To the Moon

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To the Moon
To the Moon cover.png
Developer(s)Freebird Games
Publisher(s)Freebird Games[a]
  • Kan Gao
  • Lannie Neely III
  • Alisa Tana
  • Gabriela Aprile
  • Kan Gao
  • Cecilie Posthumus
Writer(s)Kan Gao
  • Kan Gao
  • Laura Shigihara
November 1, 2011
  • Windows
  • November 1, 2011
  • OS X, Linux
  • January 7, 2014
  • Android, iOS
  • May 12, 2017
  • Switch
  • January 16, 2020

To the Moon is an adventure game developed and published by Freebird Games. It was originally released for Microsoft Windows in November 2011, with ports later being released for Mac OS X, Linux, Android, iOS and Nintendo Switch. The story follows two doctors who offer to fulfill a dying man's last wish using artificial memories. The game features relatively few gameplay mechanics, with the player controlling the two doctors, exploring the narrative and solving puzzles as they try to reconstruct the dying man's memories in order to fulfill his wish.

The game was designed by Kan Gao using the RPG Maker XP toolkit. Development started in 2010, when Gao was struck by questions of mortality following his grandfather's life-threatening condition. To the Moon would become Freebird Games' first commercial product, following smaller, experimental games released for free on the studio website. The game was updated later to include free downloadable content called "minisodes" to give more context to the main characters, such as 2014's A Bird Story.

While criticized for lacking much gameplay, To the Moon received praise for its narrative and music, thematic material and emotional power, with some considering it a leading example of artistic expression in video games, and was nominated for several awards. An animated film adaptation is in development, partially scripted and supervised by Gao.[3]


To the Moon is built on the RPG Maker XP engine, which is used to create 16-bit 2D role-playing games, in the style of Dragon Quest or Final Fantasy. However, unlike a typical RPG, To the Moon has no battle system (aside from a joke battle near the beginning), inventory system, nor party system. The game's focus, being a more story-driven game, is around puzzle solving, interpreting information from the subject's (Johnny's) life, and finding ways to get deeper into his memories.

Gameplay is primarily about exploring Johnny's memories to find significant objects and collect energy from them to strengthen the memory and connect to a more distant one, from Johnny's old age leading back to his childhood. Occasionally, the player will have to explore Johnny's house and the surrounding area for certain clues, if they cannot gather enough energy from a certain memory, or don't know how to proceed to a further one.

Once the items are all gathered and the player has seen all the memories, they can connect certain objects that exist across two different memories to move freely between them. At this point, the player can begin manipulating the memories, by changing around characters, objects and events, to make Johnny believe he had achieved his dream of going to the Moon.


Sigmund Corp. uses a technology that can create artificial memories. They offer this as a "wish fulfillment" service to people on their death beds. Since these artificial memories conflict with the patient's real memories, the procedure is only legal to do on comatose patients without much time left to live.

Sigmund Corp. employees Dr. Eva Rosalene and Dr. Neil Watts are contracted with fulfilling the wish of the dying Johnny Wyles. Johnny wants to go to the Moon, but is unable to state why. The doctors insert themselves into an interactive compilation of his memories and traverse backwards through his life via 'mementos', items of great personal significance to Johnny that act as a link between his various memories. With each leap to an important moment in Johnny's memories, they learn more about him, largely revolving around his somewhat unhappy marriage to his teenage sweetheart, River. However, Rosalene and Watts are unable to find any kind of explanation for Johnny's wish. The doctors also encounter an unusual gap in Johnny's earliest childhood memories, rendering them inaccessible. Nevertheless, the doctors insert his desire to go to the moon into his earliest accessible memories of his teenage years. In theory, Johnny's mind would create new memories based on that desire, thus fulfilling his last wish.

Johnny's mind does not create the new memories as planned, confounding the doctors. Eventually, the doctors gain access to his earliest childhood memories, where it is revealed that Johnny and River first met as young children at a carnival. They looked at the night sky together and made up a constellation: a rabbit with the moon as its belly. The two agreed to meet at the same place the following year, with Johnny promising that should he forget or get lost, the two would "regroup on the moon". That night, Johnny gives River a toy platypus which River would treasure for the rest of her life. Sometime later, Johnny's twin brother Joey was killed in a car accident. Johnny's mother gave Johnny beta blockers[b] to induce memory loss of ever having a twin, but this also causes him to forget his first encounter with River. Johnny would later met her again in school and eventually married her. River later realized that Johnny had forgotten their meeting at the carnival, greatly upsetting her. River, who is strongly implied to have Asperger syndrome,[c] would never directly tell Johnny about their first meeting. Instead, unaware of the reasons behind Johnny's memory loss, she would spent the rest of her life indirectly jostling Johnny's memories to no avail by cutting her hair and crafting numerous paper bunnies, including a dual-colored one representing the constellation they made up during their first encounter. River died without ever explaining her actions to Johnny, leaving him sad and confused. Rosalene then concludes that the only way to fulfill Johnny's wish is if River is removed from Johnny's childhood after their first meeting.

Over Watts' protests, Rosalene implants a memory sequence in which Joey did not die and removed River from Johnny's school. Johnny would not meet River again until they started working together at NASA. As the comatose real-life Johnny begins to die, he imagines doing on a moon mission with River. As Johnny's condition deteriorates, River holds out a hand to him. The moon appears through a window on the shuttle, and Johnny takes her hand as his heart monitor flatlines. In the epilogue showing Johnny's new memories, Johnny and River get married like before. They build and retire to the same house where they did in real life. The only difference now is Joey's presence in all of Johnny's major life events. Rosalene and Watts, now back in the real world, look to Johnny's grave, which is placed adjacent to River's. Rosalene receives a phone call, and the two move on to their next patient.

--- Minisode 1 ---

Dr. Rosalene and Dr. Watts are back at Sigmund HQ. A massive crowd has gathered outside the building protesting their memory-rewrite technology, going so far as tossing tomatoes at other Sigmund employees exiting the building. Watts proudly shows off a new arcade-style game he has developed to Rosalene humorously depicting their adventures through Johnny's memories. Rosalene eventually gets upset after being reminded of the difficult choice she had made in erasing Johnny's childhood memories with River in order to fulfill his wish. She discusses with Watts the ethics behind memory rewriting and her doubts. Looking out at the protesters, Watts insists that they are doing good and have many supporters, even if they're not outspoken. The episode ends with the two being called to serve another patient.

--- Minisode 2 ---

As another protest dies down outside Sigmund HQ, the workers prepare to shut down the building and leave for the holidays. While Rosalene heads out to her sister's for a family dinner, Watts stays behind alone, implied to be estranged from his family. Suspicious that Watts has nowhere to go, Rosalene returns. Rosalene then brings her family Christmas party to the HQ instead and invites additional coworkers and friends to keep Watts company. Watts is initially reluctant, but eventually warms up. The end credits sequence implies that this Christmas was easily the happiest one Watts has had in years. However, the final cutscene flashes to an Eva using a memory rewrite machine alone at home, suggesting that the entire party at HQ was a false memory she wrote for herself.

Development and release[edit]

To the Moon was developed and published by Freebird Games, the independent game studio of Canadian designer Kan Gao as their first commercial production. Made using the RPG Maker XP engine, the development started in 2010 after Gao's grandfather became seriously ill, an event that made Gao question mortality and death. His thoughts on regret before one's death eventually inspired the concept for the story of the game.[4]

To the Moon was originally released on the author's website and various digital download portals. It was made later also available via major digital distribution sites like Steam (November 2011) or (June 2012).[5] Originally available only for Microsoft Windows, it was later released for OS X and Linux with the Humble Bundle X in January 2014.[1] Jonas Kulla ported the game with the open-source and cross platform RPG Maker XP game engine recreation MKXP.[2][1] Later this engine was also used for ports to other systems like the OpenPandora handheld.[6] In May 2017, To the Moon was also released on Android and iOS by X.D. Network Inc. with the cross-platform game engine developed by Unity Technologies.[7] The game was localized in Chinese, German, Italian, Spanish, French, Polish, Russian, Brazilian Portuguese, Vietnamese, Dutch, Korean, and Turkish.[8] The score of the game was composed by Gao, with a theme song titled "Everything's Alright" being written and performed by Laura Shigihara. The soundtrack was released on Bandcamp on November 4, 2011.

A downloadable minisode was released on December 31, 2013, which centers on Dr. Rosalene and Dr. Watts during a holiday party at their local Sigmund Corp. office.[9] A second minisode was released on February 18, 2015.[10]


To the Moon received critical positive reception, according to review aggregator Metacritic.[11] Critics, while noting that the gameplay itself was lacking, praised the story and music.[20]


In August 2016, Gao announced that a mobile remake of the game was being developed by X.D. Network Inc. After about a year, the remake released for Android and iOS on May 12, 2017. The remake features high-definition graphics, as opposed to the 16-bit graphics of the original PC release.[21] The game released for Nintendo Switch on January 16, 2020[22] and released for China Nintendo eShop on February 8, 2021,[23][24] remade using the Unity engine.[25]

A game set in the same universe, titled A Bird Story was released in November 2014. While not a direct continuation of the story, it serves as a bridge between To the Moon and Finding Paradise, a sequel which was released in December 2017.[26][27][28] An animated film adaptation is in development.[29] The film will be a collaborative project, with it being partially scripted and supervised by Gao with Japanese companies leading production and Chinese company Ultron Event Horizon funding it.[30]


In GameSpot's 2011 Game of the Year awards, To the Moon was given the "Best Story" award, which was won against Catherine, Ghost Trick: Phantom Detective, Portal 2, and Xenoblade Chronicles.[19] which were also voted in the same category. The game was also nominated in the categories of "Best Music",[31] "Most Memorable Moment",[32] "Best Writing/Dialogue",[33] "Best Ending",[34] and "Song of the Year".[35] In 2015, it was included on GamesRadar's top 100 games of all time list.[36] In 2018, the mobile version was nominated for the "Game, Original Adventure" and "Original Light Mix Score, New IP" categories at the National Academy of Video Game Trade Reviewers Awards.[37][38]


  1. ^ Mobile versions published by X.D. Network
  2. ^ Memory loss is a side effect of beta blockers
  3. ^ The game references Tony Attwood, who wrote numerous books about Aspergers


  1. ^ a b c Larabel, Michael (January 8, 2014). "MKXP: Open-Source, Linux Engine To RPG Maker XP". Phoronix. Retrieved April 28, 2019.
  2. ^ a b Rudd, Edward (January 7, 2014). " HIB X is now out.. Featuring a To The Moon port for Linux done by @Ancurio and mac by me". Twitter. Retrieved April 28, 2019.
  3. ^ @Reives_Freebird (May 18, 2018). "To the Moon animated feature film = confirmed" (Tweet) – via Twitter.
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  20. ^ Gallegos, Anthony (November 29, 2011). "To the Moon Review". IGN. Retrieved April 28, 2019.
  21. ^ Dr Platplat (August 3, 2016). "TtM mobile version first look!". Freebird Games. Retrieved April 28, 2019.
  22. ^ Dellinger, AJ (February 26, 2019). "Indie favorite 'To the Moon' is coming to Nintendo Switch this summer". Engadget. Retrieved April 28, 2019.
  23. ^ "国行NS新作三连发:《舞力全开》《去月球》《喵斯快跑》上架Nintendo e商店 _ 游民星空". Retrieved February 11, 2021.
  24. ^ "去月球 - 腾讯Nintendo Switch官网". Retrieved February 11, 2021.
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  26. ^ Prescott, Shaun (August 13, 2014). "A Bird Story is a stopgap between To The Moon and its sequel; new trailer and release date announced". PC Gamer. Future plc. Retrieved June 13, 2016.
  27. ^ Chalk, Andy (November 22, 2017). "Finding Paradise has a new release date and an unexpected trailer". PC Gamer. Future plc. Retrieved April 28, 2019.
  28. ^ "Finding Paradise". Steam. Valve. Retrieved April 28, 2019.
  29. ^ O'Connor, Alice (May 18, 2018). "To The Moon becoming an animated movie". Rock, Paper, Shotgun. Retrieved April 28, 2019.
  30. ^ Gao, Kan (May 18, 2018). To the Moon – Animated feature film confirmed. Retrieved April 28, 2019.
  31. ^ "Best Music - GameSpot's Best of 2011 Special Achievements". GameSpot. December 19, 2011. Archived from the original on February 2, 2012. Retrieved December 19, 2011.
  32. ^ "Most Memorable Moment - GameSpot's Best of 2011 Special Achievements". GameSpot. December 19, 2011. Archived from the original on January 26, 2012. Retrieved December 19, 2011.
  33. ^ "Best Writing/Dialogue - GameSpot's Best of 2011 Special Achievements". GameSpot. December 19, 2011. Archived from the original on January 22, 2012. Retrieved December 19, 2011.
  34. ^ "Best Ending - GameSpot's Best of 2011 Special Achievements". GameSpot. December 19, 2011. Archived from the original on January 16, 2012. Retrieved December 19, 2011.
  35. ^ "Song of the Year - GameSpot's Best of 2011 Special Achievements". GameSpot. December 19, 2011. Archived from the original on January 20, 2012. Retrieved December 19, 2011.
  36. ^ "The 100 best games ever". GamesRadar. Future plc. February 25, 2015. Retrieved July 17, 2020.
  37. ^ "Nominee List for 2017". February 9, 2018. Retrieved February 18, 2018.
  38. ^ "Horizon wins 7; Mario GOTY". March 13, 2018. Retrieved March 15, 2018.

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