To the Moon

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To the Moon
To the Moon cover.png
Developer(s) Freebird Games
Publisher(s)
  • Freebird Games
  • X.D. Network (mobile)
Designer(s)
  • Kan Gao
  • Lannie Neely III
Artist(s)
  • Alisa Tana
  • Gabriela Aprile
  • Kan Gao
  • Cecilie Posthumus
Writer(s) Kan Gao
Composer(s) Kan Gao
Engine
Platform(s)
Release
Genre(s) Adventure game
Mode(s) Single-player

To the Moon is an independent adventure game developed and published by Freebird Games. It was originally released for Microsoft Windows in November 2011, with ports released for Mac OS X and Linux in January 2014,[1] and later for Android and iOS in May 2017.[3] The story, set in the future, follows two doctors who offer to fulfill a dying man’s last wish using artificial memories. The game features relatively few gameplay mechanics, with the player controlling the two doctors, exploring the narrative and solving puzzles as they try to reconstruct the dying man's memories in order to fulfill his wish.

The game was directed by Canadian game designer Kan Gao, using the RPG Maker XP engine. Development started in 2010, when Gao was struck by questions of mortality following his grandfather’s life-threatening condition. To the Moon would become Freebird Games' first commercial product, following smaller, experimental games released for free on the studio website. The game was updated later to include free downloadable content, called "minisodes", to give more context to the main characters. In 2014, Freebird Games released A Bird Story, a short "minisode" that connects To the Moon with its sequel, Finding Paradise.

While criticized for its lacking gameplay, To the Moon received acclaim for its narrative and music, with praise directed towards its thematic material and emotional power. The game was nominated for several awards by gaming outlets, earning "Best Story" from GameSpot’s 2011 end-of-year awards. In retrospective, To the Moon is highly regarded by critics and players alike for its story, with some considering it as an example of artistic expression in video games. An animated film adaptation is in development, and will be partially scripted and supervised by Gao.

Gameplay[edit]

To the Moon is built on the RPG Maker XP engine, which is used to create 16-bit 2D role-playing games, in the style of Dragon Quest or Final Fantasy. However, unlike a typical RPG, To the Moon has no battle system (aside from a joke battle near the beginning), inventory system, nor party system. The game's focus, being a more story-driven game, is around puzzle solving, interpreting information from the subject's (Johnny's) life, and finding ways to get deeper into his memories.

Gameplay is primarily about exploring Johnny's memories to find significant objects and collect energy from them to strengthen the memory and connect to a more distant one, from Johnny's old age leading back to his childhood. Occasionally, the player will have to explore Johnny's house and the surrounding area for certain clues, if they cannot gather enough energy from a certain memory, or don't know how to proceed to a further one.

Once the items are all gathered and the player has seen all the memories, they can connect certain objects that exist across two different memories to move freely between them. At this point, the player can begin manipulating the memories, by changing around characters, objects and events, to make Johnny believe he had achieved his dream of going to the moon.

Plot[edit]

Sigmund Corp. uses a technology that can create artificial memories. They offer this as a "wish fulfillment" service to people on their death beds. Since these artificial memories conflict with the patient's real memories, the procedure is only legal to do on people without much time left to live.

Sigmund Corp. employees Dr. Eva Rosalene and Dr. Neil Watts are tasked with fulfilling the lifelong dream of the dying Johnny Wyles. Johnny wants to go to the moon, although he doesn't know why. The doctors insert themselves into an interactive compilation of his memories and traverse backwards through his life via mementos. With each leap to an important moment in Johnny's memories, they learn more about him and what brought him to his current position in life, including his largely unhappy marriage to his childhood sweetheart, River. Upon reaching his childhood, the doctors attempt to insert his desire to go to the moon. In theory, Johnny's mind would create new memories based on that desire, and Johnny would die believing he lived without any regrets.

However, Johnny's mind does not create the new memories as planned. Dr. Watts and Dr. Rosalene must solve the problem to fulfill Johnny's dying wish of going to the moon. Eventually, it is revealed that Johnny and River met as children at a carnival. They looked at the night sky and made up a constellation: a rabbit with the moon as its belly. The two agreed to meet at the same place the following year, with Johnny promising that should he forget or get lost, the two would "regroup on the moon". That night, Johnny gives River a toy platypus which River treasures for the rest of her life. Shortly after, Johnny's twin brother Joey was killed in an accident. Johnny's mother gave him beta blockers to induce memory loss of the tragic event, also causing him to forget his first encounter with River. He later happened to meet her again, and eventually marry her, and River only realized later on that he had forgot their meeting at the carnival. (Johnny confessed that he approached her in school because she was different, and revealed that he thought that was their first meeting) River, diagnosed as an adult with Asperger syndrome (although never directly stated, the game references Tony Attwood, who wrote numerous books about Aspergers), did not tell Johnny directly about their first meeting; instead, she tried to indirectly jostle his memories by cutting her hair and crafting paper bunnies, including a dual-colored one representing the constellation they made up during their first encounter, combined with the blue-and-yellow dress she wore on their wedding. River was unable to make Johnny remember before she died, and Johnny was left with lingering guilt and an inexplicable desire to go to the Moon.

In the present, Rosalene and Watts eventually implant a memory sequence in which Joey did not die, and lived on to become a popular author, and Johnny did not meet River again until they started working together at NASA. As the comatose real-life Johnny begins to die, he imagines going on a moon mission with River. During the launch, River holds out a hand to him. The moon appears through a window on the ship, and Johnny takes her hand as his heart monitor flatlines. In the epilogue, Johnny and River eventually get married, and build and retire to the same house where the real-life Johnny and River lived. Also, in the new memories Joey was part of Johnny's life, being at his wedding, meetings with friends and even in the construction of the house. Rosalene and Watts, now back in the real world, look to Johnny's grave, which is placed adjacent to River’s. They reveal to the audience that Johnny willed the house to his caregiver, Lily. Rosalene receives a phone call, and the two move on to their next patient. While Watts is leaving, he stops and the screen briefly flashes red, the same way it did when Johnny felt pain. Watts takes some painkillers, then follows Rosalene to their next adventure.

Development and release[edit]

To the Moon was developed and published by Freebird Games, the independent game studio of Canadian designer Kan Gao as their first commercial production. Made using the RPG Maker XP engine, the development started in 2010 after Gao's grandfather became seriously ill, an event that made Gao question mortality and death. His thoughts on regret before one's death eventually inspired the concept for the story of the game.[4]

To the Moon was originally released on the author's website and various digital download portals. It was made later also available via major digital distribution sites like Steam (November 2011) or GOG.com (June 2012).[5] Originally available only for Microsoft Windows, it was later released for OS X and Linux with the Humble Bundle X in January 2014.[1] Edward Rudd ported the game with the open source and cross platform RPG Maker XP game engine recreation MKXP.[2][1] Later this engine was also used for ports to other systems like the OpenPandora handheld.[6] In May 2017, To the Moon was also released on Android and iOS by X.D. Network Inc. with the cross-platform game engine developed by Unity Technologies.[3] Fan-made language translations are also available for the game — supported languages are: Chinese, German, Italian, Spanish, French, Polish, Russian, Brazilian Portuguese, Vietnamese, Dutch, Korean, and Turkish.[7] The score of the game was composed by Gao, with a theme song titled "Everything's Alright" being written and performed by Laura Shigihara. The soundtrack was released on Bandcamp on November 4, 2011.

A downloadable minisode was released on December 31, 2013, which centers on Dr. Rosalene and Dr. Watts during a holiday party at their local Sigmund Corp. office.[8] A second minisode was released on February 18, 2015.[9]

Mobile version[edit]

On August 2, 2016, Gao announced that a mobile remake of the game was being developed by X.D. Network Inc. After about a year, the remake released for Android and iOS on May 12, 2017. The remake features high-definition graphics, as opposed to the 16-bit graphics of the original PC release.[10]

Sequels[edit]

A game set in the same universe, titled A Bird Story was released in November 2014. While not a direct continuation of the story, it serves as a bridge between To the Moon and Finding Paradise, a direct sequel which was released on December 14, 2017.[11][12][13]

Film adaptation[edit]

An animated film adaptation is in development, and will be partially scripted and supervised by Gao.[14] The film will be a collaborative project, with Japanese companies mainly in charge of production and Chinese company Ultron Event Horizon mainly in charge of funding. The exact budget cleared for the film is unknown, though it was quoted to be somewhere above the budget for Japanese animated film Your Name.[15]

Reception[edit]

Reception
Aggregate score
AggregatorScore
MetacriticPC: 81/100[16]
Review scores
PublicationScore
GamePro5/5 stars[17]
GameSpot8/10[18]
GamesRadar+8/10[19]
RPGFan90%[20]
TouchArcadeiOS: 4.5/5 stars[21]
Awards
PublicationAward
Metacritic[22]Best User-Rated PC Game
RPGFan[23]Best Indie RPG
GameSpot[24]Best Story

To the Moon received generally positive reviews. Critics, while noting that the gameplay itself was lacking, praised the story and music.[25] The game holds an average rating of 81 out of 100 on Metacritic.[16]

In GameSpot's 2011 Game of the Year awards, To the Moon was given the "Best Story" award, which was won against Catherine, Ghost Trick: Phantom Detective, Portal 2, and Xenoblade Chronicles.[24] which were also voted in the same category. To the Moon was also nominated in the categories of "Best Music",[26] "Most Memorable Moment",[27] "Best Writing/Dialogue",[28] "Best Ending",[29] and "Song of the Year".[30]

In 2018, the mobile version was nominated for the "Game, Original Adventure" and "Original Light Mix Score, New IP" categories at the National Academy of Video Game Trade Reviewers Awards.[31][32]

References[edit]

  1. ^ a b c d MKXP: Open-Source, Linux Engine To RPG Maker XP by Michael Larabel on Phoronix (January 8, 2014)
  2. ^ a b mkxp-ToTheMoon on github.com
  3. ^ a b Nelson, Jared (April 6, 2017). "Beloved Story Driven Adventure 'To the Moon' Hitting iOS and Android Next Month". TouchArcade. Retrieved May 16, 2017. 
  4. ^ Donovan, Tristan (May 18, 2012). "Kan Gao: To The Moon and Back". Eurogamer. Retrieved October 31, 2017. 
  5. ^ to the moon on gog.com
  6. ^ ptitSeb's Beta Lair by ptitseb on pyra-handheld.com
  7. ^ "Translation Projects". freebirdgames.com. Retrieved February 1, 2015. 
  8. ^ "(To the Moon) Holiday Special Minisode". December 31, 2013. Retrieved January 29, 2014. 
  9. ^ "(To the Moon) Sigmund Minisode 2". February 18, 2015. Retrieved April 4, 2015. 
  10. ^ "TtM mobile version first look!". August 2, 2016. Retrieved August 10, 2016. 
  11. ^ Prescott, Shaun (August 13, 2014). "A Bird Story is a stopgap between To The Moon and its sequel; new trailer and release date announced". PC Gamer. Future plc. Retrieved June 13, 2016. 
  12. ^ Chalk, Andy. "Finding Paradise has a new release date and an unexpected trailer". PC Gamer. Retrieved November 27, 2017. 
  13. ^ "Finding Paradise on Steam". store.steampowered.com. Retrieved 2017-12-14. 
  14. ^ O'Connor, Alice. "To The Moon becoming an animated movie". Rock, Paper, Shotgun. Retrieved 18 May 2018. 
  15. ^ Gao, Kan. "To the Moon - Animated feature film confirmed". YouTube. Retrieved 20 May 2018. 
  16. ^ a b "To the Moon for PC Reviews". Metacritic. CBS Interactive. Retrieved March 3, 2012. 
  17. ^ "To the Moon for PC review". November 7, 2011. Archived from the original on December 1, 2011. 
  18. ^ "To the Moon for PC review". GameSpot. Retrieved November 29, 2011. 
  19. ^ Tong, Sophie (December 6, 2011). "To the Moon review". GamesRadar. Future plc. Retrieved December 31, 2015. 
  20. ^ "To the Moon for PC review". RPGFan. Retrieved November 29, 2011. 
  21. ^ Musgrave, Shaun (May 16, 2017). "'To The Moon' Review – When the Moon Hits Your Eye". TouchArcade. Retrieved June 23, 2018. 
  22. ^ Dietz, Jason (December 23, 2011). "The Best Videogames of 2011 (PC)". Metacritic. Retrieved January 10, 2012. 
  23. ^ "Best Indie RPG of 2011: To The Moon (PC)". RPGFan. 2011. Retrieved January 26, 2012. 
  24. ^ a b "Best Story - GameSpot's Best of 2011 Special Achievements". GameSpot. December 19, 2011. Archived from the original on January 22, 2012. Retrieved December 19, 2011. 
  25. ^ Gallegos, Anthony (November 29, 2011). "To the Moon Review". IGN. Retrieved October 16, 2016. 
  26. ^ "Best Music - GameSpot's Best of 2011 Special Achievements". GameSpot. December 19, 2011. Archived from the original on February 2, 2012. Retrieved December 19, 2011. 
  27. ^ "Most Memorable Moment - GameSpot's Best of 2011 Special Achievements". GameSpot. December 19, 2011. Archived from the original on January 26, 2012. Retrieved December 19, 2011. 
  28. ^ "Best Writing/Dialogue - GameSpot's Best of 2011 Special Achievements". GameSpot. December 19, 2011. Archived from the original on January 22, 2012. Retrieved December 19, 2011. 
  29. ^ "Best Ending - GameSpot's Best of 2011 Special Achievements". GameSpot. December 19, 2011. Archived from the original on January 16, 2012. Retrieved December 19, 2011. 
  30. ^ "Song of the Year - GameSpot's Best of 2011 Special Achievements". GameSpot. December 19, 2011. Archived from the original on January 20, 2012. Retrieved December 19, 2011. 
  31. ^ "Nominee List for 2017". navgtr.org. February 9, 2018. Retrieved February 18, 2018. 
  32. ^ "Horizon wins 7; Mario GOTY". navgtr.org. March 13, 2018. Retrieved March 15, 2018. 

External links[edit]