The Unfinished Swan
|The Unfinished Swan|
SCE Santa Monica Studio
|Publisher(s)||Sony Computer Entertainment|
|Platform(s)||PlayStation 3, PlayStation 4, PlayStation Vita|
The Unfinished Swan is a first-person adventure video game developed by Giant Sparrow for the PlayStation 3, released in October 2012 through the PlayStation Network. The game starts with a completely white space in which the player, a boy named Monroe (voiced by Nicholas Marj), is chasing after a swan that has escaped a painting, while simultaneously learning the story of a lonely king (voiced by Terry Gilliam). The game was released for PlayStation 4 and PlayStation Vita in October 2014.
Monroe is a young boy whose mother has recently died. She was a painter who is known to have never finished a painting, having created over 300 incomplete works. Monroe is told by his orphanage that he is only allowed to keep one of her paintings, so he chooses her favorite, a painting of a swan missing its neck.
One night, Monroe wakes up to find the swan has escaped its painting, and he chases it until he finds himself in a mysterious painted world. With the help of his mother's magical silver paintbrush, Monroe begins to explore the painted world as he chases the swan. He soon discovers the remains of a vast but deserted kingdom, where he learns that the kingdom was once ruled by the King, who used his powers to build the kingdom. However, due to a combination of his negligence and incompetence, all of the King's subjects became fed up with his rule and left the kingdom.
Monroe continues to pursue the swan to a distant island off of the coast. There, he learns that the King, wanting to leave behind some sort of legacy, decides to make a family, so he paints a woman to be his companion. The two quickly fall in love, and the woman becomes pregnant. However, she leaves without a trace, implying that the woman is in fact Monroe's mother, making him the King's son. Monroe continues to travel deeper into the island where he finds a massive, but incomplete, statue of the King. He further learns that the King, depressed at the departure of his wife, decided to build the statue to serve as his lasting legacy, but his powers began to fade until he fell into an eternal sleep. Monroe climbs his way to the top of the statue where he finds the King, who finally wakes up.
The King recounts to Monroe of a strange dream he had, and how he has come to accept that his works and the painted world will not last forever and will eventually fade away. The King then passes his silver paintbrush on to Monroe and confirms Monroe is his son before sending him back to the real world. That night, Monroe decides to finish his mother's painting, giving the swan its missing neck and adding a pair of baby swans.
Development of The Unfinished Swan began in February 2008, using the Microsoft XNA toolkit which took about 2 months to complete. Later in the year the prototype was expanded and submitted to the Independent Games Festival where it was part of the student finalists, but ultimately losing against Tag: The Power of Paint in its category.
The 2008 tech demo presented a "cold and desolate" atmosphere, using songs released by Moby under a non-commercial license. However, within the same year, the development team had settled on the concept of an "interactive children's book."
The score to The Unfinished Swan, composed by Joel Corelitz, mixes electronic music with a string orchestra and string quartet. The orchestra and string quartet were recorded in Nashville at Ocean Way Studios by the Nashville Music Scoring orchestra.
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