The Need for Speed

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The Need for Speed
The NFS Video cover.jpg
Developer(s) Electronic Arts Canada
Publisher(s) Electronic Arts
Electronic Arts Studios (Windows version)
Producer(s) Hanno Lemke
Programmer(s) Brad Gour
Artist(s) Markus Tessmann
Composer(s) Jeff van Dyck (PS1)
Series Need for Speed
Platform(s) 3DO, Windows, PlayStation, Sega Saturn
Release 3DO
  • NA: August 31, 1994
Windows
  • NA: August 31, 1995
PlayStation
  • EU: March 20, 1996
  • NA: March 20, 1996
Sega Saturn
  • NA: June 28, 1996
  • EU: July 6, 1996
Genre(s) Racing
Mode(s) Single-player, multiplayer

Road & Track Presents: The Need for Speed is a 1994 racing video game first released on the 3DO and then ported to Windows, PlayStation and Sega Saturn. It is the first installment released in the Need for Speed series. The premise of the game involves racing in sport cars, including several exotic models and Japanese imports.

The game was noted for its realism and audio and video commentaries. Electronic Arts teamed up with automotive magazine Road & Track to match vehicle behavior, including the mimicking of the sounds made by the vehicles' gear control levers. The game also contained precise vehicle data with spoken commentary, several "magazine style" images of each car interior and exterior and even short video clips highlighting the vehicles set to music.

The Need For Speed was later released in Japan as Over Drivin', with Nissan as the sponsor and the lineup of cars changed to popular Japanese models.[1]

Gameplay[edit]

The game featured both closed circuits and three point-to-point tracks, each divided into three stages. The Saturn and PlayStation versions include an additional three tracks.[2] Traffic vehicles appear in races. Police pursuits are also a key gameplay mechanic, in which the player could be ticketed or arrested after a police car succeeded in catching up with the player. Players are arrested if he/she received a third police ticket, while the Sega Saturn version only required two tickets for the player to be arrested. Completing the tournaments (or entering a cheat) unlocks the "rally" mode, where car dynamics are changed to make for a faster 'arcade' experience, as well as the "Warrior PTO E/2", a fictional jet-powered sports car.

Except for the aforementioned Warrior, each car in the game came with detailed specifications, history, audio commentaries and real-life videos, which would also be featured in subsequent games in the series, though this was omitted in later games. A replay feature allowed the player to view a saved race. Multiple camera views, playback speed and video navigation were offered.

Multiplayer consisted of a two-player head-to-head racing mode, which required computers connected via modem.[notes 1]

Tracks[edit]

There are a total of six courses in the game (three in the 3DO version[2]): City, Coastal, Alpine, Rusty Springs, Autumn Valley and Vertigo. Each is a distinctive environment. City, Coastal and Alpine have three sections each, while the others are circuit races.

There is an extra track in the game, named Lost Vegas, which can be unlocked by winning all of the tracks above in tournament mode. A flag in the bottom right corner of the track's image indicates a victory in the menu to help the player keep track of the progress.

Reception[edit]

Reception
Review scores
Publication Score
EGM (3DO) 8.0/10[3]
(PS1) 8.75/10[4]
GameSpot (PC) 8.3/10[5]
Maximum (PS1) 2/5 stars[6]
Next Generation (PS1, SAT) 4/5 stars[7][8]
PC Power 95%[9]
Sega Saturn Magazine (SAT) 75%[10]

The Need For Speed was met with positive reviews. The four reviewers of Electronic Gaming Monthly scored the 3DO version an 8.0 average, with two of them giving the game a 9.0 or higher. They praised the game's realistic graphics and sounds, addictive gameplay, and exceptionally clever use of full motion video.[3] GamePro gave it a rave review as well, commenting that the selection of cars "will leave car buffs drooling" and the realistic graphics and handling of each vehicle "infuse the game with taut realism and fascinating variety." They expressed disappointment over the lack of two-player mode, but felt that the exceptionally challenging enemy AI largely makes up for it.[11]

British magazine PC Power gave the Windows version a score of 95%, praising car handling, graphics and overall presentation, but criticizing hardware requirements and sound.[9] Jim Varner of GameSpot gave the game a "Great" rating of 8.3/10 citing "With its marvelous attention to detail, exotic course design, and straightforward gameplay, this game is a true winner. Simply put, The Need for Speed is the next best thing to owning a $200,000 sports car!".[5] The two sports reviewers of Electronic Gaming Monthly applauded the PlayStation version for its fast racing and excellent controls.[4] Air Hendrix argued in GamePro that "With all these improvements, [the PlayStation version] is practically a sequel to the 3DO game, and it plays like one." He made particular mention of the additional courses, the handbrake, the improved displays, and the faster speed of the game.[12] A Next Generation critic likewise found it faster and more responsive than the 3DO version, and held it to be one of the PlayStation's best racing games to date.[7] Other magazines were more critical, with PSM criticising the "obtrusive graphics", and saying that it "isn't an immediately enjoyable game - the idiosyncracies only serve to annoy."[13] Maximum complained that the driving lacks intensity and that cars are too resistant to crashes, though they acknowledged that the graphics are moderately impressive.[6]

Air Hendrix rated the Saturn version as "comparable with - and occasionally better than - the impressive PlayStation version", highlighting the controls in particular as superior to previous versions of the game. He concluded, "The gameplay demands both precision driving and cajones, and although mastery takes time to achieve, Need's ultimately more satisfying than Daytona or Sega Rally."[14] Rob Allsetter of Sega Saturn Magazine, however, said that while The Need for Speed is good on its own terms, it looks dated compared to the two games Air Hendrix referenced. He also disliked the game's elements of realism, arguing that racing games are more fun when they indulge in wild fantasy.[10] A Next Generation critic said it was "Certainly as fast, but not as crisp as the PlayStation version", but nonetheless "A better racer than most."[8]

The game reached number 5 in the UK sales chart.[15]

The Need for Speed was a runner-up for Computer Gaming World's 1995 "Action Game of the Year" award, which ultimately went to Crusader: No Remorse. The editors wrote, "The Need for Speed, Electronic Arts' incredibly fast and enthralling driving game, almost caught the checkered flag. Multiple courses with distinctive feels, brilliant SVGA graphics, and some of the hottest iron on the road made this 3DO conversion a worthy entry into the PC action game arena.""[16]

The Need for Speed: Special Edition[edit]

In 1996, an edition of The Need for Speed, The Need for Speed: Special Edition, was released only on PC CD-ROM, containing MS-DOS and Windows 95 versions. It includes two new tracks ("Transtropolis" and "Burnt Sienna") and various enhancements to the game engine. The Windows 95 version supports DirectX 2 and IPX networking.

Special Edition is the last game in the Need for Speed series to support MS-DOS, as subsequent releases for the PC only run on Microsoft Windows 95 or above. It can still be run under 32-bit and 64-bit versions of Windows XP and later Windows OSes using DOSBox for the MS-DOS version of the game.

Notes[edit]

  1. ^ The multiplayer mode can be played in DOSBox over a regular TCP/IP connection.

References[edit]

  1. ^ Levy, Stuart; Semrad, Ed (November 1996). "Behind the Screens at the Tokyo Game Show". Electronic Gaming Monthly. No. 88. Ziff Davis. pp. 156–7. 
  2. ^ a b "The Need for Speed". GamePro. No. 91. IDG. April 1996. p. 50. 
  3. ^ a b "The Need for Speed Review". Electronic Gaming Monthly. No. 69. Sendai Publishing. April 1995. p. 38. 
  4. ^ a b "Box Score: Need for Speed". Electronic Gaming Monthly. No. 82. Sendai Publishing. May 1996. p. 118. 
  5. ^ a b Varner, Jim. The Need for Speed review. GameSpot. May 28, 1996.
  6. ^ a b "Maximum Reviews: Need for Speed". Maximum: The Video Game Magazine. No. 5. Emap International Limited. April 1996. p. 156. 
  7. ^ a b "Every PlayStation Game Played, Reviewed, and Rated". Next Generation. No. 25. Imagine Media. January 1997. p. 59. 
  8. ^ a b "Every Sega Saturn Game Played, Reviewed, and Rated". Next Generation. No. 25. Imagine Media. January 1997. p. 64. 
  9. ^ a b Butt, Damian (October 1995), "The Need for Speed", PC Power (22), pp. 38–41 
  10. ^ a b Allsetter, Rob (July 1996). "Review: The Need for Speed". Sega Saturn Magazine. No. 9. Emap International Limited. pp. 64–65. 
  11. ^ "ProReview: Road & Track Presents the Need for Speed". GamePro. No. 68. IDG. March 1995. p. 94. 
  12. ^ "ProReview: The Need for Speed". GamePro. No. 92. IDG. May 1996. p. 58. 
  13. ^ Need for Speed review, Official UK PlayStation Magazine, April 1996, issue 5, page 66
  14. ^ "ProReview: The Need for Speed". GamePro. No. 96. IDG. September 1996. p. 72. 
  15. ^ Gallup UK PlayStation sales chart, August 1996, published in Official UK PlayStation Magazine issue 9
  16. ^ Staff (June 1996). "The Computer Gaming World 1996 Premier Awards". Computer Gaming World (143): 55, 56, 58, 60, 62, 64, 66, 67. 

External links[edit]