2, the add-on Pirates of the Seas, new maps and patch 2.1.[16]

A stand-alone expansion for the game called The Guild 2 - Venice developed by Trine Games was released on October 10, 2008. It includes the city of Venice, a new building style, and some minor new features.[17][18] This expansion, which added the city of Venice to the game world, was received poorly by critics, having an average rating of 49% on Metacritic.[19]

On August 25, 2014, Nordic Games announced the new patch 4.2 for The Guild 2 Renaissance. It will fix a lot of map bugs, add some scenarios and remaster the audio track for the game, it was released as stand-alone expanded version by Runeforge Game Studio and JoWooD Entertainment on July 27, 2010.[20]

During gamescom 2014 Nordic Games announced that they are developing The Guild 3.[21]


Guild 2 is powered by the Gamebryo engine, the speedtree physics engine,[10] the Quazal rendez-vous technology and supports online multiplayer for playing cooperatively or competitively with other players.[22]


Critical reception[edit]

Aggregate scores
Review scores
GamesRadar+3/5 stars[4]
Game Debate7.0/10[26]
Hooked Gamers5/10[27]
Game Watcher6.8/10[28]
Gaming Excellence5/10[1]
Best Sound Award[29]

Upon release, Guild 2 received average acclaim from magazines and websites.[24] Stuart Thomas of game debate praises the combination created by two modifications made by the modding team in the community around the game, calling it an incredible piece of work, revealing it brought a tear to his eyes and pointing out, that would pay a little patience as the game progresses in terms of the opening complexity of the game.[26] Ludovica Lagomarsino of italian reference point multiplayer praised both the particular system of "favor" for both sentimental and political as well as commercial relationships as useful and also the user interface for its user-friendlyness;[7]

The game received a 6.2 out of 10 points from GameSpot.[6] Eoghan Brophy of the former gaming website gamers europe praised the opportunity, that players can gain through accumulated experience in the form of redistributable points and noted that it is beneficial to invest them immediately upon receiving in class-related talents.[30] gave the game 4 out 10.[31] Game Watcher gave the game 7.1 out of 10.[28] IGN rated it a 6.5 out of 10,[5] and Hooked Gamers gave it 5 out of 10.[27]

Negative reviews focus on the game's variety to gameplay and lack of focus in its design stages.'s review noted that its an rpg game, this was ruined by a lack of focus in its design stages or had it been a little faster paced and involving it may have made a mediocre rts game.[31]

The Guild 2 Renaissance was awarded the Sound Award by PC Games magazine.[29] It earned nomination for "Best Sound Award".


  1. ^ a b c Bale, Nicholas (May 4, 2007). "The Guild 2 Review - GamingExcellence". GamingExcellence. Retrieved 2018-10-15. A plethora of problems make this one tough to manage.
  2. ^ a b Breden, John. "You've Got the Old World in Your Hands". The Washington Post. Retrieved 2018-10-15.
  3. ^ Ocampo, Jason (August 30, 2006). "The Guild II Hands-On - Economic Empire Building in Medieval Europe". GameSpot. Retrieved 2018-10-14. Like its predecessor, The Guild II promises to let you create a medieval economic and political empire.
  4. ^ a b Lundigren, Jeff. "The Guild 2 review". GamesRadar. Retrieved 2018-10-14.
  5. ^ a b c Adams, Dan. "E3 2006: THE GUILD 2". IGN. Retrieved September 13, 2006. Build a better dynasty.
  6. ^ a b c d e Todd, Brett (October 26, 2006). "The Guild 2 Review". GameSpot. Retrieved October 15, 2018. Micromanagement and repetition really bog down this original but unfulfilling game about directing the lives of people trying to make it in the Middle Ages.
  7. ^ a b c Lagomarsino, Ludovica (November 10, 2006). "The Guild 2 - Recensione - PC - 50215 -" (in Italian). Retrieved November 10, 2018. We have made for you a dive into the Middle Ages of The Guild 2, including corruption, courtship and trade, to found new dynasties. How will your empire be?
  8. ^ "The Guild 2 Review". GameStats. Archived from the original on July 27, 2010. Retrieved May 10, 2010.
  9. ^ a b King, James. "PC Review - The Guild 2". Retrieved 2018-10-15. The Guild 2 will be a combination of unique sweeping role-play and a fascinating life-simulation, conjuring the medieval life anew on your PC. As in the successful predecessor Europa 1400: The Guild and the subsequent expansion pack, the newest development by 4HeadStudios awakes the 14th century to a new life.
  10. ^ a b Snider, Shawn (2006-05-30). "The Guild 2 Preview". GamingExcellence. Retrieved 2010-06-05. A detailed look at this dynasty-building medieval strategy game
  11. ^ Stolzenberg, Justin. "Die Gilde 2 erscheint 2006" [The Guild 2 will be released in 2006]. PC Games. Retrieved May 10, 2010.
  12. ^ Ohlsen, Henning (May 5, 2007). "Die Gilde 2: Release des AddOns wurde verschoben" [The Guild 2: Release of the addon has been moved]. Ströer Media Brands GmbH (in German). Berlin. Retrieved October 16, 2018.
  13. ^ a b c Todd, Brett (July 26, 2007). "The Guild 2: Pirates Of The High Seas Review". GameSpot. Retrieved 2018-10-15. It's a second-verse-same-as-the-first stand-alone expansion that adds seafaring jobs but fails to correct any of the issues of the original game.
  14. ^ a b Priest, Simon (June 28, 2007). "The Guild 2 - Pirates of The European Seas Review". Retrieved 2018-10-15. Those land lubber dynasties have decided to way anchor and set their sights on a new enterprise, plenty of new swag and nobility up for greedy grabs
  15. ^ "JoWooD Productions to Release Universe Editions of their Most Successful Brands - „SpellForce", „Gothic" and „The Guild" - Soon to be Available as Brand-Bundles". Reed Exhibitions. November 9, 2007. Retrieved October 18, 2018.
  16. ^ Rick, Christophor (2010-04-30). "The Guild 2 Gets Patched". Archived from the original on 2010-05-10. Retrieved 2010-06-21.
  17. ^ Todd, Brett (October 20, 2008). "The Guild 2: Venice Review". Gamespot. Retrieved 2018-10-15. This stand-alone Venetian expansion adds practically nothing to the gameplay of The Guild 2
  18. ^ Johnson, Neilie (October 31, 2008). "The Guild 2: Venice - IGN". IGN. Retrieved June 3, 2010.
  19. ^ "The Guild 2: Venice Review". Metacritic. Retrieved 2010-05-20.
  20. ^ Coberly, Cohen (March 15, 2017). "Have You Played... The Guild 2: Renaissance?". Rock, Paper, Shotgun. Retrieved 2018-10-19. It's less broken than its predecessors
  21. ^ Valdenaire, Caroline (September 5, 2014). "The Guild 3 – What to expect from Golem Labs' new ecosim". Gameplane. Retrieved October 31, 2014.
  22. ^ Ocampo, Jason (May 12, 2006). "E3 06: The Guild II Impressions". GameSpot. Retrieved 2018-10-14. The game will feature multiplayer gameplay with support for up to eight players, each one controlling a dynasty. There's a cooperative mode promised as well.
  23. ^ "The Guild 2 for PC". GameRankings. Retrieved 2014-10-03.
  24. ^ a b "The Guild 2 for PC Reviews". Metacritic. Retrieved 2014-10-03.
  25. ^ Marrow, Mark (July 3, 2010). "The Guild II Review". PALGN. Archived from the original on July 3, 2010. Retrieved October 16, 2018. The Sims of the old world.
  26. ^ a b Thomas, Stuart (August 12, 2010). "The Guild 2: Renaissance review - by Game-Debate". Retrieved November 5, 2018.
  27. ^ a b Brinkhuis, Sergio (October 3, 2006). "The Guild 2 PC review - The many bugs keep it from reaching its potential". Retrieved 2010-05-10.
  28. ^ a b Priest, Simon (November 23, 2006). "The Guild 2". Retrieved 2010-05-10.
  29. ^ a b "It was in issue 11/2006 of PC Games". pcgames. Retrieved 2010-05-10.
  30. ^ Brophy, Eoghan (January 29, 2007). "Gamers Europe PC Review The Guild 2". p. 1. Archived from the original on September 30, 2007. Retrieved 1 November 2018.
  31. ^ a b Martin, Joe (2006-08-11). "The Guild 2 Review". Retrieved 2010-05-10. The Guild II is a maddening example of a game that was ruined by a lack of focus in its design stages. It's neither a good RTS nor a good RPG.

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