The Return of Ishtar

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The Return of Ishtar
TheReturnofIshtar arcadeflyer.png
Promotional sales flyer
Developer(s)Game Studio[1]
Namco
Publisher(s)Namco
Designer(s)Masanobu Endō
Artist(s)Yūichirō Shinozaki
Composer(s)Junko Ozawa
SeriesBabylonian Castle Saga
Platform(s)Arcade, FM-7, MSX, PC-8801, PC-9801, X68000
Release
  • JP: July 1986
Genre(s)Maze, action role-playing
Mode(s)Multiplayer
CabinetUpright, tabletop
Arcade systemNamco System 86

The Return of Ishtar[a] is an action role-playing arcade game released by Namco in 1986.[2] It runs on Namco System 86 hardware and is the sequel to The Tower of Druaga, which was released two years earlier.[3] It is the second game in the company's Babylonian Castle Saga series, and was later ported to the MSX, NEC PC-8801, FM-7, and Sharp X68000 platforms. It was also translated in Namco Museum Volume 4 for the PlayStation.

Gameplay[edit]

Screenshot of the game

The Return of Ishtar is an adventure game that requires two players. It was also the first game from Namco to have a password feature, to give players the opportunity to continue from where they left off, and their first to not feature a scoring system. Player 1 controls the priestess Ki who fights with magic, while Player 2 controls the sword-wielding Prince Gilgamesh. This sequel starts off directly after Gilgamesh has saved Ki from Druaga, and focuses on their escape from the tower (and its inhabitants) who are after Gilgamesh and Ki to avenge their former master. There are a total of 128 rooms in the sixty-floor tower, and the screen will only scroll according to Ki's location, so the second player will have to stay close to their partner as they traverse the tower. Ki attacks by casting spells at the enemies, while Gilgamesh automatically draws his sword whenever an enemy gets close enough to him, allowing him to attack the enemy by bumping into it with his blade (similar to Adol from the Ys games). However, colliding with enemies will also damage Gilgamesh, and the counter in the bottom-right of the screen will decrease by a preset amount, depending on what enemy type it was. If the counter reaches 0, he will disappear, and the game will be over for both players (which will also happen if Ki is touched by any enemy at all). There are also several different items that can be found in the rooms and collected to aid Gilgamesh and Ki in their quest. As an easter egg, the game's designer, Masanobu Endō, appears unconscious at his desk in the "Dead End" room. Ki can use the Blue Crystal Rod spell on him to wake him up; he will then proceed to warp her and Gilgamesh to the "Calvary Prison" room.

Reception[edit]

Reviewing Namco Museum Volume 4, Jeff Gerstmann of GameSpot described The Return of Ishtar as "just plain weird" and "incredibly boring."[3] Electronic Gaming Monthly's Shawn Smith said it and The Genji and Heike Clans "were pretty lame due to difficult control and the games being... well, not very fun."[4]

Notes[edit]

  1. ^ Japanese: イシターの復活 Hepburn: Ishitā no Fukkatsu

References[edit]

  1. ^ "株式会社ゲームスタジオ|スマホアプリ制作、業務用・家庭用ゲーム開発".
  2. ^ The Return of Ishtar at the Killer List of Videogames
  3. ^ a b Gerstmann, Jeff (August 5, 1997). "Namco Museum Volume 4 Review". GameSpot. Retrieved 1 November 2018.
  4. ^ "Review Crew: Namco Museum Volume 4". Electronic Gaming Monthly. No. 96. Ziff Davis. July 1997. p. 54.

External links[edit]