Three Man (also referred to as Mr. Three or Hat Man) is a drinking game played with two dice. It can be played with at least 3 people but it works better with around 5. The objective is to avoid drinking.
This player will remain the "Three man" until someone else rolls a 1-2 or 3-(any). The player wears a hat while he/she is "Three Man". The next player to roll a 1-2 or 3-(any) becomes the new three man.
Three man rolls dice.
Drink are dispensed based on the pips shown on dice.
If no drinks are dispensed, turn ends and dice are passed to next player.
Create any rule. If rule is broken during game, the infringing player drinks
2-2 3-3 4-4 5-5 6-6 (doubles)
Give away (i.e. instruct someone else to drink a certain amount) the amount of gulps/fingers of their drinks that match the total amount of pips showing on dice
ex. 5-5 means you would give away 10 drinks. These can be split up between multiple players if desired
1-2 3-(any number)
The "Three man" drinks, but the roller becomes the new "Three Man". If roll was 3-3, the "Three man" drinks twice.
1-6 2-5 3-4 (total of 7)
Person to the left of roller drinks. If 3-4, "Three man" also drinks.
5-4 6-3 (total of 9)
Every person drinks. If 6-3, "Three man" drinks twice.
Doubles: according to this variation, whoever rolls doubles (Player A) can "give" them to another player (Player B), who then rolls both the dice to see how many times he/she must drink. If B rolls doubles, the dice are returned to A, who must roll and drink twice as many times as the value that he/she rolls (e.g., if A rolls 3 and 2, A must drink 10 times). In another variation, a player who rolls doubles three times in any turn has the right to make a rule.
Party Foul: If the dice falls off the table, the player drinks for each fallen dice. When a "Sloppy Jalopy" rule is applied, the player with fallen dice is loudly admonished as a "Sloppy Jalopy" and immediately becomes the new Three Man.
Any roll of 1:
1 and 1 follow the usual rules for passing off doubles.
1 and 2 makes the roller Three Man.
1 and 3 makes the Three Man drink (as with any roll of a 3).
1 and 4 thumb to table or floor: last player to place his/her thumb must drink.
1 and 5 turn ends.
When a 1 and 6 is rolled, the player to the left drinks.
Bathroom penalty: If someone is in the bathroom when it is his turn to roll, he must take 1 drink for every 5 seconds he is late returning.
Opposite Sex: Any variation of the "6" is classified as "opposite sex" in which all players in the game of the opposite sex to the roller must drink
Virgin: If a players first roll results in no drinks being awarded, they must then drink and continue their turn
High Five the 3 man: whenever a five is rolled, the roller greets the current three man with a high five and then drinks. Note: the three man will drink on half of the rolls where this occurs.