Timeline of computer animation in film and television

From Wikipedia, the free encyclopedia
Jump to: navigation, search

This is a chronological list of films and television programs that have been recognised as being pioneering in their use of computer animation.


Film Year Notes
Rendering of a planned highway 1961 In 1960, a 30-second vector animation of a car traveling down a planned highway at 110 km/h was created at the Swedish Royal Institute of Technology on the BESK computer. The short animation was broadcast on November 9, 1961 on national television.[1][2]
Hummingbird 1967 A ten-minute computer animated film by Charles Csuri and James Shaffer. This was awarded a prize at the 4th annual International Experimental Film Competition in Brussels, Belgium and in the collection of The Museum of Modern Art, New York City. The subject was a line drawing of a hummingbird for which a sequence of movements appropriate to the bird were programmed. Over 30,000 images comprising some 25 motion sequences were generated by the computer.[3][4]
Kitty 1968 A group of Russian mathematicians and physicists headed by N. Konstantinov created a mathematical model of a moving cat. A program was made for the computer BESM-4. The computer then printed hundreds of frames to be later converted to film.[5][6][7]
Metadata 1971 This is an experimental 2D animated short drawn on a data tablet by Peter Foldes, who used the world's first key frame animation software, invented by Nestor Burtnyk and Marceli Wein.[8][9][10][11]
A Computer Animated Hand 1972 Produced by Ed Catmull, the short demonstrates a computer animated hand, as well as human faces. The film was inducted into the National Film Registry in 2011.
Westworld 1973 First use of 2D computer animation in a significant entertainment feature film. The point of view of Yul Brynner's gunslinger was achieved with raster graphics.[12][13]
The Six Million Dollar Man 1974 First television series to use CGI in the intro.
Faces (Faces & Body Parts) 1974 Fred Parke's thesis film on facial modeling at the University of Utah.[14]
Great 1975 The Oscar-winning 1975 short animated film about the life of the Victorian engineer Isambard Kingdom Brunel contains a brief sequence of a rotating wire-frame model of Brunel's final project, the iron steam ship SS Great Eastern.
Futureworld 1976 First use of 3D computer graphics for animated hand and face. Used 2D digital compositing to materialize characters over a background.[13]
Star Wars 1977 Used an animated 3D wire-frame graphic for the trench run briefing sequence. The film was inducted into the National Film Registry in 1989.
The Black Hole 1979 Used raster wire-frame model rendering for the open credits depicting a 3D wireframe of a black hole.[15]
Alien Used raster wire-frame model rendering for navigation monitors in the landing sequence.[13] The film was inducted into the National Film Registry in 2002.


Film Year Notes
Looker 1981 First CGI human character, Cindy. Also, first use of 3D-shaded CGI.[15][16]
The Works 1982 The New York Institute of Technology Computer Graphics Lab premiered a trailer at SIGGRAPH for their CGI project. This would have been the first feature-length CGI film, but it was never completed.
Star Trek II: The Wrath of Khan ILM computer graphics division develops "Genesis Effect", the first use of a fractal-generated landscape in a film.[17] Bill Reeves leads the Genesis Effect programming team, and creates a new graphics technique called "Particle Systems".
Tron First extensive use (15 min. fully computer generated) of 3D CGI including the famous Light Cycle sequence.[18] Also includes very early facial animation (for the Master Control Program).
Golgo 13 1983 First animated film to use CGI.[19] Entirely digital models of revolvers, skeletons, helicopters, and skyscrapers are used in the film's title sequence and part of the climax.
Dream Flight First 3D generated film telling a story, shown in Electronic Theater in SIGGRAPH ‘83
Rock & Rule First Western animated film to use computer graphics.[20]
The Last Starfighter 1984 Uses CGI for all spaceship shots, replacing traditional models. First use of "integrated CGI" where the effects are supposed to represent real world objects.[20]
Lensman: Secret of The Lens Uses CGI for spaceships and other scenes.
The Adventures of André and Wally B. Lucasfilm's computer animation division creates an all-CGI-animated short. The first CGI animation with motion blur effects and squash and stretch motion.
2010: The Year We Make Contact Jupiter's turbulent atmosphere is CGI-rendered, mostly during the black spot shots.
Tony de Peltrie 1985 First CGI-animated human character to express emotion through his face and body language.[21]
Young Sherlock Holmes Lucasfilm creates the first photorealistic CGI character, "stained glass knight" with 10 seconds of screentime.[22][23]
Dire Straits - Money for Nothing The first computer-generated music video.[23] The animators would go on to found Mainframe Entertainment.
Flight of the Navigator 1986 The first use of reflection mapping in a feature film, used for the flying alien spacecraft.[23]
Labyrinth First realistic CGI animal.[23]
Star Trek IV: The Voyage Home First use of the Cyberware 3D scanner, first 3D morphing.[23]
Luxo Jr. First use of shadows in CGI, made with the specially developed software Photorealistic Renderman. First Pixar film, and first CGI film to be nominated for an Academy Award. Added to the National Film Registry in 2014.
The Golden Child First use of primitive photorealistic morphing.[24]
Captain Power and the Soldiers of the Future 1987 First TV series to include characters modeled entirely with computers.
Knightmare First game show with interaction between humans and computer-generated surroundings.
Rendez-vous in Montreal First 3D generated film involving virtual actors Marilyn Monroe and Humphrey Bogart
Willow 1988 First extensive photorealistic use of morphing effect in a feature film.[25]
Akira CGI is used to animate the pattern indicator, and to plot the paths of falling objects, model parallax effects on backgrounds, and tweak lighting and lens flares.[19]
Tin Toy First computer-animated short film to win an Oscar. Added to the National Film Registry in 2003.
The Abyss 1989 First digital 3D water effect.[26]
The Jim Henson Hour TV series with real-time and rendered CGI featuring digitally puppeteered CG character "Waldo."
Indiana Jones and the Last Crusade First all-digital composite.[26]
Les Fables géométriques First broadcast series of animated CGI shorts.


Film Year Notes
Die Hard 2 1990 First digitally-manipulated matte painting.[26]
RoboCop 2 An early use of real-time computer graphics or "digital puppetry" to create a character in a motion picture.[27]
Backdraft 1991 First use of photorealistic CGI fire in a motion picture.[27]
Terminator 2: Judgment Day First realistic human movements on a CGI character.[26] The first partially computer-generated main character and the first blockbuster movie to feature multiple morphing effects.[28] First use of a personal computer to create major movie 3D effects.
Death Becomes Her 1992 First human skin CGI software.[26]
Jurassic Park 1993 First photorealistic CG creatures.[26]
Live & Kicking First TV program to feature a live computer-generated character as part of its cast.
VeggieTales First completely computer animated direct-to-video release.
Babylon 5 First television series to use CGI as the primary method for its visual effects. First TV use of virtual sets.
Insektors[29] First fully computer animated TV series. First use of character animation in a computer animated television series.
Radioland Murders 1994 First use of virtual CGI sets with live actors.[30]
ReBoot First half-hour computer animated TV series.[31]
The Flintstones First CGI-rendered fur.[26]
The Crow First deceased actor (Brandon Lee) to be recreated through CGI.
Waterworld 1995 First realistic CG water.[26]
Casper First CGI lead character in a feature-length film (preceded Toy Story by six months). First CGI characters to interact realistically with live actors.
Toy Story First CGI feature-length animation. First G-rated CGI film. Added to the National Film Registry in 2005.
Cassiopeia (film) 1996 A Brazilian CGI animated feature film produced and released by NDR Filmes in Brazil on April 1, 1996. First CGI feature-length animation that did not use scanned models for heads.
The Island of Dr. Moreau First film to use motion capture CGI to portray a character.
DragonHeart First 2D all-CGI backgrounds with live actors. First film to use ILM's Caricature software (created during the film's production).
Star Wars (Episodes IV, V and VI Special Editions) 1997 First re-release of a film to incorporate CGI characters and elements.
Marvin the Martian in 3D First computer animated movie viewed with 3D glasses.
Titanic First wide-release feature film with major elements rendered under the open-source Linux operating system.[32] Also included a number of advances, specifically in the rendering of flowing water.
Antz 1998 First computer animated film to show digital water. First PG-rated CGI film.
A Bug's Life First ever computer animated anamorphic widescreen film. First all digital transfer to DVD. First film to be reframed for home video releases.
Invasion: Earth First major use of digital effects in a British TV series (BBC/Sci-Fi Channel co-production)
What Dreams May Come First use of 3D CGI in combination with 3D location scanning (Lidar) and motion-analysis based 3D camera tracking in a feature film.
Toy Story 2 1999 First sequel to a CGI feature-length animation.
Fight Club First realistic close-up of detailed facial deformation on a synthetic human.
The Matrix First use of CG interpolation in Bullet Time effects. Added to the National Film Registry in 2012.
Star Wars: Episode I – The Phantom Menace First film to use CG extensively for thousands of shots, including backgrounds, environmental effects, vehicles, and crowds. Several CG characters stood alongside real actors in dozens of shots, making them the first CG "supporting" cast members.
South Park: Bigger, Longer, and Uncut First computer-animated film to receive an R rating (albiet in 2D animation).


Film Year Notes
Final Fantasy: The Spirits Within 2001 First feature-length digital film to be made based on photorealism and live action principles. The first theatrically released feature film to utilize performance capture (motion capture) for all of its characters actions. First PG-13-rated CGI film.[33]
Jimmy Neutron: Boy Genius First CGI feature-length movie made using off-the-shelf hardware and software.
The Lord of the Rings: The Fellowship of the Ring First use of AI for digital actors (using the Massive software developed by Weta Digital).
The Lord of the Rings: The Two Towers 2002 First photorealistic motion captured character for a film[dubious ]. First virtual actor to win an award (Critics' Choice Movie Awards by Andy Serkis playing Gollum), in the newly created category Best Digital Acting Performance
Ice Age First full-length feature animated film exclusively rendered with a raytracer (CGI Studio).[34]
The Matrix Reloaded and Matrix Revolutions 2003 The Burly Brawl - the first use of "Universal Capture", the combination of dense (rather than point-based) motion capture, per-frame texture capture and optical flow of pixels over the data from 7 camera setup bought into a shared UV space by projection onto a neutral expression geometry leading to the introduction of realistic digital look-alikes, last missing piece into puzzle to make fully virtual cinematography possible.
Able Edwards 2004 First movie shot completely on a green screen using digitally scanned images as backgrounds.
Sky Captain and the World of Tomorrow First movie with all-CGI backgrounds and live actors.[35]
The Polar Express First computer-animated 3D film to be done with motion capture.
Chicken Little 2005 First fully computer animated film in 3D formats, Disney Digital 3D and RealD 3D.
Elephants Dream 2006 First CGI short movie released as completely open source. Made with Open Source software, theatrical and DVD release under Creative Commons License.[36] Unique that all 3D models, animatics and software are included on the DVD free for any use.
Flatland 2007 First CGI feature film to be animated by one person. Made with Lightwave 3D and Adobe After Effects.[37]
Beowulf Entirely made in CGI, features motion capture for all actors and has realism as its foremost goal. The largest team ever assembled for an Sony Pictures Imageworks-produced movie (as of 2007) generated new animation tools for facial, body, and cloth design especially for the movie, and elements of keyframe animation were incorporated into the movie to capture the facial expressions of the actors and actresses.
Plumíferos 2009 First CGI feature-length movie made using Open Source/Free Software for all 3D models, animation, lighting and render process, under GNU/Linux operating system.
Avatar First full-length movie made using performance-capture to create photo-realistic 3D characters and to feature a fully CG 3D photo-realistic world. The first Virtual Art Department (VAD) and complete Virtual Production pipeline was developed by director James Cameron and team to create the film in real-time.
Up First computer-animated feature to be nominated for Academy Award for Best Picture.


Film Year Notes
Toy Story 3 2010 First CGI feature-length movie to gross more than $1,000,000,000.
The Adventures of Tintin 2011 First continuous uninterrupted shots sequence done entirely on virtual cinematography.
The Blue Umbrella 2012 First entirely photorealistic short film.
The Hobbit: An Unexpected Journey First use of CGI in a full-length movie filmed at High Frame Rate.
Gravity 2013 Continuous uninterrupted shots sequences done without using virtual cinematography, only CGI backgrounds and live actors. The merge of two shots through digital backgrounds created the impression of scenes done entirely in one shot.
Sausage Party 2016 First CGI-animated film to be rated R by the MPAA. [38]

See also[edit]


  1. ^ [1]
  2. ^ http://www.tekniskamuseet.se/1/198.html
  3. ^ [2]
  4. ^ Charles Csuri, Fragmentation Animations, 1968 - 1970: Hummingbird (1968) on YouTube
  5. ^ [3]
  6. ^ [4]
  7. ^ Kitty. - N.Konstantinov. on YouTube
  8. ^ [5]
  9. ^ [6]
  10. ^ [7]
  11. ^ [8]
  12. ^ Bowles, Scott (2004-09-15). "'Sky Captain' takes CGI to limit". USA Today. Retrieved 2010-05-25. 
  13. ^ a b c Visual and Special Effects Film Milestones - Part 9
  14. ^ Wenz, John (Jun 25, 2015). "These Early Computer Animations Show How Far We've Come". popularmechanics.com. Retrieved March 19, 2016. 
  15. ^ a b Visual and Special Effects Film Milestones - Part 10
  16. ^ Netzley, pg. 49.
  17. ^ Pegoraro, Rob (June 29, 2008). "Incredibles, Inc; The story of how computer programmers transformed the art of movie animation". The Washington Post. p. W8. 
  18. ^ Tron - The 1982 movie
  19. ^ a b Hughes, David (2003). Comic Book Movies. Virgin Books. p. 27. ISBN 0-7535-0767-6. 
  20. ^ a b Visual and Special Effects Film Milestones - Part 11
  21. ^ Along the Banks of the St. Lawrence
  22. ^ Netzley, 246.
  23. ^ a b c d e Visual and Special Effects Film Milestones - Part 12
  24. ^ Dirks, Tim. "Visual and Special Effects Film Milestones". Filmsite. AMC Networks International. Retrieved 5 June 2016. 
  25. ^ Netzley, 239.
  26. ^ a b c d e f g h Netzley, 50.
  27. ^ a b Part 14
  28. ^ "Visual and Special Effects Film Milestones". Filmsite.org. Retrieved October 3, 2012. 
  29. ^ Created in 1993. 2nd Prize for the category 3D Animation Imagina in 1993 for the episode "Some Flowers for Bakrakra" [9]
  30. ^ Marcus Hearn (2005). The Cinema of George Lucas. New York City: Harry N. Abrams, Inc. pp. 79–80. ISBN 0-8109-4968-7. 
  31. ^ Bernstein, Sharon (1994-11-10). "'Reboot' Is First Series to Be Fully Computerized". LA Times. Retrieved 2010-08-23. 
  32. ^ Rowe, Robin (2003-01-01). "Linux and Star Trek". Linux Journal. 
  33. ^ "Cinema: A Painstaking Fantasy". Time. 2000-07-31. 
  34. ^ "Ray Tracers: Blue Sky Studios". Retrieved 2016-06-30. 
  35. ^ "Kid Robot and the World of Tomorrow". Wired. 
  36. ^ http://www.elephantsdream.org/
  37. ^ "Flatland director Ladd Ehlinger Jr. starts column Filmmaker's Perspective for GreenCine.com". Flatland. 
  38. ^ http://www.cbc.ca/news/canada/british-columbia/sausage-party-vancouver-1.3719531
  • Netzley, Patricia D. Encyclopedia of Movie Special Effects. Checkmark Books, 2001.

External links[edit]