The Kingkiller Chronicle

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The Kingkiller Chronicle

AuthorPatrick Rothfuss
CountryUnited States
GenreHeroic fantasy
PublisherDAW/Penguin Books
Published27 March 2007 – present
Media typeprint (hardcover & paperback)

The Kingkiller Chronicle is a fantasy series by Patrick Rothfuss, which recounts the story of Kvothe, an adventurer and musician.[1] The story is narrated from the third person, but mostly consists of Kvothe narrating his life to a scribe in the first person. The first two books, The Name of the Wind and The Wise Man's Fear, were released in 2007 and 2011, respectively and a third novel titled The Doors of Stone is still to be released.[2] Collectively, the book series has sold over 10 million copies.[3]

The plot is divided into two different timelines: the present, in which Kvothe tells the story of his life to Devan Lochees (known as Chronicler) in the Waystone Inn, and Kvothe's past, which makes up the majority of the first two books. The present-day interludes are in third person from the perspective of multiple characters, while the story of Kvothe's life is told entirely in the first person from his own perspective.

The series also contains many metafictional stories-within-stories from varying perspectives, most of which are recounted by Kvothe, having been heard from other characters in his past.

Books in the series[edit]

The first two novels in the trilogy, The Name of the Wind and The Wise Man's Fear, were released in 2007 and 2011 respectively; Patrick Rothfuss has said that the third book in the main sequence will be the end of this particular arc in the story.[4]

Three other works are set in the Kingkiller Chronicle world:

  • "How Old Holly Came to Be" in Unfettered (2013), edited by Shawn Speakman – an experimental short story;
  • "The Lightning Tree" in Rogues (2014), edited by George R. R. Martin & Gardner Dozois - a novella about Bast;
  • "The Slow Regard of Silent Things" (2014, ISBN 978-0756410438) – a novella about Auri.


The series is framed as the transcription of the three-day-long oral autobiography of Kvothe, a renowned musician, scholar, and adventurer now living anonymously as a rural innkeeper, with each day depicted in a separate book. The autobiography is book-ended and interspersed with interludes describing the interaction between Kvothe and Chronicler, the scribe recording the account in the present day of the fictional world of the series.


The portion of the world where the events take place (other than The Fae and unknown regions) is called the Four Corners of Civilization in the books, and the whole world has been officially named "Temerant" by Patrick Rothfuss in his blog.[5] The world of Temerant features a time period similar to the Middle Ages as Medieval technology is present; metallurgy, chemistry, agriculture, plumbing, domestication, early Naval engineering, and Gothic architecture are present. However, throughout the story, it is hinted that a more advanced time period has existed and that such time period prominently featured arcane magics allowing tremendous feats of technology, although the knowledge from that time period being lost and/or unknown even to the University's arcanists. The current system of magics present in Temerant is a direct proof of such speculated history; alchemy, sympathetic magic, Sygaldry (a form of runic magic combined with Medieval engineering), and 'Naming' (a type of magic that allows the user to command the classical elements and objects) are present and practiced by arcanists.

The Commonwealth and Aturan Empire, both the largest union of lands in the Temerant, has many Tehlin followers (the Temerant's equivalent to Catholicism) with the Iron Law of the judicial system being based on the morals and ethics espoused by the doctrines of Tehlinism. The heresy against the Tehlin and use of magic against people is punishable by either the Tehlinism's judicial and military branches or the respective judicial and police system of the land: it is widely known that anyone who uses magic to willingly harm people are convicted and executed. There are no known forms of slavery although the disparity between the classes of citizens is observable and often times dictates the attitude of people towards each other. The present day Temerant is in a state of civil war between unknown factions, with one faction being led by a person known as the "Penitent King". The lands involved in the civil war are impoverished and voluntary conscription is seen as an attractive line of work due to the pay of the King - colloquially known as the "King's Coin". The present day Kvothe lives in Newarre, a land situated within the borders of Vintas, although the story follows his adventures across Temerant set years before the present day.


Tarbean is the capital of the Commonwealth, and (informally) divided into two sections: Waterside and Hillside. Waterside is a slum and home of beggars, thieves, and whores, while Hillside is home of solicitors, politicians, and courtesans. Kvothe spends three years living on the streets in Tarbean after his family and performing troupe are killed, and before he attends the University. Pronounced tar-bee-en.[6]


Situated across the Omethi river from the town of Imre, the University is the center of higher learning. The people of the University are well respected and even feared due to their magic capabilities. Master Elodin hints that the University is at least a couple of centuries old with the subject of Naming having much more importance in its inception years. The faculty is headed by the Nine Masters (similar to "Roke Island" of Ursula K. Le Guin's Earthsea series), each specializing in a different field. One of the masters also holds the title of Chancellor, which confers additional administrative authority. Graduates of the University are known as "arcanists".

Subjects studied at the University include history, algebra, geometry, sympathetic magic, medicine, rhetoric & logic, artificery (engineering), languages, alchemy and sygaldry. The University runs a modified quarterly-based semester system with a ranking system to determine the student's progression in their studies - the three ranks being E'lir, Re'lar, and El'the. Each student starts with the rank of E'lir and after attaining the rank of El'the they can graduate from the University or stay there and contribute as a University Arcanist. At the last week of each quarter, a student has to undergo an assessment conducted by all the Nine Masters of the University to determine their progress (whether to be promoted or not) and tuition. Students can be expelled (usually involuntarily; by high tuition fees or administrative actions), can drop out, or stay at the University depending on their personal circumstances and the rank they want to achieve.

Unknown to virtually all of the students studying in the University, the University itself is situated atop of The Underthing - a massive subterranean complex with interlocking rooms and tunnels that's speculated to be the remains of the previously constructed version of the University, as well as possibly being the only remains of a now extinct town that the University is currently situated in.


Vintas is an ancient and wealthy kingdom southeast of the University. Its people are known to be naturally suspicious of anything remotely magical. One such city, Severen, is divided by a large cliff, the Sheer, the higher section of which is inhabited by nobles and ruled by the Maer. Nobles of Severen often send rings as part of summons, which is seen as a courtly game: one sends an iron ring to a lesser, a silver ring to a peer, and a golden ring to a superior, and nobles often make the game of displaying the rings they have received to show their influence.


A harsh, barren, rocky, and windy land inhabited by the Adem people, famous for their exported workforce called the "Adem mercenaries". It has many schools which teach different styles of fighting but ultimately based on a fundamental philosophy known as the Lethani; similar to Eastern martial arts and their supporting philosophy, but ultimately emphasizes pragmatism. The people of Ademre communicate emotion using gestural language with almost no facial expression(other than laughter and tears). They believe that showing emotion is a natural thing, and thus barbaric, while controlling emotion, and displaying it through a constructed sign-language is civilized as they view the concept of civilization being superior to barbaric customs. The Adem people also practices Ketan, an internal martial art system similar to Tai Chi while also integrating sword-fighting as the practitioner progresses. Teaching the Ketan to someone who's not Adem is strictly forbidden.

Their architecture exhibits pragmatism, with the buildings being built by utilizing dry stone with the purpose of blending with the landscape. The society of Adem is matriarchal and governed by a modified Federal political system (as schools governs their respective area within Ademre), however the stability of their societal system is largely based on their understanding of the Lethani philosophy and conflicts are settled according to the administration of the philosophy by the respective school leader. It is hinted throughout Kvothe's stay at the Ademre that the culture of Adem emphasizes femininity and that the children are cultivated at a young age to become 'war children' as they undergo an almost militaristic training provided by the Adem schools using their respective martial arts curriculum based on the Ketan and their own variations of the Lethani philosophy. However, the Adem people does not view the cultivation of war children as a bad thing (partly due to their Lethani philosophy), instead it is a pragmatic decision by them as their main form of income to support their society comes from their exported Adem mercenaries that sends money to their schools as part of their repayment.

The Fae[edit]

A parallel reality inhabited by faeries and other species. In the Fae, the sun neither rises nor sets; but one can walk from lighter areas to darker areas, from morning to evening to night and back toward morning, or vice versa. The story's moon oscillates between the world of the Fae and the world of mortals; therefore, Fae can enter and exit the latter world easily during Full Moons, whereas mortals can become trapped in the Fae on moonless nights. It is hinted throughout the novel that the Fae environment is built using magics, hence the Fae creatures being naturally imbued with the capability to use magics. Nothing much is known besides the society of the Fae except for the fact that they seem to have a basic court system as Felurian is regarded highly by Bast. It is also hinted that when a mortal being exits the Fae, their memories of their stay in the Fae realm are wiped out so as to preserve the mystery of the Fae realm.

Waystone Inn[edit]

The present day activities occur at the Waystone Inn, situated in Newarre, which is owned by Kvothe. Here Kvothe retells his life story to the Chronicler and Bast.


Central character[edit]

Kvothe: Kvothe, pronounced nearly the same as quothe with the "kv" sounding as in the Yiddish kvetch and the e being silent,[1] is the protagonist of The Kingkiller Chronicle. At the young age of twelve, he is orphaned and forced to survive alone in the streets of Tarbean as a beggar. His most prominent physical features are his red hair and green eyes. Kvothe is a prodigy in the arts and arcane magic with an extraordinary memory - his prodigious feats earning him admission at the University and helping him become an infamous student during his stay. Later on, he receives informal training from an Adem mercenary and teacher, developing his martial arts education and skill. He is a very talented lute player, becoming a well-known performer at the pubs in Imre. For some a majority of the story he is a student at the University, studying and working in the Fishery (the Artificers workshop) making and selling tools and various items, which is his main source of income for the majority of his time at the University. At the later part of the story, he becomes an arcanist, a renowned musician, a quasi-noble, and a novice adventurer. His extraordinary adventuring feats leads him to becomes a mythical figure throughout the people of Temerant - the stories of his adventures being exaggerated although very few people seem to know him and the truths behind the stories.

At the Waystone Inn[edit]

Devan Lochees: Also known as Chronicler, Devan convinces Kvothe to dictate his memoirs to him. Devan is a well-known author, including one of the first books Kvothe ever read while studying at the University, and is considered to be the foremost biographer of his time.

Bast: Kvothe's assistant and pupil; a Fae disguised as a young man. Bast's hope is that by recounting his life and adventures, Kvothe will return to his former heroism.

At the University and Imre[edit]

Denna: Described as dark haired with pale complexion, she is a young woman, at least a year older than Kvothe, who is romantically interested in Kvothe, but seemingly rejects long-term attachment with him. Denna changes her name frequently whenever she relocates. Denna is beautiful, graceful, intelligent, a talented musician, and a singer as shown when she performed with Kvothe during one of his performances in the Eolian. Early on, most of her patrons are of nobility and it is by this line of work, as a cunning courtesan (as she has successfully avoided sleeping with any of her patrons) that becomes her main source of sustenance. Later on, she has secured the support of a mysterious wealthy patron, to whom she and Kvothe refer as "Master Ash". Kvothe is informed by the Ctheah, an omniscient being, that Master Ash hurts Denna although he is careful to hit Denna in spots that can be hidden by clothing. Kvothe speculates that Denna stays with Master Ash because Master Ash provides Denna with knowledge that she's looking for and if Denna had other ways of getting such knowledge, she would've left already. She has many other names she goes by like Dinay, Dianah, Dinnah, and many more as she changes names whenever she relocates due to her fear of long-term attachment and caution in general.

Ambrose Jakis: Kvothe's rival at the University, and the firstborn son of a powerful and wealthy baron. Throughout the story, Ambrose and Kvothe often commit sabotage and subterfuge against each other. While their rivalry earlier on is mostly displayed by playing pranks on each other, it later escalates to physical violence between the two of them with each other trying to outwit the other by being clever about their tactics.

Master Kilvin: Master Artificer, one of Kvothe's most influential mentors. Kilvin spends much of his time inventing and fabricating devices, and has made numerous attempts to produce an "ever burning lamp". Kilvin is Cealdish, with thick shoulders and a bristling black beard. Artificing is the equivalent of Temerant's engineering as most of the time the products created in The Artificery are made for practical purposes.

Master Elodin: Master Namer, an eccentric but brilliant professor, considered insane by most of the students. Later initiates Kvothe into the arcane art of 'Naming'. Naming is the arcane art of allowing control and eventual mastery over the classical elements and any physical object, including people, by uttering their 'true' names. There's no conventional or standardized way to learn Naming - in fact, the arcane art itself is a mystery and its students can only grasp the Name of the object they want to master by spending time to contemplate about its nature - a practice similar to Buddhist meditation. It is subtly hinted throughout the later part of The Name Of The Wind and the middle part of the The Wise Man's Fear that Kvothe is a prodigy at Naming - being able to call the Name of the Wind subconsciously and within the span of around 6 months, having complete mastery over it.

Master Arwyl: Master Physicker, an older professor described as having a "grandfatherly" appearance. Arwyl presides over the instruction and day-to-day operations of the Medica. The practice of Medicine in Temerant is similar to Medieval medicine with a large emphasis on Herbalism.

Master Hemme: Master Rhetorician, who resents Kvothe for embarrassing him, and tries to make Kvothe's life in the University as difficult as possible. Jasom Hemme replaces Herma as Chancellor near the end of The Wise Man's Fear.

Master Herma: Chancellor of the University and Master Linguist during The Name of the Wind and most of The Wise Man's Fear. Herma falls ill near the end of The Wise Man's Fear and his duties are taken over by Master Hemme.

Master Lorren: Master Archivist. Keeper of the University's vast and legendary Archives. He notoriously bans Kvothe in his first semester for having a lit candle in the archives.

Master Elxa Dal: Master Sympathist. Often referred to by simply "Dal" or "Master Dal". It is in his sympathy classes that Kvothe competitively duels with other University students. After Kvothe's trial in Imre, Elxa Dal advised Kvothe to leave the University until the backlash from the trial had died down, by telling him a story called "The Ignorant Edema". Described as having severe dark eyes, a lean face, and short black beard; to Kvothe, Dal looks the archetypal sinister magician in bad Aturan plays.

Master Mandrag: Master Alchemist, originally reminded Kvothe of his first mentor, Abenthy. Described as "clean-shaven and smooth-faced, with hands stained a half hundred different colors and seemed to be made all of knuckle and bone."

Master Brandeur: Master Arithmetician. Brandeur does not feature prominently in the first two parts of the trilogy and is primarily known as a henchman for Master Hemme, thus often voting against Kvothe in any matter before the masters.

Simmon: Often called Sim. He is of noble birth and is a close friend of Kvothe. Simmon is skilled in alchemy and poetry. Considered naïve despite his quick intellect, he is also a close friend with Wilem.

Wilem: Often called Wil. Cealdish, another close friend of Kvothe, and a librarian in the University Archives. He and Simmon are the first to befriend Kvothe at the University.

Manet: A middle-aged student who has remained at the University for thirty years. He teaches Kvothe artificery in The Name of the Wind.

Fela: A beautiful young woman at the University. Kvothe and Fela help each other on several occasions. Fela was romantically interested in Kvothe although Kvothe didn't seem to notice her feelings for him. She later develops feelings for Simmon, and they enter into a relationship.

Auri: A young woman and likely former student who lives in hiding in The Underthing. Auri is frightened by strangers, loud noises, and direct questions, but is befriended by Kvothe. Her name is bestowed by Kvothe himself, in a language he does not remember, meaning "sunny". Kvothe calls her his "little moon fae" and plays his lute for her in the middle of the night.

Mola: A high-ranking student at the University. She works in the Medica and has healed Kvothe's injuries on multiple occasions.

Devi: A moneylender in Imre who makes loans to Kvothe to pay his tuition. An infamously expelled University student who lives in Imre, she is extremely skilled in sympathy and perhaps one of the best sympathists, leading many locals to fear her due to her arcane prowess. It is known that Devi, Fela, and Mola are good friends as well. At first a harsh moneylender, Devi later becomes one of Kvothe's friends in The Wise Man's Fear. She continuously (and thus far, unsuccessfully) tries to find the Underthing's secret path into the Archives, only known by Kvothe and Auri.

Count Dennais Threpe: A patron of the musical arts, living in Imre. He tries without success to find Kvothe a patron. He is eventually able to recommend Kvothe to the service of the Maer.

Deoch: The co-owner of the Eolian with his business partner Stanchion, Deoch serves as the establishment's "bouncer" and is a good friend to Kvothe, often giving him life advice. He is implied to be bisexual, and Stanchion is both his romantic and business partner in an open relationship.

Stanchion: The co-owner of the Eolian with his business partner Deoch, Stanchion serves both as a part-time bartender and as part-time M.C. for the musical performances. He is in charge of awarding silver talent pipes to talented musicians. He is another good friend of Kvothe's, and Deoch is both his business and romantic partner in an open relationship.

In Vintas[edit]

Maershon Lerand Alveron: Also called the Maer; ruler of a major portion of Vintas, and descendant of the King of Vint. Unlike other nobles in his high peerage, he's kind and well-mannered but also cunning - unforgiving to those that commits grave transgressions against him. Kvothe serves for a time as his adviser regarding his personal matters. He was aided by Kvothe in various ways including helping him woo his wife, the Lady Lackless and ridding the Eld of bandits that ambushes his tax collectors.

Meluan Lackless: Heiress of the Lackless family, an ancient family of Vintas and at one point was one of the most powerful families in Vintas. The 'Lackless' surname (originally 'Loeclos') being a bastardization of the word 'Lockless' due to the rumor of a secret door in their ancestral estate without any handle nor hinges. She possesses the Lackless family's heirloom - the Loeclos Box, a box without handle, lid, hinges and has subtle secret engravings around it while being at least being a millennium old, with the content of the box being speculated as a stone or glass of importance due to the weight of the object when the object tumbles inside it. She loathes the Edema Ruh (Kvothe's ethnic people) as her sister, Natalia Lackless, was wooed by an Edema Ruh man and later eloped with him.

Stapes: The Maer's manservant and most trusted friend. Initially hostile to Kvothe, Stapes softens when Kvothe saves the Maer from Caudicus's poisoning and gives Kvothe his 'ring of bone' - a ring that signifies his unconditional loyalty to Kvothe.

Caudicus: An arcanist and alchemist in the employ of the Maer. Kvothe discovers that Caudicus has been slowly poisoning the Maer via lead poisoning over the course of years for reasons unknown.

Bredon: A Vintish noble who lives at the Maer's court. He befriends Kvothe, teaches him the game of tak, and teaches him court customs.

In Tarbean[edit]

Skarpi: A relatively minor character in The Name of the Wind, though he has (in the present day) befriended Chronicler, and was instrumental in discovering Kvothe's whereabouts. He enters Kvothe's narrative in Tarbean as an eccentric old man who will tell any story asked of him. Although it seems at first glance that he's just a mere rumor monger, in the later parts of the story it is hinted that he has actual knowledge of his stories and that his stories at least contains fragments of truths.

Trapis: A kindly old man who lives in the basement of a burnt building and feeds and tends to the needs of street children. Kvothe was befriended by Trapis, during Kvothe's three years living as a street urchin in Tarbean.

Pike: An orphan boy who lives in Tarbean. He was Kvothe's enemy in The Name of the Wind.

In the Fae[edit]

Felurian: One of the Fae, who enters the mortal world to seduce men and lead them to her royal place, where she reduces them to madness through excess sexual debauchery. Kvothe spends time with her and manages to resist her debauchery by regaining composure of himself using his Heart of Stone technique that he usually uses for his sympathy practice. Felurian later weaves a magical cloak for Kvothe called the shaed.

Cthaeh: (pronounced kuth-hay) An omniscient being imprisoned in a great tree in the Fae realm guarded by the Sithe - a coalition of armed Fae beings tasked with preserving the Fae realm's security. To the inhabitants of the Fae realm (i.e. Felurian and Bast), the Cthaeh is malevolent and anyone who has managed to converse with it has brought disaster to the mortal realm - the instigators of the Creation War and Fastingway War has conversed with the Cthaeh. Haliax, the current leader of the Chandrian, has also talked to the Ctheah before his awakening. Bast regards the Cthaeh as the most evil being in existence due to its omniscient nature and cunning manipulation, while Felurian also seems to hold the same opinion of the Cthaeh. It is unknown if the Cthaeh has any objective goal in mind when it manipulates those who converse with it or if it's simply an oracle imbued with a malevolent nature.

In Ademre[edit]

Tempi: An Adem mercenary whom Kvothe meets in Vintas, under the employ of Maer Alveron. Tempi introduces Kvothe to the Ketan and Lethani. Tempi is a capable fighter, though considered only mediocre by Adem standards.

Shehyn: An old woman and master of the Ketan fighting style as well as the head of the school in Haert, where Kvothe stays. She approves allowing Kvothe to be taught the Ketan and the Lethani.

Vashet: Nicknamed "the Hammer", she is the teacher assigned to Kvothe to determine whether he is worthy to learn from her people. She proves to be a very capable but strict teacher to Kvothe and she teaches him the culture of the Adem and the proper forms of Ketan.

Penthe: A young woman and a prodigious fighter, being able to defeat Shehyn in one of their sparring matches. She is the first among the Adem to speak to Kvothe willingly. Her friendliness with Kvothe was primarily motivated by her desire to learn 'barbarian customs' as she hasn't ventured outside Ademre yet.

Carceret: A female Adem who rebukes Tempi for teaching Kvothe their secrets and hates Kvothe for committing transgressions against the customs of Adem, particularly his use of Ketan.

Celean: An exceptionally talented student of the Ketan who becomes Kvothe's sparring partner. She is only 10 years old, and, although being much smaller than Kvothe, wins their sparring matches on a regular basis. By the time Kvothe leaves Ademre, Celean talks about him often to her friends.

Magwyn: Grandmother of Vashet, Magwyn gives Kvothe the name 'Maedre', meaning either 'The Flame', 'The Thunder', or 'The Broken Tree'. Later, Magwyn helps Kvothe memorize the history and names of the carriers of his sword 'Saicere'.

Mythos and history[edit]

Origin of the Lethani[edit]

The guiding ethical authority of the Adem is the Lethani; the Lethani is, by its nature, difficult to describe, but it resembles The Tao in Taoism.[according to whom?] It could also be compared to Bushido, chivalry or virtue ethics.[according to whom?] It is supposedly derived from 99 stories told by the dying 'Rethe' to her instructor 'Aethe' after she was mortally wounded in a duel against him.[citation needed]

The Chandrian[edit]

The Chandrian are also known as the Seven and, by the Adem, as the Rhinta. Their character, origins, and purpose are unknown to most human characters; but they are presumed malevolent. Led by Lord Haliax, popular superstition describes "signs" of their presence, such as fire turning blue and the rusting of iron.

Skarpi's stories[edit]

Skarpi tells a tale of Lord Haliax's origins as Lanre, legendary warrior, hero of the embattled Ergen Empire, and husband to the sorceress Lyra. Lanre is killed in the battle, but Lyra revives him with her magic, and they go on to win the war. However, after the war, Lyra dies mysteriously, and Lanre finds himself unable to revive her despite gaining great powers. Filled with despair, he changes his name to Haliax and resolves to destroy the world, betraying the great cities of Ergen. While destroying the last city, Myr Tariniel, Lanre reveals to its king Selitos that his power has rendered him unable to sleep, forget, go mad, or die. Selitos curses Haliax to be surrounded by shadow and troubled by any mention of his name, extending the curse eternally on Haliax and his followers. Another of Skarpi's tales has Selitos gathering Myr Tariniel's survivors to form the Amyr, sworn to hunt the Chandrian whenever and wherever they can.

Denna's song[edit]

In "The Song of Seven Sorrows", composed by Denna with the assistance of her mysterious patron, Lanre is portrayed "in tragic tones" as a fallen hero "wrongly used". Kvothe and Denna argue over Denna trying to release the song to the public.

The Fae's account[edit]

Among the Fae, it is held that before Lanre betrayed the empire he had spoken to the evil Cthaeh.

The Creation Wars and the stealing of the moon[edit]

The Shapers created a parallel world- Fae. They sought mastery over the world, going against the principles of the Knowers. Iax the most powerful of the shapers attempted to steal the moon from the mortal world to Fae, triggering the Creation War. The moon has since been trapped between both worlds.

Felurian's account[edit]

The stealing of the moon ended the last chance for peace; whereas before men and the Fae were divided, two factions existed: the knowers and the shapers, whereof the shapers created the Fae realm, and one of these named Iax lodged the moon between the worlds. Among the Fae, it is held that before Iax stole the moon he had spoken to the Cthaeh.

Hespe's account[edit]

A variation of this tale is told by Hespe, a female mercenary, in which an unhappy boy named Jax bet a tinker that he could not make Jax happy. In the course of the contest, Jax decided to possess the moon. Taking his winnings, all of the tinker's packs and his hat (an unlucky sign), Jax traveled for some years, until he met a wise hermit with a vast knowledge of true names, and a talent for listening. Impatient to capture the moon, Jax built a crooked mansion and called to the moon by playing a sad song on a magic flute found in the tinker's pack. The moon came to him; and when she left, Jax said, "I have given you three things. My song, a house, and my heart" and asked for a touch of her hand, a kiss, and her name, Ludis. With these, he took her partially prisoner, which (in this story) explains the lunar cycle.

In other media[edit]

In July 2013, 20th Century Fox announced that The Kingkiller Chronicle was optioned for a TV series. The production team included Arnon Milchan, Andrew Plotkin, Brad Weston, and Robert Lawrence.[7] The option expired by October 2015, and the rights to the books reverted to Rothfuss.[8][9]

In October 2015, Rothfuss announced that Lionsgate would be involved in adapting the series through a film, TV series, and video game.[9] Hamilton creator Lin-Manuel Miranda will executive produce the television series along with John Rogers, Jennifer Court, Robert Lawrence and Rothfuss,[10] for Showtime. Miranda also will compose music for the series.[11][12][13][14] In January 2018, Sam Raimi was announced as the director for the upcoming film.[15]


  1. ^ a b Rothfuss, Patrick (February 19, 2008). "How to pronounce Kvothe's name". Retrieved July 27, 2010.
  2. ^ "Doors of Stone (The Kingkiller Chronicle, #3)". Retrieved 2018-08-21.
  3. ^ "Lionsgate Wins Rights to Fantasy Book Series 'Kingkiller Chronicle' (Exclusive)".
  4. ^ Hester, Patrick (September 27, 2012). "Podcast Episode 153: Interview with Author Patrick Rothfuss". SF Signal.
  5. ^ Rothfuss, Patrick (July 16, 2014). "Our Triumphant Conclusion, Chocolate Malts, and the Name of the World".
  6. ^ Rothfuss, Patrick. "Ask the Author #4: How Do I Pronounce Kvothe's name?". Patrick Rothfuss - Official Website.
  7. ^ McNally, Victoria (July 19, 2013). "Rothfuss Fans, Your Time Has Come: The Kingkiller Chronicle Optioned for TV Series". Geekosystem.
  8. ^ Siegel, Tatiana; Kit, Borys. "Comic-Con: Fantasy Novel 'Name of the Wind' Sparks Heated Bidding War (Exclusive)". Hollywood Reporter. Retrieved 25 November 2015.
  9. ^ a b Rothfuss, Patrick (October 1, 2015). "Hollywood News".
  10. ^ "Lin-Manuel Miranda to Produce Feature Film, TV Series Adaptation of 'Kingkiller Chronicles'". TheWrap. 2016-11-29. Retrieved 2016-11-29.
  11. ^ "Lin-Manuel Miranda's 'Kingkiller Chronicles' Series Set At Showtime". Deadline. Retrieved 27 October 2017.
  12. ^ Kain, Erik. "'The Name Of The Wind' Could Be The Next 'Game Of Thrones' With New Movie, TV And Video Game Deal".
  13. ^ Bradley, Laura. "Secret Geek Lin-Manuel Miranda Might Be Making the Next Game of Thrones".
  14. ^ "'The Kingkiller Chronicle' Is About to Take Over Your Life".
  15. ^ Kroll, Justin (2018-01-29). "Sam Raimi to Direct 'Kingkiller Chronicle' for Lionsgate and Lin-Manuel Miranda (EXCLUSIVE)". Variety. Retrieved 2018-01-31.

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