Tikal (board game)

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Tikal game.jpg
DesignersWolfgang Kramer
Michael Kiesling
Rio Grande Games
Setup time10 minutes
Playing time60–90 minutes
Random chanceMedium
Age range10 +
Skills requiredStrategic thought

Tikal is a German-style board game designed by Wolfgang Kramer and Michael Kiesling and published in 1999 by Ravensburger in German and by Rio Grande Games in English. The theme of the game is that of adventurers exploring parts of a Central American jungle in which artifacts and temples are discovered.


The gameplay is turn-based, with the victor decided by victory points which can be achieved by finding artifacts, excavating, and maintaining control over temple sites.


Tikal received positive reviews and won numerous awards,[1] including the Spiel des Jahres,[1] the Deutscher Spiele Preis in 1999,[citation needed] and the Games Magazine Best Multiplayer Strategy Game in 2000.[citation needed] It was the first game in the Mask Trilogy, followed by Java and Mexica.

Warren Spector comments: "Once you're hooked on Tikal, you can move on to the other games in Kiesling and Kramer's 'Mask' trilogy. The games Mexica and Java share some mechanics, but feature different settings, fiction, and some new gameplay elements. Try them, for sure, but if you're like most people, you'll find yourself coming back to Tikal, once the novelty of the newer games wears off. As is so often the case, the first is still the best."[2] The game was also positively commented by The Opinionated Gamers, which praised its accessibility, the mechanics of action points and area control, theme and the components. However, the downtime and analysis paralysis were significantly criticised.[3]


  1. ^ a b "1999 Archive - Spiel des Jahres". Spiel des Jahres E.V. Retrieved 2020-07-30.
  2. ^ Spector, Warren (2007). "Tikal". In Lowder, James (ed.). Hobby Games: The 100 Best. Green Ronin Publishing. pp. 322–326. ISBN 978-1-932442-96-0.
  3. ^ Wray, Chris (2015-08-28). "SdJ Re-Reviews #21: Tikal". The Opinionated Gamers. Retrieved 2022-02-21.

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