The Journeyman Project: Pegasus Prime

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The Journeyman Project:
Pegasus Prime
PegasusPrimeBoxFront.jpg
Developer(s) Presto Studios
Publisher(s) Bandai
Acclaim
Designer(s) Eric Dallaire
David Flanagan
Engine Pegasus engine
Platform(s) PowerPC, PlayStation, Apple Pippin, Mac OS X, Windows, Linux
Release June 1997 (Mac OS 8/9)
December 2013 (Mac OS X)
April 10, 2014 (Windows)
April 10, 2014 (Linux)
Genre(s) Adventure game
Mode(s) Single-player

The Journeyman Project: Pegasus Prime is an adventure computer game developed by Presto Studios and published by Bandai in 1997. It is a complete remake of the original Journeyman Project, using some of the actors from The Journeyman Project 2: Buried in Time.

Story and gameplay[edit]

Like the original, this game is played from a first-person perspective, but static location images have been upgraded with walk animations like The Journeyman Project 2: Buried in Time.

The story follows the actions of Temporal Agent Gage Blackwood who travels to three separate points of past to stop three androids who attempt to change history.

Disc layout[edit]

Pegasus Prime was split over 4 CD-ROMs. The layout is as follows:

  • Disc 1: Caldoria, Norad Alpha
  • Disc 2: TSA, Prehistoric Island
  • Disc 3: Morimoto Mars Colony
  • Disc 4: World Science Center, Norad Delta

Discs 1, 3 and 4 included a "Tiny TSA" which included only the inside of the Pegasus Device. This was included so an additional disc-swap was not required when changing between the 3 timezones.

Development and release[edit]

Originally announced as a "Director's Cut",[1] Pegasus Prime featured enhanced graphics, sounds, movies, and puzzles. It was released solely for the Power Macintosh by Bandai Digital Entertainment in North America. In addition, the title was released in Japan for the Apple Pippin and PlayStation. Presto made plans to port the game to the PlayStation and Sega Saturn in the U.S., but these versions were cancelled when disappointing sales on several games forced publisher Sanctuary Woods to undergo massive layoffs and a corporate restructuring.[2]

By the fall of 2012 the game began to be supported by beta versions of ScummVM, making it playable for platforms which support this VM.[3][4] However it requires extraction of the game files from the original CDs (which are written with Apple Macintosh Hierarchical File System) to a hard disk.[5]

In December 2013, the game was released on DVD-ROM for Mac OS X.[6][7] Windows and Linux versions were made available in March 2014.[8]

In April 2014, the game was released for digital download on GOG.com.[9]

References[edit]

  1. ^ "The Journeyman Project 1: Director's Cut". GamePro. No. 84. IDG. September 1995. p. 132. 
  2. ^ "News Bits". GamePro. No. 92. IDG. May 1996. p. 21. 
  3. ^ Announcement in the official ScummVM forum Archived 2015-11-05 at the Wayback Machine.
  4. ^ Pegasus engine entry in ScummVM wiki Archived 2012-10-18 at the Wayback Machine.
  5. ^ Getting Pegasus to Run in ScummVM Archived 2014-04-17 at the Wayback Machine. from the ScummVM developer's blog
  6. ^ "Journeyman Project on Twitter". December 14, 2013. Archived from the original on 4 March 2016. Retrieved 12 June 2015. 
  7. ^ "The Journeyman Project - Store". The Journeyman Project.com. Archived from the original on 10 June 2015. Retrieved 12 June 2015. 
  8. ^ https://twitter.com/JourneymanGames/status/448968956598943744/
  9. ^ "Archived copy". Archived from the original on 2014-04-13. Retrieved 2014-04-10. 

External links[edit]