The Island of Dr. Brain
|The Island of Dr. Brain|
|Engine||Sierra's Creative Interpreter|
|Genre(s)||Educational, Puzzle, Adventure|
The game's story starts with an explanation by Dr. Brain. He tells the player that plans for his latest project were stolen, and he charges the player to retrieve a battery from his island and bring it to him. The player must then traverse the security puzzles Dr. Brain has set up throughout his island.
The game was designed by Patrick Bridgemon, and was produced and directed by Brett Miller. Todd Powers was the lead programmer. The game's music was written by Rob Atesalp.
Computer Gaming World's Charles Ardai wrote that, given Castle of Dr. Brain's quality, "one wonders how Sierra could have gotten everything so wrong the second time around", comparing The Island of Dr. Brain to a computer tutorial for the SAT test. He stated that "the puzzles are more contrived and less fun" and that while the game emphasized education more than its predecessor did—assuming knowledge of subjects like the periodic table, music, and literature—and its marketing claimed "We guarantee this game will entertain your child while he or she learns", The Island of Dr. Brain contained "several embarrassing, sloppy mistakes" like misspelling Jules Verne's name.
- "Sierra launches the Lost Mind of Dr. Brain; New title has already achieved All Star Software Award". Business Wire. 1995-03-28. Retrieved 2008-08-10.
- Ardai, Charles (April 1993). "Sierra's The Island of Dr. Brain". Computer Gaming World. p. 54. Retrieved 6 July 2014.
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