The Sims 2: Nightlife

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The Sims 2: Nightlife
The Sims 2 Nightlife.jpeg
Developer(s)Maxis Redwood Shores
Publisher(s)EA Games (PC)
Aspyr (Mac)
Designer(s)Hunter Howe
Amy Kalson
Charles London
Composer(s)Junkie XL (Neighborhood Theme remix)[1]
SeriesThe Sims
September 13, 2005
Mac OS X
March 27, 2006
Genre(s)Life simulation game
God game

The Sims 2: Nightlife is the second expansion pack for The Sims 2, which was released on September 13, 2005 (USA and Canada) and September 16, 2005 (European Union, Australia and New Zealand). It was released for Mac OS X on March 27, 2006. The expansion pack centers on the new downtown area, which has various activities, such as bowling, karaoke, dining and dancing, as well as a photo booth, and includes a dating minigame which allows player to engage in their Sims' relationships in greater depth. Not to be confused with The Sims 3: Late Night for The Sims 3.


The game is reminiscent of an expansion pack from the original The Sims game entitled The Sims: Hot Date, which focused on new social interactions and locations for Sims to visit, such as a dance club or romantic restaurant. Nightlife follows in a similar theme. Some of the items are also similar to the ones found in The Sims: House Party and The Sims: Superstar.

New additions include inventories, new interactions, and over 125 new objects, including cars.[2] NPCs that a player's Sim dates can now leave gifts or hate letters at the Sim's home, depending on the success of particular dates. Some of the new NPCs include party DJs, a Gypsy Matchmaker and Vampires.

Nightlife also adds a new aspiration called the Pleasure Aspiration. This new aspiration is assigned in exactly the same way as any of the other five aspirations. Sims with this aspiration crave enjoyment in many different ways, whilst they fear embarrassment. Sims may receive wants such as 'juggle' and 'jump on lounge'.

Nightlife adds another Aspiration as well: the Grilled Cheese Aspiration. The ReNuYu SensoOrb, an object which enables any Sim to change their aspiration, can fail like other Aspiration Reward objects when the Sim's Aspiration Meter is low. When this happens, the Sim using it receives the Grilled Cheese Aspiration, and all his or her wants and fears will be superseded with ones revolving around grilled cheese sandwiches, such as "Make Grilled Cheese Sandwich" or "Be rejected for Talk about Grilled Cheese Sandwich." If The Sims 2: University is installed, the Sim's Lifetime Want will also change.

In Nightlife, players can own their own cars instead of relying on the carpool to get to work or the bus to get to school.[3] There are several models and colors available. In addition, driveways and garages can be built into the Sim's lot. Also new, more customized swimming pools can be designed. Included is a new diagonal shaped swimming pool tool, which can be used to create extensive shapes. However, the pool ladder and diving board may only be attached to pool tiles square on the lot.

The lot mode has been expanded in Nightlife, so that it is possible to view the neighborhood from a lot. Players may leave one lot to play another without having to go back to the neighborhood mode. Two new radio stations come with the expansion, Oldies and Classical stations.

Downtown sub-neighborhood[edit]

Nightlife adds the option to add a downtown sub-neighborhood to each proper neighborhood. The pre-made downtown is simply called Downtown, and contains several shops, restaurants, nightclubs and other community lots, as well as home lots. These places are perfect for dates, or group gatherings. It does not include pre-made Sims, though.


The Sims 2: Nightlife introduces the concept of fury. Of limited duration, this generally affects which social interactions are accepted. It is most likely to occur when a spouse is caught cheating with another Sim.[4] If another Sim becomes furious at the player's Sim, their Sim will be subjected to vandalism, such as having their newspaper stolen, or their trash can kicked over. Fury can also be caused by the player, if he/she decides to be very mean to the other Sim. Fury can be resolved by waiting for the furious timer to stop ticking or paying the sim. The Seasons expansion pack allows fury to be eliminated by the consumption of strawberry juice.


The Sims 2: Nightlife introduces NPC Vampires. If a Sim builds a strong relationship with a vampire, which they can meet in community lots, they can ask to be bitten and thus, become stricken with Vampirisim. Vampires have sharp teeth, red eyes, and pale skin, have no reflection in mirrors, and can turn into a bat and fly. Vampires' needs do not decay at all during the night, allowing them to enjoy the nightlife that little bit more and making socializing and money making at night that little bit easier.[5] Vampire Sims are also immortal and will not age, although Teen vampires will age if sent to college and again upon graduation.

The main weakness of a vampire is that during the day, their needs decay faster than those of normal Sims. If a Vampire tries to go out of the house during the day, their needs will drop down to zero fast, and eventually, they will combust and die. A vampire can avoid these dangers by sleeping in a coffin during the day, a new object introduced in the expansion pack. Vampirism can be cured with a potion.


The Sims 2: Nightlife is the first expansion pack that includes private cars.[6] The expansion pack includes 5 car models with different paintjobs such as: a hatchback, a pickup truck, a minivan, a sedan car, and a sports car. The player can install an alarm in the car, take the kids to school, drive to work, and go to community lots. The official website has included a garage set that allows players with any combination of games to have cars plus the Ford car company has made some of their cars available to The Sims 2 Nightlife owners through The Sims 2 Website.


The Sims 2: Nightlife received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[7] indicating sales of at least 300,000 copies in the United Kingdom.[8]

Nightlife had received 76% from aggregate sites GameRankings and Metacritic respectively.[9][10]

Aggregate scores
Review scores
GameSpy4/5 stars[14]
GamesRadar+4.5/5 stars[12]


  1. ^ "The Sims 2 Nightlife: Junkie XL - Neighborhood Theme". Youtube. Retrieved April 10, 2011.
  2. ^ "". EA Games. Archived from the original on March 23, 2009. Retrieved June 27, 2009. Cite uses deprecated parameter |deadurl= (help)
  3. ^ "The Sims 2: Nightlife PC Game Expansion Review". Kidzworld. Retrieved April 14, 2009.
  4. ^ Lindsay Steele (November 22, 2005). "The Sims 2 Nightlife Review". GamingExcellence. Retrieved January 7, 2018.
  5. ^ Gabby2600 (October 10, 2005). "The Sims 2 Nightlife Review". Games Xtreme. Retrieved January 7, 2018.
  6. ^ "The Sims 2: NightLife". New Zealand Gamer. Retrieved January 7, 2018.
  7. ^ "ELSPA Sales Awards: Platinum". Entertainment and Leisure Software Publishers Association. Archived from the original on May 15, 2009. Cite uses deprecated parameter |deadurl= (help)
  8. ^ Caoili, Eric (November 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. Retrieved January 7, 2018.
  9. ^ a b "The Sims 2: Open for Business". Metacritic. CBS Interactive. Retrieved January 7, 2018.
  10. ^ a b "The Sims 2: Open for Business Reviews". GameRankings. CBS Interactive. Retrieved January 7, 2018.
  11. ^ Kristan Reed (November 10, 2005). "The Sims 2: Nightlife". Eurogamer. Retrieved January 7, 2018.
  12. ^ "The Sims 2: Nightlife Review". GamesRadar+. February 16, 2006. Retrieved July 7, 2016.
  13. ^ Andrew Park (September 13, 2005). "The Sims 2: Nightlife Review". GameSpot. CBS Interactive. Retrieved January 7, 2018.
  14. ^ "Reviews: The Sims 2: Nightlife Expansion (PC)". GameSpy. September 12, 2005. Retrieved January 7, 2018.
  15. ^ "The Sims 2: Open for Business Review". IGN. News Corporation. September 12, 2005. Retrieved January 7, 2018.

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