The Prophecy (video game)

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The Prophecy
Developer(s)Coktel Vision and MD
Publisher(s)Sierra On-Line
Platform(s)MS-DOS, Amiga, Atari ST
Genre(s)Point and click adventure game

The Prophecy (also known as Ween: The Prophecy) is a point and click adventure game developed by Coktel Vision and MDO, released in Europe in 1992 and published by Sierra On-Line in 1993 for MS-DOS, Amiga, and Atari ST. A german retail version was released.[1]

Gameplay and plot[edit]

MobyGames explains:[2]

This point and click adventure takes a fantasy setting, in which you play a Wizard deemed to be ‘good’ taking on a less good one. To fulfill the prophecy you have been given in a limited time of 3 days, he must go on 3 quests, solving various puzzles along the way to be rewarded 3 grains of sand, that he must place in a hourglass to kill an evil wizard. Objects around the levels are always detected by the cursor, making each screen and the challenges within quick to comprehend. Generally you have to solve each puzzle in sequence.

Like the company's Gobliiins Series, the interface is simplified, and the game has a heavier focus on self-sufficient puzzles than other traditional adventures. The game experiments with the toning of the graphics, using a faux-sepia style outside and some bright colours inside, which changes the atmosphere somewhat.

Critical reception[edit]

Quandrey gave it 80%, writing that they game might turn off some players due to its restrictive movement that only frees up once players have completed a particular puzzle.[3] Metzomagic gave it 80%, praising its "complete lack of combat" as one of the appealing aspects of the "absorbing and challenging" adventure gam."[4] Ace Magazine felt the game's levels were varied and aesthetically pleasing.[5] CU Amiga Magazine felt the puzzles were completely illogical.[6]

Adventure Gamers gave it 40%, commenting that for players who don't particularly enjoy inventory puzzles, the game easily becomes "obscure, tedious, and, well… plain unenjoyable".[7] Tap-Repeatedly/Four Fat Chicks gave the game 20%, writing that while some good games are forgotten due to circumstances out of their control, this forgettable title was rightly left in the potholes of history.[8]


  1. ^ "Amiga Reviews: Ween". 2008-09-09. Archived from the original on 2008-09-09. Retrieved 2018-04-19.CS1 maint: BOT: original-url status unknown (link)
  2. ^
  3. ^ "Archived copy". Archived from the original on 2008-01-26. Retrieved 2014-09-29.CS1 maint: Archived copy as title (link)
  4. ^ "Ween: The Prophecy Review by".
  5. ^ ACE Magazine Issue 35. August 1990.
  6. ^ CU Amiga Magazine Issue 035. January 1993.
  7. ^
  8. ^ "Four Fat Chicks -- The Prophecy Review".