The Sims

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The Sims
Logo of The Sims.png
The Sims series logo (2014–present)
Genre(s)Life simulation
Publisher(s)Electronic Arts
Creator(s)Will Wright
Platform(s)Microsoft Windows, Mac OS, PlayStation 2, GameCube, Xbox, macOS, Game Boy Advance, Nintendo DS, PlayStation Portable, Java ME, BlackBerry OS, Bada, PlayStation 3, Xbox 360, Wii, Nintendo 3DS, macOS, PlayStation 4, Xbox One, iOS, Android, Windows Phone
First releaseThe Sims
February 4, 2000 (2000-02-04)
Latest releaseThe Sims 4: Snowy Escape
November 13, 2020 (2020-11-13)
Spin-offsSee below

The Sims is a series of life simulation video games developed by Maxis and published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling video game series of all time.[1]

The games in the Sims series are largely sandbox games, in that they lack any defined goals (except for some later expansion packs and console versions which introduced this gameplay style). The player creates virtual people called "Sims," places them in houses, and helps direct their moods and satisfy their desires. Players can either place their Sims in pre-constructed homes or build them themselves. Each successive expansion pack and game in the series augmented what the player could do with their Sims.

The Sims series is part of the larger Sim series, started by SimCity in 1989.


Will Wright

Game designer Will Wright was inspired to create a "virtual doll house" after losing his home during the Oakland firestorm of 1991 and subsequently rebuilding his life.[2][3] Replacing his home and his other possessions made him think about adapting that life experience into a game. When Wright initially took his ideas to the Maxis board of directors, they were skeptical and gave little support or financing for the game. The directors at Electronic Arts, which bought Maxis in 1997, were more receptive—SimCity had been a great success for them, and they foresaw the possibility of building a strong Sim franchise.[2]

Wright has stated that The Sims was actually meant as a satire of U.S. consumer culture.[4] Wright took ideas from the 1977 architecture and urban design book A Pattern Language, American psychologist Abraham Maslow's 1943 paper A Theory of Human Motivation and his hierarchy of needs, and Charles Hampden-Turner's Maps of the Mind to develop a model for the game's artificial intelligence.[2]


Release timeline
Main series in bold
2000The Sims
2002The Sims Online
2004The Sims 2
2007The Sims Life Stories
The Sims Pet Stories
2008The Sims Castaway Stories
The Sims Carnival
2009The Sims 3
2011The Sims Medieval
The Sims Social
The Sims FreePlay
2014The Sims 4
2018The Sims Mobile

Main series[edit]

The Sims (2000)[edit]

The Sims was the first game in the series. Developed by Maxis and published by Electronic Arts, it was released for Microsoft Windows on February 4, 2000.[5] The game used dimetric projection and featured open-ended simulation of the daily activities of one or more virtual persons ("Sims") in a suburban area near SimCity. Seven expansion packs and two deluxe editions with exclusive content were released. It was repackaged in several different formats, and different versions of it were released on several different platforms. By March 22, 2002, The Sims had sold more than 6.3 million copies worldwide, surpassing Myst[6] as the best-selling PC game in history at the time. The original game, all seven expansion packs, and the two deluxe edition content packs constitute the first generation of the PC. Maxis developed all PC releases. By February 2005, the game had shipped 16 million copies worldwide.[7]

The Sims 2 (2004)[edit]

Electronic Arts released The Sims 2 on September 14, 2004. The sequel, developed by Maxis, takes place in a full 3D environment as opposed to the dimetric projection of the original game. Sims age through seven life stages, from infancy to old age and subsequent death. Another major feature is the aspiration system. Each Sim exhibits wants and fears according to its aspiration and personality. Consequently, the level of the aspiration meter determines the effectiveness of a Sim at completing tasks. The fulfillment of wants provides aspiration points, which can be used to purchase aspiration rewards. The game also features clear days of the week, with weekends when children can stay home from school and vacation days when adults can take time off work.

The Sims 2 is set some 25 years after the original game. For instance, the Goth family has aged significantly with Bella Goth mysteriously vanishing ("dying") at some point in the 25 years. Because the entire game has progressed from 2D sprites to 3D models, all content in The Sims 2 had to be created from the ground up. Due to this, The Sims 2 was not made backward-compatible with any content from the first generation of the main series. However, some objects and features from the original series were remade for the sequel.

Electronic Arts released eight expansion packs and nine stuff packs for The Sims 2. Over 400 items were also released for the game via The Sims 2 Store. Also, items, including pre-order items, were released over the life cycle of this generation.

The Sims 3 (2009)[edit]

Electronic Arts released The Sims 3 on June 2, 2009.[8] The sequel was announced by EA in November 2006. The game is set 25 years before the original game and features an open, seamless neighborhood, improved Sim creation tools, enhanced build and buy mode functions, and the introduction of wishes and goals. The game introduced a new form of directed gameplay through small, step-wise goals presented as opportunities for the player to pursue or refuse. The Sims 3 sold 1.4 million copies in the first week, making it the largest release in PC gaming history at the time.[9]

The Sims 3 is set 25 years before the Sims 1. For example, the Goth family is much younger, and Bella Goth, an adult in the first game, is a child and is named Bella Bachelor.

Eleven expansion packs and nine stuff packs were released for the third generation of the series. Also, many items are available online for additional fees at The Sims 3 Store.

The Sims 4 (2014)[edit]

Electronic Arts announced The Sims 4 on May 6, 2013.[10] The announcement stated that the game was in development by Maxis. The Sims 4 takes place in an alternative setting/timeline from the game's previous installment. Later in 2014, further details on features and gameplay were announced. The release date of September 2, 2014, was announced at E3 2014.

As of November 2020, ten expansion packs have been released: Get to Work, Get Together, City Living, Cats & Dogs, Seasons, Get Famous, Island Living, Discover University, Eco Lifestyle and Snowy Escape. Nine game packs and seventeen stuff packs have also been released, and updates have added content that was previously absent due to time restraints, such as basements, ghosts, pools, modular stairs, toddlers, new careers and terrain tools.


The Sims Online[edit]

In December 2002, Electronic Arts released the Maxis-developed The Sims Online, later named EA Land. It recreates The Sims as a massively multiplayer online game, where human players can interact with each other. The spin-off did not achieve the same level of success as the original. Reviews for The Sims Online were lackluster; many likening its experience to an enormous chat room. On August 1, 2008, EA Land was shut down.

The Sims Stories[edit]

The Sims Stories is a series of video games from The Sims series released in 2007–2008 based on a modified version of The Sims 2 engine. The modified game engine is optimized for play on systems with weaker specifications, such as laptops. As such, its system requirements are lower than that of The Sims 2, but it can still be played on desktops.[11] The series is introduced mainly for three segments of the market: those who wish to play The Sims 2 on their laptops (which usually have lower specifications); those who wish to engage in other activities such as instant messaging while playing the game, and; those who are new to the franchise. In addition to a Free Play mode with classic, open-ended gameplay, the games contain a structured, linear Story mode where players are required to complete a series of goals to progress in the storyline. While Life Stories and Pet Stories each contain two separate stories, Castaway Stories contains one story that is double the length of any one story in the first two games. As an introductory series, major features are removed or modified from those in The Sims 2. For example, fears are completely removed in all three games, and the elder life stage is completely removed in Pet Stories. Officially, the save files from this series are not compatible with the main The Sims 2 games. However, players have experienced success in adapting some files.

Three games have been released to date.[12]

The Sims Carnival[edit]

The Sims Carnival was a casual game brand of The Sims. It had two separate product lines. First, it was an online community of crowd-sourced web games. Second, it was a line of packaged game titles sold via retail stores and digital download.

The Sims Medieval[edit]

The Sims Medieval is an action role-playing spin-off game released in 2011. It is set in medieval times, and although it is based on The Sims 3 engine, it plays very differently. The Sims Medieval has one expansion pack, Pirates and Nobles.

The Sims Social[edit]

Launched in August 2011, The Sims Social was a Flash-based game developed by Playfish for Facebook. EA announced the game was upgraded from Beta to Live status in a press release issued on August 23, 2011.[13] Due to players' negative responses, the game has been shut down and was removed from Facebook on June 14, 2013.

Console and handheld versions[edit]

The Sims era[edit]

The Sims is the first console release that shares the same name as the base game in the first generation of the main series.

The Sims Bustin' Out is the second title in The Sims console series. Bustin' Out was released for the PlayStation 2, Xbox, Nintendo GameCube, Game Boy Advance, and N-Gage in the fourth quarter of 2003. Sims can get out of the house to visit other locations such as Shiny Things Lab or Casa Caliente. There are two modes. Bust Out Mode, which has mission-based gameplay, and Freeplay Mode is open-ended gameplay very much like the original The Sims PC game. The second Sims game was not on the PC; it was a follow up to The Sims, which was very similar to Bustin' Out, except the aims were shifted to getting job promotions and constantly fulfilling goals to get ahead in the game. The PlayStation 2 version also features the option to play online, though EA no longer supports it.

The Urbz: Sims in the City is a game focused on Sims living in an urban setting, presumably within Sim City. The player must earn a reputation and complete tasks for characters. It was released for Xbox, PlayStation 2, Nintendo DS, Nintendo GameCube, and Game Boy Advance. It features Black Eyed Peas as NPCs.

The Sims 2[edit]

The Sims 2, The Sims 2: Pets, and The Sims 2: Castaway have been released for various platforms including the Wii, PlayStation 2, PSP, Xbox, and Nintendo DS systems. The Sims 2: Apartment Pets, considered a sequel to The Sims 2: Pets by Electronic Arts, was only released for the Nintendo DS.

In addition, EA has released several The Sims titles for the iPod Nano (3rd and 4th generation), the iPod Classic, and the iPod (5th generation). Some of these titles include: The Sims Bowling,[14] The Sims DJ,[15] and The Sims Pool.[16]


MySims is series of console games created by EA for the Wii and Nintendo DS (with SkyHeroes being the exception). They feature Chibi-like characters (a tiny bit smaller and similar to the Wii's Mii avatars). The first game in the series was released in September 2007. It is also known for being the first Sim game released in Japan. MySims SkyHeroes, the newest addition to the MySims line of games, was released in September 2010.

The Sims 3[edit]

The Sims 3, The Sims 3: World Adventures, and The Sims 3: Ambitions were released for the iPhone/iPod Touch. In addition, The Sims 3 was also released for Android mobile systems and the PlayStation 3, Xbox 360, and Nintendo DS in October 2010, and the Wii in November 2010, and the Nintendo 3DS on March 25, 2011 in Europe. The 3DS version of the game was launched with the console. The Sims 3: Pets was released for PlayStation 3, Xbox 360, and Nintendo 3DS.

The Sims 4[edit]

Versions of the PlayStation 4 and Xbox One consoles were released on November 17, 2017.

The Sims FreePlay[edit]

The Sims FreePlay, a freemium version of The Sims for iPhone, iPod Touch, iPad, Android phones (and tablets), and Kindle Fire, was released worldwide on December 15, 2011 for iOS devices, and on February 15, 2012 for Android. The game made it to Kindle Fire in October 2012 and to BlackBerry 10 on July 31, 2013. Unlike other Sims games, The Sims FreePlay runs in real-time and takes real-time to complete actions. Players can progress through 55 levels and unlock new content, create up to 34 Sims, build town map buildings, complete goals to earn Lifestyle Points, Simoleons, Social Points, and XP (Experience Points). All of these (except for Social Points) can be obtained by baking, planting, going to school (Only for preteen and teens), or working. To get Social Points, you will need to go to neighboring houses or add your Facebook friends.

The game is updated with new content and has events and competitions, announced on the official Facebook page. Several updates for the game have been released.

The Sims Mobile[edit]

Released for Android and iOS, The Sims Mobile was announced on May 9, 2017, in a launch trailer with a soft launch for Brazil, and was released worldwide on March 6, 2018. It features multiplayer and story-mode elements to give a playing experience more like that of the PC versions.


The success of The Sims has resulted in Guinness World Records awarding the series numerous world records, including, as of 2017, "Most Expansion Packs for a Videogame Series" and "Best Selling PC Game Series", with sales estimates ranging from 36 to 50 million units.[17] The series ranks among 10th among the best-selling video game franchises of all times, with a sales figure of over 200 million combining all the entries in the series.[1] As of October 2019, all The Sims games combined generated lifetime sales of more than US$5 billion.[18]

Cancelled film[edit]

A live-action drama film based upon the franchise was announced in 2007.[19] The Sims film rights had been purchased by 20th Century Fox in the same year.[20] It was to be written by Brian Lynch and produced by John Davis.[21][22] In 2019 following Disney's acquisition of 21st Century Fox's assets, the film along with numerous video game-based movies in development at Fox were cancelled.[23]

Reality television show[edit]

EA, in partnership with Turner Sports and BuzzFeed, created The Sims Spark'd, a four-episode reality competition television show that premiered on the TBS network on July 17, 2020. The series, filmed from December 9 to 14, 2019, features 12 contestants, selected from those known to feature The Sims in their online gaming channels, tasked with challenges within The Sims 4 to create characters and stories following the challenge's themes and limitations. Each competitors' creation is judged by a panel consisting of YouTube personality Kelsey Impicciche, singer and songwriter Tayla Parx, and EA Maxis developer Dave Miotke, with the finalist winning a US$100,000 prize. The show is hosted by American Idol season 14 finalist Rayvon Owen.[24]


Team Contestant Skill Finish Outcome
Team Llama xMiraMira Stylist Episode 4 Winners
SimLicy Builder
DrGluon Storyteller
Team Cowplant LittleSiha Stylist Runners-Up
Doctor Ashley Builder
Team Gnome (Ep 1-2)
Team Cowplant (Ep 3-4)
The English Simmer Storyteller
Team Cowplant Steph0Sims Storyteller Episode 3 Withdrew during the Skills Challenge
Team Gnome Plumbella Stylist Episode 2 3rd Place
Simproved Builder
Team Freezer Bunny xUrbanSimsx Stylist Episode 1 4th Place
SpringSims Builder
DeeSims Storyteller

Contestant progress[edit]

Team Contestant 1 2 3 4
Team Llama xMiraMira LOW BTM LOW
(Ranked 3rd)
(3/3 Votes)
(5/9 Votes)
SimLicy LOW
(0/3 Votes)
DrGluon HIGH
(2/3 Votes)
Team Cowplant LittleSiha SAFE HIGH WIN
(Ranked 1st)
(0/3 Votes)
(4/9 Votes)
Doctor Ashley HIGH
(3/3 Votes)
Team Gnome (Ep 1-2)
Team Cowplant (Ep 3-4)
The English Simmer WIN WIN HIGH
(Ranked 2nd)
(1/3 Votes)
Team Cowplant Steph0Sims SAFE HIGH WIN
(Ranked 1st)
Team Gnome Plumbella WIN WIN HIGH
(Ranked 2nd)
Team Freezer Bunny xUrbanSimsx LOW ELIM
  The team won The Sims Spark'd.
  The team was the runner-up.
  The team won the skills challenge
  The team won the elimination challenge
  The team received positive critiques and was ultimately declared safe.
  The team received negative critiques but was ultimately declared safe.
  The team was in the bottom two.
  The team was eliminated.
  The contestant withdrew from the competition.

Episode summary[edit]

Ep. Original air date YouTube air date Summary
1 17 July 2020 20 July 2020 Twelve Sims influencers arrived in the Maxis headquarters' lobby in San Francisco, California. They were met with rousing applause from all the Maxis developers and greeted by host Owen and judges Miotke, Impicciche and Parx. The four teams were decided randomly by taking out color-coded badges from a bag, and they then were given their first Skills Challenge.

Skills Challenge - Inspiration: The Sims influencers had to style, build, and create a story featuring three out of twenty items of inspiration chosen via a race from two tables. (Time limit: 90 minutes)

Team Items of Inspiration
Llama Guitar Fishing Pole Bubbles
Gnome Urn Cherry Blossom Tree Voodoo Doll
Cowplant Mirror Stereo Bed
Freezer Bunny Microphone Camera Books

Team Cowplant's Inspiration Story: Steph0Sims came up with the story of a stage mother and failed dancer, Karen Kristy, forcing her rebellious daughter Kaylynn to practice for beauty pageants in their trailer park home, much to her daughter's anger. Kaylynn does not want to compete in beauty pageants and prefers taking up soccer instead. During the live presentation, Steph paused a few times due to suffering from nerves. While the judges said the story execution had room for improvement, they also comforted Steph on her nerves.

Team Llama's Inspiration Story: xMiraMira, having grabbed a guitar for her team's story, was worried when her teammates DrGluon and SimLicy returned with a fishing pole and a bubble blower, respectively. Mira was also frustrated when Gluon conceptualized his idea for the story without offering her or Licy any input: Gluon's story involved a poor fisherman, Malai "Fyn" Bass, trying to please his daughter Kaila when she wants to go to her favorite band's concert while struggling to meet the demands of his landlord Patricia Crumplebum for the rent for their beach shack. Fyn himself decides to hold a private concert for his daughter to fulfill her love of music. Mira and Licy were especially worried when Gluon got nervous about the build and did not entirely follow through with the vision he had come up with during the run-through, and his nerves also showed during the live presentation. The judges liked the story's staging but felt the execution could have been better and noted the bubble blower's under-utilization. Mira was also left underwhelmed by the outcome of the presentation.

Team Freezer Bunny's Inspiration Story: Despite being bemused by SpringSims only managing to grab a camera instead of an item that their team all agreed on, DeeSims came up with the story of a girl, Natasha "Tash" Finch, who defies her strict parents Clark and Elaine's expectations to become a lawyer and pursues a singing career instead. Due to the lack of time for building, the team decided to concentrate on building four individual interior sets for the storyline: Tash's bedroom, the Finch living room, a local recording studio, and a local music café. However, Dee and xUrbanSimsx were annoyed when Spring repeatedly agonized over his building choices, which did not allow Dee much time to run through her storytelling before the live presentation. The judges enjoyed the story but Miotke was distracted by the four room sets' exteriors' lack of decoration.

Team Gnome's Inspiration Story: Inspired by the voodoo dolls she had chosen earlier and following a comment from Plumbella about them looking like punks, the English Simmer conceptualized the story of an old widow, Lucy Phere, who adopts two punk teenagers, Nancy and Syd, and takes them to live with her in her old Victorian mansion. A bitter woman who wants to create as much drama for others as she has already had in her life, Lucy then uses the voodoo dolls to make the two boys do her bidding and terrorize the town. The judges enjoyed the mansion's build more than the story itself, which they said was unexplored. However, they later said that the use of the voodoo dolls won them over. The other teams were amazed at how detailed Simproved's build was for such a short amount of time.

Skills Challenge Winners: Team Gnome

Skills Challenge Runners-Up: Team Cowplant

Skills Challenge Bottom Two: Team Llama & Team Freezer Bunny

Elimination Challenge - Family: Each team had to create a new family of 4 Sims with their residence in the Willow Creek neighborhood. The team had to create a short video presentation showing the back story of the Sims family. As an extra incentive, the winning team would have their created family featured in the game. (Time limit: 5 hours)
Challenge Twist: The teams had to create a rival family of Sims from a different neighborhood.

As a result of winning the Skills Challenge, Team Gnome had the advantage of selecting the neighborhood of their choice and assigning neighborhoods to other teams. They chose San Myshuno for themselves, while Team Freezer Bunny received Brindleton Bay, Team Cowplant received Del Sol Valley, and Team Llama received Windenburg; based on the neighborhoods that Team Gnome felt the other teams would work best with.

Team Cowplant's Family Story: The team came up with the idea to do a parody of the hit TV series Gossip Girl: an anonymous online blogger named DramaLlama, voiced by Doctor Ashley, reports gossip on the residents in Willow Creek, starting with the overshadowed Tea family: Camille and Chai with their daughter Ginger and nanny Winter; then moving onto Travis Scott and Summer Holiday embarking on a secret affair, Cassandra Goth partying with Ginger, and visiting Simstagram star Victoria Star from Del Sol Valley editing her photos to feature larger lips and a bustier body. Although everyone is out to get each other, secretly, they all love each other, and DramaLlama chooses to keep these stories a secret. The story ends with DramaLlama signing off, with the camera panning back to reveal Chai Tea writing the blog as DramaLlama. The judges applauded the Gossip Girl parody, but felt that the storytelling was disjointed at times and focused more on the other families of Willow Creek rather than the two main families themselves.

Team Llama's Family Story: DrGluon conceptualized the idea of a grandmother, Momma Magnolia, founding Magnolia Park as a place where families can converge to learn about gardening and keep their roots grounded while facing opposition from the Sheppard family from Windenburg, who intend to build a factory over the space. After Mrs. Magnolia founds the park with the mayor's approval, her daughters Sarah and Stacey split over differing views on living their own lives; Stacey leaves to travel the world while Sarah stays in Willow Creek to continue her mother's gardening legacy. She also starts a family of her own after marrying the Sheppard family's son, which merges the two families and dissolves their differences. However, Gluon and xMiraMira still disagreed on the ending: Mira wanted the characters to get married, while Gluon preferred Stacey ultimately returning to Willow Creek after her travels, remembering to "keep her roots grounded." Flaws in the voiceover process also showed: Gluon voiced all the male and female characters whereas SimLicy provided the story's narration. The judges felt that the storyline with Willow Creek's Magnolia Park did not show any progress and that there was no strong rival, and that the team would need to provide a more cohesive story with better drama and editing going forward. Mira was left frustrated at the inconsistency of her team's story.

Team Gnome's Family Story: The team came up with the idea of a family who splits apart after the father has no time for his wife or their daughter, who run away and are taken in by an old couple; with the overarching theme being that anyone can choose their own family. Once the challenge twist was delivered, the team expanded on their concept: the reason why the Promise family from San Myshuno is split apart is because the father, already working to support his wife and daughter, is pressured by his own father to take on the family business. The mother and the daughter, Aliya, run away from San Myshuno and are taken in by an elderly couple, Mary and Blossom Greenburg, who help them build new lives in Willow Creek and teach them follow their passions, with Mary mentoring Aliya to become a devoted gardener. After some time, the father tracks down his family and is impressed with Aliya's crops and dedication, ultimately helping her set up a successful plant stall with his business knowledge. The story ends with Aliya and her parents sitting down for dinner together with the Greenburgs as a family; their rifts now healed. The judges applauded the storyline's overall inspiration and direction but felt the story could be further explored.

Team Freezer Bunny's Family Story: DeeSims came up with an idea of a couple, Francesca and Romero Santiago from Brindleton Bay, who move into a new home to raise their unborn twins; Romero dies suddenly, but the family bond is so strong that Romero's ghost watches over Francesca and the twins in the family home. Unfortunately, the team struggled to cope with the intense pressure. A loss of many of the voiceover files near the end of the editing process resulted in subtitles being added and much of the narrative turned into a silent movie with no dialogue, resulting in a somewhat unfinished video. However, the judges praised them for providing an emotional albeit incomplete narrative, particularly Miotke, who was especially moved after having coped with a recent death in his family. xUrbanSimsx was embarrassed and upset that her team was unable to finish their video on time.

Elimination Challenge Winners: Team Gnome

Elimination Challenge Runners-Up: Team Cowplant

Bottom Two: Team Llama & Team Freezer Bunny

Eliminated: Team Freezer Bunny

As a result of winning the Elimination Challenge, Team Gnome's family, the Greenburgs, were added to The Sims 4: Eco Lifestyle expansion pack as part of the Evergreen Harbour neighborhood.

2 24 July 2020 27 July 2020 Skills Challenge - Parenthood: The Sims influencers had to create 3 Sims growing up in toddler, child, and teen life stages with unique rooms. (Time limit: 2 hours)

Team Gnome's Parenthood Story: Plumbella conceptualized a period piece in 1970s and 1980s North-East England during the miners' strike, based on the politics she had read about and her own father's experiences with the mining politics. The team created a character, John McNally, who shows an interest in mining and whose father Alan takes him as a child to the mines to show him the town's mining ways. As a teen, John begins to rally the troops to protest against the stripping of the miners' rights. The judges were impressed with the build and sympathized with Plumbella's story; however, they felt that the story still had holes to be explored.

Team Llama's Parenthood Story: After barely surviving the last two challenges, the team struggled to find their footing in this challenge. xMiraMira said that the challenges were more geared towards YouTubers; streamers like DrGluon are given free rein to improvise and tell their stories how they want to in real-time during live streaming, whereas YouTubers have to structure and edit their stories within a certain time-frame. Gluon came up with a story about a young orphan named Amethyst Simmons, who is tormented by her sadistic and abusive headmaster Marleenie the Meanie. As a child, she stumbles into a spellcaster's potion shop and quickly learns to become a spellcaster herself. She then grows up as an accomplished spellcaster teenager who helps other impoverished and abused children with her magic after killing Marleenie off-screen. During the challenge, Gluon and Mira did not see eye-to-eye on how Amethyst stumbles into the potion shop: Mira suggested that Amethyst gets adopted by a spell-caster while Gluon preferred to have Amethyst run away from the orphanage, with the potion shop once owned by her late spellcaster grandfather, and during the last 5 minutes the team struggled to find time to test out the storytelling. The judges felt that Amethyst did not have much depth or a detailed backstory and Marleenie was under-utilized overall.

Team Cowplant's Parenthood Story: Determined to have their team finally win a challenge, Steph0Sims came up with the story of a boy who wears make-up and struggles with his own gender identity, with his supportive parents reassuring him of his own choices against other people's opinions; Steph was particularly inspired by experiences that some of her friends went through with gender identity crisis. In their story, Mac Upton is raised by his father as a single parent after his mother's death. As a toddler, his university dean father takes him to his workplace at a university, where Mac develops a love for dolls and tea parties, supported by his father. As a child, Mac goes to school, which he dislikes after having visited the university as a toddler, and his female best friend, jealous of his fashion choices, mocks his outfit, enraging him further. Finally, as a teen prodigy, Mac is enrolled in university, where he experiments with make-up and forges a more stable social life with friends who support him as who he is. The judges applauded the team for showcasing a strong narrative about a relatable family, though Impicciche asked for clarification on the female friend's conflict with Mac.

Skills Challenge Winners: Team Cowplant

Skills Challenge Runners-Up: Team Gnome

Skills Challenge Third Place: Team Llama

Elimination Challenge - Supernatural: Each team had to create a short video inspired by science-fiction or fantasy. (Time limit: 6 hours, split across 2 days)

Based on the ranks in the Skills Challenge, each team had to choose three content packs from which they had to create their stories with.

Team Content packs
Cowplant Island Living Seasons Discover University
Gnome Get to Work StrangerVille Dine Out
Llama Vampires Get Famous Jungle Adventure

Challenge Twist: The teams had to incorporate their Parenthood Sims character from the last skills challenge into their supernatural stories.

Team Llama's Supernatural Story: Aware of their lack of success in the competition so far, the team began to address their lack of cohesive teamwork at once. As Team Gnome had taken their original final pack, Dine Out, which ruled out DrGluon's original idea of a celebrity restaurant run by vampires with plasma as the secret recipe, xMiraMira came up with a more racy idea: an aging actress and sex icon in Del Sol Valley, Nancy "Nourish Nourish" James, struggles with her fading beauty, so she decides to go on a trip to recover her lost youth. During the trip, a vampire bites her, which restores her skin to her youthful form. Gluon was reluctant to pursue this idea but allowed Mira to take charge of the storyline in hopes of allowing their team a win to stay in the competition. However, he was also worried about how the judges would critique the story due to it being risqué. Upon learning of the challenge twist, the team was confused about bringing back Amethyst as her spellcaster form did not fit in with the packs they chose. However, they decided to retcon Amethyst as a 200-year-old vampiress living in El Salvadorado (Selvadorada) who restores Nancy's lost youth by transforming her into a vampire, tapping into a "dark side" herself after killing Marleenie the Meanie. The voiceover process improved significantly over this challenge: rather than having Gluon voice all the characters as in the first elimination challenge, Mira provided Nancy's voice and narrated the story. The judges applauded the team for producing a strong narrative and expanding vastly on Amethyst's character.

Team Cowplant's Supernatural Story: Steph0Sims came up with a narrative of a trio of attractive mermaids from the island of Sulani inviting frat boys studying at the Foxbury Institute to a private party, as a ruse to hypnotize the boys and take them to their island. Coincidentally, the challenge twist allowed them to incorporate their university character Mac, as they had chosen Discovering University as one of their three packs, and he was included as a party guest in the storyline. However, upon watching their final video live with the judges, it became apparent to both the team and the judges that the way the video was edited did not cohesively tell their story the way they originally intended, which led to a very confusing narrative.

Team Gnome's Supernatural Story: Plumbella came up with the idea of host Owen kidnapping the judges and ordering them to work as slaves at his alien restaurant. The challenge twist required them to utilize their miner character John, so they used his child form as a character who rescues the judges from the restaurant by using an alien disguise and subsequently takes over Owen's role as host. While the judges found their Sim likenesses and Simproved's vocal sound effects funny, they felt that the story elements were lacking and questioned their lack of usage of the three packs given.

Elimination Challenge Winners: Team Llama

Bottom Two: Team Cowplant & Team Gnome

Eliminated: Team Gnome

While Team Llama celebrated their first challenge win and xMiraMira was happy with her team's newfound cohesive teamwork and being allowed to showcase her creativity in the challenge, Steph0Sims was upset about Team Gnome's departure; particularly her friends Plumbella and the English Simmer, after Team Cowplant narrowly survived being in the bottom two. Steph began to doubt her storytelling ability for her own team and was unsure how to continue in the competition without Team Gnome.

3 31 July 2020 3 August 2020 Skills Challenge: For the first time this season, each team's individual members would individually compete against the other team's respective skill players in 45-minute challenges. The winning team would gain the advantage of an extra 15 minutes in the final challenge.

Stylist Challenge - Gender Not Required: For this challenge, xMiraMira of Team Llama and LittleSiha of Team Cowplant had to create six Sim models with unique sizes, shapes, genders, and ethnicity, and a cohesive and unique gender-fluid fashion collection for the Sims to model in a fashion showcase. (Time limit: 45 minutes)

xMiraMira created her fashion line, the Chill Collection, showcasing adults wearing predominantly blue clothing with heavy diversity in size and ethnicity. LittleSiha named her own fashion line Suzanne after her grandmother, showcasing a modern twist on strong patterns and bright colors, with one main focal point per outfit. Siha's fashion line even showcased a retired elder, contributing slightly to diversity in age; however, it was criticized by the judges on the lack of diversity in body types.

Stylist Challenge Winner: xMiraMira of Team Llama (Unanimous Vote: 3-0)

Builder Challenge - Unconventional Build: For this challenge, SimLicy of Team Llama and Doctor Ashley of Team Cowplant had to create a mode of transportation with unconventional materials. (Time limit: 45 minutes)

Doctor Ashley concentrated on building an unconventional form of transport: a crash-landed technologically-advanced time machine. At the same time, SimLicy focused on building a more conventional transport form built unconventionally: a school bus converted into a small home. The judges were concerned about Licy focusing heavily on her design's interior rather than the exterior; until Parx came into the workspace to intervene nearly 30 minutes into the challenge, subtly encouraging Licy to add more detail to the exterior of the bus. However, the judges felt that Licy's exterior design still needed improvement and were more impressed with Ashley's more futuristic build.

Builder Challenge Winner: Doctor Ashley of Team Cowplant (Unanimous Vote: 3-0)

In between the Builder and Storyteller Challenges, Steph0Sims of Team Cowplant withdrew from the competition, unable to handle the pressure of the challenge for her team and not wanting to continue without her friends in Team Gnome who were eliminated in the previous episode. As a result, the producers reinstated the English Simmer from Team Gnome into the competition to join Team Cowplant for the Storyteller Challenge.

Storyteller Challenge - Sell That Fixer-Upper: For this challenge, DrGluon of Team Llama and the English Simmer of Team Cowplant had to do storytelling live to the judges and their teammates with zero prep time, based on a scenario created and controlled by Miotke. Each storyteller had to act as a real estate agent and convince the judges to buy a house with many messes, broken objects and bizarre disasters.

DrGluon's comedic form of storytelling made the judges laugh, and they found themselves more curious about the various rooms of the house, while the English Simmer took on a more realistic approach to selling her house; however, she did stumble at certain points of the challenge, having had much less experience with live streaming storytelling than Gluon. Although Miotke praised how seamless Gluon was in his storytelling to which Gluon admitted to building similar houses; he later came to criticize Gluon's humor and voted in favor of the English Simmer's realistic approach. However, Parx voted in favor of Gluon based on his humor, leaving Impicciche to nervously make the casting vote.

Storyteller Challenge Winner: DrGluon of Team Llama (Majority Vote: 2-1)

Skills Challenge Winners: Team Llama (2 of 3 challenges; 5 of 9 votes)

Skills Challenge Runners-Up: Team Cowplant (1 of 3 challenges; 4 of 9 votes)

4 7 August 2020 10 August 2020 Final Challenge - Play With Life: For the final challenge, Team Llama and Team Cowplant each had to find a common thread with each other among the reasons why they play The Sims, and use that thread to create 3 Sims, a build and a video narrative. Each team had 15 minutes of prep time to discuss why they play the game and then formulate a storyline for their video before producing their final product. (Time limit: 6 hours)

As a result of winning the Skills Challenge, Team Llama were given an additional 15 minutes ahead of Team Cowplant to produce their final video.

Team Llama's Play With Life Story: DrGluon, xMiraMira, and SimLicy discussed how they had each been bullied in school during their childhoods for their love of video games, so they decided to form a narrative on using the game to cope with bullying. Mira wanted to do a story centering on the three of them overcoming adversaries globally; however, Gluon insisted on making Mira the face and narrator of the story. The story centers on a young Mira growing up in New York, ridiculed by a school classmate, Clem, for her creativity and interest in video games. At Christmas, Mira receives a computer from her supportive mother and discovers The Sims. As she grows up, she meets friends who encourage her to share her love for and experiences with The Sims online. For the challenge, Mira provided the voice of her younger self and her supportive female friend and even sang a Simlish song to showcase her love for The Sims, which Parx noticed as she herself had also recorded a Simlish song for the game.

Team Cowplant's Play With Life Story: Original team members Doctor Ashley and LittleSiha and new member the English Simmer discussed how they use the game to showcase their creativity outside of the pressure from their professional and academic lives, and upon comparing their different life stories, all three came up with a storyline of a composite Sim with elements from each of their personalities, growing up with an internal battle of two conflicting voices in her head: one telling her to be creative, and the other urging her to suppress her creativity. Each member narrated a different part of the story based on her own life: Siha narrated on the Sim's childhood, Ashley narrated on the Sim's unhappiness at her office job up until arriving at the creative voice's concert during a gay pride parade, and the English Simmer narrated on the Sim changing from her work outfit to her more expressive clothes, letting the negative voice fade away and showcasing her own creativity as an artist at an art showcase during the parade, inspired by the English Simmer's own real-life coming out while playing The Sims.

The judges were equally deeply moved by both teams' stories, which caused them to agonize over their decision. Since it was a split decision because they could not find anything to fault either team, they had to choose a winner based on the story that moved them the most.

Winners: Team Llama

Runners-Up: Team Cowplant

See also[edit]


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  14. ^ "The Sims Bowling for iPod". Electronic Arts. Retrieved April 12, 2013.
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  17. ^ Guinness World Records 2017 Gamer's Edition. Guinness World Records. 2017. p. 169. ISBN 9781910561416.
  18. ^ Valentine, Rebekah (October 29, 2019). "The Sims franchise surpasses $5b in lifetime sales".
  19. ^ "The Sims Coming to the Big Screen". ComingSoon. May 25, 2007. Retrieved October 31, 2007.
  20. ^ ""The Sims" to move from PC screen to silver screen". Reuters. May 28, 2007. Retrieved October 31, 2007.
  21. ^ "Producer John Davis Gives Updates on THE SIMS Movie, the Aliens vs. Predator Movies and Jason and the Argonauts! | Collider". September 21, 2008. Retrieved August 9, 2016.
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  23. ^ Switzer, Eric (August 8, 2019). "Disney Just Scrapped Mega Man, Magic: The Gathering, And Sims Movies".
  24. ^ Spangler, Todd (July 8, 2020). "'The Sims' Reality-Competition TV Show Coming to TBS, BuzzFeed". Variety.

External links[edit]

  • Official website Edit this at Wikidata
  • The Sims at the Wayback Machine (archived June 3, 2002)
  • "The Sims". Archived from the original on February 6, 2001. Retrieved December 17, 2013.CS1 maint: unfit URL (link)
  • "The Sims". Archived from the original on November 9, 2000. Retrieved November 10, 2013.CS1 maint: unfit URL (link)
  • "The Sims". Archived from the original on October 8, 1999. Retrieved November 10, 2013.CS1 maint: unfit URL (link)