Time Gate: Knight's Chase

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For a disambiguation of "Timegate" see: Timegate (disambiguation)
Time Gate: Knight's Chase
Knightschase.jpg
Developer(s) Infogrames
Publisher(s) Infogrames Multimedia (Europe)
I*Motion (North America)
Engine Alone in the Dark
Platform(s) MS-DOS, Microsoft Windows
Release 1996
Genre(s) Action-adventure
Mode(s) Single-player

Time Gate: Knight's Chase (or just Knight's Chase) is a puzzle-solving game by Infogrames released 1996 for DOS.

The gameplay is similar to the Alone in the Dark series of games. The game uses a modified engine of the first three Alone in the Dark games, featuring Gouraud-shaded, rather than flat shaded, polygons.

Knight's Chase was the first game in a planned trilogy of Time Gate video games.[1]

Reception[edit]

Maximum praised the game's mix of swordplay and puzzles, as well as the plot twists, but gave it an overall negative review due to its overt similarity to the Alone in the Dark series, commenting "The Alone in the Dark trilogy are undeniably great games, but after milking the genre dry surely a change of plan is necessary. Obviously not if Time gate [sic] is anything to go by, as it's more than just a tribute to the Edward Carnby adventures - it's practically identical." They also stated that the Gouraud-shaded characters look dated compared to texture-mapped characters, and scored the game three out of five stars.[2] A reviewer for Next Generation instead complained of awkwardness resulting from the game's controls and limited number of camera angles, and criticized the developers for not including gamepad support. He further commented that though Alone in the Dark was a landmark game, Knight's Chase did not make enough improvement given the three years that had passed since then. He scored it two out of five stars.[3]

References[edit]

  1. ^ "Time Gate". Next Generation. No. 17. Imagine Media. May 1996. p. 71. 
  2. ^ "Maximum Reviews: Time Gate". Maximum: The Video Game Magazine. Emap International Limited (4): 159. March 1996. 
  3. ^ "Knight's Chase". Next Generation. No. 21. Imagine Media. September 1996. pp. 154–6. 

External links[edit]