Three Man

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Three Man
Dice.jpg
Genre(s)Drinking
Players3+
Setup time0
Playing timevaries

Three Man (also referred to as Mr. Three or Hat Man) is a drinking game played with two dice.[1] It can be played with at least 3 people but it works better with around 5.[2] The objective is to avoid drinking, though many would argue that losing the game is preferred.

Rules[edit]

Steps of play[edit]

Select the first "Three Man"
This player will remain the "Three man" until someone else rolls a 1-2 or 3-(any). The player wears a hat while he/she is "Three Man". The next player to roll a 1-2 or 3-(any) becomes the new three man.
Three man rolls dice.
Drink are dispensed based on the pips shown on dice.
If no drinks are dispensed, turn ends and dice are passed to next player.

Roll results[edit]

1-1
Create any rule.  If rule is broken during game, the infringing player drinks[3]
2-2 3-3 4-4 5-5 6-6 (doubles)
Give away (i.e. instruct someone else to drink a certain amount) the amount of gulps/fingers of their drinks that match the total amount of pips showing on dice[3]
        ex. 5-5 means you would give away 10 drinks.  These can be split up between multiple players if desired
1-2 3-(any number)
The "Three man" drinks, but the roller becomes the new "Three Man". If roll was 3-3, the "Three man" drinks twice.[3]
1-6 2-5 3-4 (total of 7)
Person to the left of roller drinks. If 3-4, "Three man" also drinks.[3]
5-4 6-3 (total of 9)
Every person drinks.  If 6-3, "Three man" drinks twice. New Zealand rule: Three man has 9 sips and not two [3]
6-4
Change direction of play.[3]
6-5 (total of 11)
Person to the right of roller drinks. Alternatively the "Three Man" plays a 'social', in which he/she stands and takes a fat rip.[3]

Variations[edit]

There are several variations to the game:

  1. Doubles: according to this variation, whoever rolls doubles (Player A) can "give" them to another player (Player B), who then rolls both the dice to see how many times he/she must drink. If B rolls doubles, the dice are returned to A, who must roll and drink twice as many times as the value that he/she rolls (e.g., if A rolls 3 and 2, A must drink 10 times).[1] In another variation, a player who rolls doubles three times in any turn has the right to make a rule.[2]
  2. Party Foul: If the dice falls off the table, the player drinks for each fallen dice.[3] When a "Sloppy Jalopy" rule is applied, the player with fallen dice is loudly admonished as a "Sloppy Jalopy" and immediately becomes the new Three Man.[4] For subsequent party fouls, the admonishment is often delivered, "Sloppy dice, drink twice!" and the offending participant must take two additional drinks.
  3. Any roll of 1:
    1. 1 and 1 follow the usual rules for passing off doubles.
    2. 1 and 2 makes the roller Three Man.
    3. 1 and 3 makes the Three Man drink (as with any roll of a 3).
    4. 1 and 4 thumb to table or floor: last player to place his/her thumb must drink.
    5. 1 and 5 turn ends.
    6. When a 1 and 6 is rolled, the player to the left drinks.[3]
  4. Bathroom penalty: If someone is in the bathroom when it is his turn to roll, he must take 1 drink for every 5 seconds he is late returning.[3]
  5. Opposite Sex: Any variation of the "6" is classified as "opposite sex" in which all players in the game of the opposite sex to the roller must drink
  6. Virgin: If a players first roll results in no drinks being awarded, they must then drink and continue their turn
  7. High Five the 3 man: whenever a five is rolled, the roller greets the current three man with a high five and then drinks. Note: the three man will drink on half of the rolls where this occurs.
  8. Jonny Wet Rule: When an old hound who is all bark but no bite starts to get a bit yappy he is allowed to sit out 1 full round of the game. On return, said 'Jonny Wet' will immediately be allowed to choose the next 3 man.
  9. All drinking fines must be finished immediately, there is no 'I have until the next round'.


Australian Version[edit]

In the Australian version of this game the rules are as follows.

1+1 : New Rule (You make a rule affecting the current game, Little Green Man,[5] Nicknames etc.)

1+2 : 3 man (You are the three man put on a hat, every time a three is on the dice drink, remains until someone else rolls this)

2-2 3-3 4-4 5-5 6-6 (doubles) : Choose a person to fill their drink and finish their drink.

7 or 11 : Choose a person to fill their drink and finish their drink.

If someone has a double, seven or Eleven they roll as soon as the person touches the cup and if they get a 7, 11, or double the person must repeat. If you touch the dice before that finish your drink. On the third time (you have rolled the above), you must finish your drink.

9 : Busta Rhyme (Make up one line of a rhyme, go around table, loser drinks)

10 : Categories (Select a category go around the table until someone misses out they drink)


Dutch Version[edit]

In the Dutch version of this game the rules are as follows.

Any even combination: Pass on the dice to the person to the left after doing whatever is specified below (Three man and doubles)

Any odd combination: Do whatever is specified below and roll again.

Doubles: Give the rolled number of drinks to any player, the amount may be spread among multiple players. Example: If 5+5 is rolled, 5 drinks should be handed out.

3 combined: Three Man, you have to put on the three man hat and drink for any 3 that is rolled from now on (3 + any). You should drink twice if double 3 is rolled. If you roll 1+2 again before another player does you will become the double three man, meaning you will drink double the amount a regular three man would. Your number of three man will increase with each subsequent 1+2 that you roll. You will still lose your hat and three man status if another player rolls 1+2.

5 combined: The person to the left of you has to drink

7 combined: You drink

9 combined: The person to the right of you has to drink

11 combined: You have to choose another player to be buddies with, if you don't have a buddy yet. Every time you have to drink your buddy has to drink too and vice versa. If you or you or you buddy rolls 11 combined again before any of the other players does, you will become double buddies. Meaning, if you have to drink your buddy has to drink twice, this also works both ways. Your buddy count can increase indefinitely till another player (besides your buddy) rolls combined 11

Example[edit]

You are playing with 2 other people. Player 2 is to the left of you and Player 3 to the right, you are Player 1. You and Player 2 are double buddies and Player 2 is also quadruple Three man. Player 3 rolls 2+3. Because of the 3, Player 2 has to drink 4 times, meaning Player 1 has to drink 8 times. Because of the combined 5, Player 1 has to drink once and Player 2 has to drink 2 times. In conclusion, combined Player 2 has to drink 6 times and Player 1 has to drink 9 times. Player 3 should now roll again.

Notes[edit]

  1. ^ a b Ben Applebaum, Dan DiSorbo (2012). The Book of Beer Awesomeness: A Champion's Guide to Party Skills, Amazing Beer Activities, and More Than Forty Drinking Games. Chronicle. pp. 171–172.
  2. ^ a b "3-man / 3-bitch." 3-man Drinking Game. PinkyMcDrinky, n.d. Web. 15 Aug. 2013. <http://www.pinkymcdrinky.com/3-man.php>.
  3. ^ a b c d e f g h i j "Three Man." BeerTutor.com's Rules. 7 Seconds Resources, Inc., n.d. Web. 15 Aug. 2013. <http://www.beertutor.com/just_for_fun/drinking_games/3man.shtml>.
  4. ^ "Dice Games." RP Repository. Repository and PIXELovely, n.d. Web. 15 Aug. 2013. <http://www.rprepository.com/c/sneeuw/2929>.
  5. ^ http://www.kingsdrinkingcardgame.com/rule/little-green-man/

Created by the Marziale family of New Orleans