The Outer Worlds

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search

The Outer Worlds
The outer worlds logo.png
Developer(s)Obsidian Entertainment
Publisher(s)Private Division
Director(s)
Writer(s)Kathryn Starks
EngineUnreal Engine 4
Platform(s)
Release2019
Genre(s)Action role-playing
Mode(s)Single-player

The Outer Worlds is an upcoming action role-playing video game developed by Obsidian Entertainment and published by Private Division. The game is set to be released for Microsoft Windows, PlayStation 4 and Xbox One in 2019.

Gameplay[edit]

Pre-release gameplay screenshot of The Outer Worlds.

The Outer Worlds is an action role-playing video game featuring a first-person perspective. In the early stages of the game, the player can create their own character and unlock a ship, which acts as the game's central hub space. Though the player cannot remotely fly their ship, it can be used as a fast travel point to access different areas in the game. The ship can also serve as the player's inventory.[1] The player can encounter and recruit different non-player characters as companions, each having their own personal missions and stories. When accompanying the player, the companions can act as an aid in combat. Each companion has their own individual skills and special attacks, and they can also develop their own skill specialization. When exploring, the player can bring up to two companions alongside them, while the rest stay on the ship. The player can make numerous dialogue decisions, which can influence the game's branching story. They can also respond to NPCs in various ways, such as acting heroic, being a maniac or just moronic.[2]

During combat situations, the player can use various weapon types such as melee and firearms, which have three ammo types: light, medium and heavy. These weapons can be customized to add elemental damage.[3] The player can use stealth or social skills (persuasion) to avoid combat altogether. As the player progresses, they gain experience points, which the player and their companions can use to level up and unlock new skills. The player can develop their technical skills, which are further divided into three different categories: Science, Medical, and Engineering. For instance, the player can use a Shrink Ray to shrink down an enemy. The player is able to invest points into these skills, which will unlock new perks that enhance combat efficiency. The player can enter Tactical Time Dilation, which slows down time and reveals opponents' health statistics, which grants them tactical advantages. As the player leads their companions, they improve their companions' combat strength via "inspiration" and resilience via "determination".[2] The player also has a "Flaw", which occurs when the player fails repeatedly in certain gameplay segments. This "Flaw" will debuff the player, but it will also give additional perks and advantages.[4]

Plot[edit]

The game is set in a future where megacorporations have begun colonizing and terraforming alien planets. Originally bound for the furthest reaches of the galaxy, a colony ship's faster-than-light travel goes astray, leaving it abandoned at the edge of colony space. The player character awakens on board from cryosleep only to find that most of the passengers are still in hibernation, and begins a journey to a nearby colony to investigate the true nature of the corporations. The game features several factions and a branching story that reacts to the player's choices.[3]

Development[edit]

The game is developed by Obsidian Entertainment and published by Take-Two Interactive's publishing label Private Division.[5] Though Obsidian was in progress to be acquired by Microsoft Studios at the time of the game's announcement, the project had been under development before that point, and Take-Two had secured the publishing rights prior to Microsoft's acquisition offer.[6]

Tim Cain and Leonard Boyarsky, the creators of the Fallout series, served as the game's directors. The duo directors described the game as "the combination of [Boyarsky's] dark morbidity and Tim's silliness", and they hoped to seek a balance between silliness and drama when creating the game's tone and narrative.[3] Romantic options were initially considered, but the feature was eventually cut by the studio.[7] The game's narrative designer is Kathryn Starks.[8]


The game has been in development since at least May 2016, when Obsidian CEO Feargus Urquhart mentioned that a small number of people in the studio which included Cain and Boyarsky were working on "something completely new" in the Unreal Engine during an interview with Game Pressure.[9] Obsidian later revealed the game's development in 2017. In December 2017, Private Division announced the project as their first slate of published titles.[10] It was publicly announced at The Game Awards 2018 in December, and is set to be released for Microsoft Windows, PlayStation 4, and Xbox One sometime in 2019.[11]

References[edit]

  1. ^ Meija, Ozzie (December 7, 2018). "The Outer Worlds preview: Flaws in the system". Shacknews. Retrieved December 7, 2018.
  2. ^ a b Tyrrel, Brandin (December 7, 2018). "The Outer Worlds Is Bring Fun Back To Science Fiction". IGN. Retrieved December 7, 2018.
  3. ^ a b c Fenlon, Wes (December 7, 2018). "Obsidian's The Outer Worlds lends Firefly and Fallout into a bold, open-ended sci-fi RPG". PC Gamer. Retrieved December 7, 2018.
  4. ^ Brown, Peter (December 7, 2018). "The Outer Worlds Looks A Lot Like Fallout, But That's Only Half The Story". GameSpot. Retrieved December 7, 2018.
  5. ^ O'Connor, Alice (December 7, 2018). "Obsidian Entertainment announce The Outer Worlds". Rock, Paper, Shotgun. Retrieved December 7, 2018.
  6. ^ Hall, Charlie (December 7, 2018). "The Outer Worlds isn't a Microsoft game, even though it's buying Obsidian". Polygon. Retrieved December 7, 2018.
  7. ^ Hall, Charlie (December 7, 2018). "Three things we learned about Obsidian's new RPG, The Outer Worlds". Polygon. Retrieved December 7, 2018.
  8. ^ Parijat, Shubhankar (December 12, 2018). "The Outer Worlds – New Details Revealed About Story, Choices, Exploration, and More". Gamingbolt.com. Retrieved December 14, 2018.
  9. ^ "Pillars of Eternity II is in development, acknowledges Obsidian's CEO Feargus Urquhart". gamepressure.com. May 16, 2016. Retrieved December 7, 2018.
  10. ^ Purchese, Robert (December 14, 2017). "Obsidian's new RPG is being published by Take-Two's new label Private Division". Eurogamer. Retrieved December 7, 2018.
  11. ^ Alexander, Julia (December 6, 2018). "Obsidian's The Outer Worlds looks like sci-fi Fallout". The Verge. Retrieved December 7, 2018.

External links[edit]