|Born||April 7, 1961|
|Alma mater||Osaka Designers' College|
|Occupation||Video game designer, director, producer|
|Years active||1982–2009, 2015–present|
Capcom (1983–1996, 2005–2009)
Tokuro Fujiwara (藤原 得郎, Fujiwara Tokurō, born April 7, 1961), sometimes credited as Professor F or Arthur King, is a Japanese video game designer, involved in the development of many classic Capcom video games. He directed early Capcom titles such as the run-and-gun shooter Commando (1985), the platformers Ghosts 'n Goblins (1985) and Bionic Commando (1987), and the survival horror game Sweet Home (1989). He was also a main producer for the Mega Man series and worked on the CP System arcade game Strider (1989). He also conceived of Resident Evil (1996) as a remake of his earlier game Sweet Home, and worked on the game as general producer. He worked as the general manager of the Capcom Console Games Division from 1988 to 1996.
After working at Capcom for thirteen years, he left the company to form his own studio, Whoopee Camp. His last game was Ghosts 'n Goblins Resurrection for former employer Capcom. He is notorious for making his titles difficult for the average video game player and strict personality among peers. IGN listed Fujiwara at number 13 in its "Top 100 Game Creators of All Time" list.
- Ultimate Ghosts 'n Goblins (1UP)
- The Lair of Hungry Ghosts (Famitsu, translated by GamePro)
- The Man Who Made Ghosts'n Goblins (Famitsu, translated by GlitterBerri)
- ゲームセンターCX COMPLETE. Ohta Publishing. 2009. ISBN 978-4-7783-1180-3. 和書.
- The Man Who Made Ghosts’n Goblins: Tokuro Fujiwara Interview Archived 2018-03-07 at the Wayback Machine, CONTINUE, Vol. 12, 2003
- 13. Tokuro Fujiwara Archived 2016-09-22 at the Wayback Machine, Top 100 Game Creators of All Time, IGN
- ^ SCEI (1998). "Deep Space Establishment" (PDF). Archived from the original (PDF) on July 27, 2004. Retrieved June 21, 2007.
- ^ ASOB book. "Biohazard World of Shinji Mikami". Retrieved June 21, 2007.
- ^ Nes Gbgg. "Tokuro Fujiwara Profile". Archived from the original on October 25, 2012. Retrieved March 16, 2009.
- ^ Polygon (21 January 2019). "How Resident Evil 2 fell apart, then became one of Capcom's biggest hits". Polygon. Retrieved December 20, 2019.