Tom Clancy's Ghost Recon Breakpoint

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Tom Clancy's Ghost Recon Breakpoint
Cover Art of Tom Clancy's Ghost Recon Breakpoint.png
Cover art featuring Nomad, the playable protagonist, carrying a wounded squadmate.
Developer(s)Ubisoft Paris
Director(s)Eric Couzian
Writer(s)Emil Daubon
SeriesTom Clancy's Ghost Recon
EngineAnvilNext 2.0
Platform(s)Microsoft Windows
PlayStation 4
Xbox One
ReleaseOctober 4, 2019
Genre(s)Tactical shooter
Mode(s)Single-player, multiplayer

Tom Clancy's Ghost Recon Breakpoint (commonly referred to as Ghost Recon Breakpoint) is an upcoming online tactical shooter video game developed by Ubisoft Paris and published by Ubisoft. It is due to be released worldwide on October 4, 2019, for Microsoft Windows, PlayStation 4 and Xbox One. The game is the eleventh installment in the Tom Clancy's Ghost Recon franchise and is a narrative sequel to the 2017 video game Tom Clancy's Ghost Recon Wildlands.

The game is set in an open world environment called Auroa, a fictional island in the Pacific Ocean. The player takes on the role of Nomad, a special forces operative sent to the island to investigate a series of disturbances involving Skell Technology, a military contractor based on Auroa.


Like its predecessor Wildlands, Breakpoint is a tactical shooter game set in an open world environment. It is played from a third-person perspective and uses an optional first-person view for aiming weapons. Players take on the role of Nomad, a member of the Delta Company, First Battalion, 5th Special Forces Group, also known as "Ghosts", a fictional elite special operations unit of the United States Army under the Joint Special Operations Command. The game world, Auroa, is an open world environment that features a variety of landscapes, and these can be used for tactical advantages. For instance, players can slide down rocky terrain and use mud to camouflage themselves. According to Ubisoft, Auroa is larger than the game world featured in Wildlands. Players have a variety of ways to transverse the open world, controlling various air, land and sea vehicles.[1]

The game is planned to launch with four character classes. Ubisoft announced plans to make more classes available through post-launch updates. Each class has its own abilities; for example, the panther is a class oriented towards stealth and is able to throw smoke bombs. The player will be able to switch between classes in-game. Players have to gather intelligence in order to progress through the game and can use a variety of methods to approach missions. As in previous titles in the franchise, they can utilize a variety of weapons in combat, with the player's repertoire expanded to include combat drones and rocket launchers to kill enemies. Alternatively, they can use stealth and silently neutralize opponents. In Breakpoint, players are equipped with a torch gadget that allows them to cut through fences. Players can carry corpses away and hide them so that enemies would not become alerted. Fallen enemies will leave loot for players to collect. Fallen teammates can be carried away behind cover in order so as to revive them safely.[2] Many of the new features added to Breakpoint were developed based on player feedback in Wildlands.

The game places a larger emphasis on survival than Wildlands. Enemies will be more numerous and the game will feature a wider range of enemy archetypes. These enemies will have access to many of the same weapons, skills and equipment that are available to the player. Enemies will respond more realistically to player actions and patrols wander the game world searching for the player. Ubisoft introduced these changes to give the player the sense that they were "no longer the most dangerous thing in the game world". Players need to collect different resources in the game's world and use them to craft resources such as bandages. Regular weapon maintenance checks are necessary to keep the weapons functional and the player will need to manage their character's fatigue, hunger and hydration. Failing to do so may slow the player down, limit their ability to regenerate health, or cause them to make more noise while moving. The game uses a regenerative health system whereby the player character naturally recovers health, but serious injuries will impede the player character's performance, as they will start limping and can no longer aim their weapon accurately.[3] Players can set up a bivouac shelter in order to heal themselves. The shelter is also the site where players can manage their weapons and inventory, customize their character and change the character's classes.[4] The game can be played with three other players cooperatively, though unlike Wildlands, there will not be any squadmates controlled by artificial intelligence in the game's single-player mode.[5] Unlike previous Ghost Recon titles, Breakpoint will require a constant internet connection to play.[6]

The game's story features dialogue choices. These will not affect the main narrative, but instead enable players to gain intelligence that may aid in their missions.[7][8] A competitive multiplayer mode will be released at launch, and end-of-game content such as raids are set to be introduced post-release.[9]



The game is set in the year 2023, four years after the events of Wildlands. The story takes place on Auroa, an island in the South Pacific owned by billionaire entrepreneur and philanthropist Jace Skell. Skell is the founder of Skell Technology, a blue chip company producing drones for commercial applications, but which has also found success as a military contractor developing cutting-edge equipment for the United States government. Skell purchased Auroa with a vision of turning it into a hub for the design, research, development and production of artificial intelligence and drone technology. The island is made up of a series of individual biomes including marine estuaries and wetlands, arboreal forests, snow-capped mountains and active volcanoes.


Faced with mounting evidence that its products are falling into the hands of corrupt regimes,[a] Skell Technology starts coming under increased scrutiny. When they are implicated in an assassination, the United States government decides to investigate further only for Auroa to cut itself off from the outside world. Nomad, the leader of a Ghost Recon fireteam deployed to Auroa, finds that former Ghost Cole D. Walker has gone rogue. Walker is leading a team of soldiers calling themselves the "Wolves" who are armed with cutting-edge weapons and equipment, have commandeered Skell Technology's drone production and are now hunting the Ghosts.


Following the success of Wildlands, the development team expanded to more than one thousand people. For the first time in the series, the setting is fictional as the team felt that they would have more creative freedom regarding the game's world design.[10] The game world itself was created through procedural generation with some areas developed from the ground up.[citation needed] An archipelago was chosen for the game's setting as it would make it easier for the developers to add post-game content by adding additional islands and open up new regions for exploration.Template:Citstion needed The development team also listened to players' feedback from Wildlands and introduced a variety of changes players had requested, such as an increased focus on realism and improved vehicle control. The game's premise of the Ghosts being hunted and alone on the island caused Ubisoft to remove AI companions from the game.[2] According to producer Nouredine Abboud, Jon Bernthal was hired to voice and provide motion capture for the game's antagonist because the team felt that he had the potential to be a charismatic villain and an effective nemesis for the Ghosts.[7] The name of the game, Breakpoint, reflects the game's narrative in which the Ghosts are on a mission which is on the brink of failure. Emil Daubon, the game's writer, added that the story would explore the themes of "pain, trauma, brotherhood, and mental exhaustion".[11]



Ubisoft released a downloadable content (DLC) chapter for Wildlands titled Operation Oracle that introduced the character of Cole D. Walker and focused on Skell Technology.[12] Breakpoint is set to be released for Microsoft Windows, PlayStation 4 and Xbox One on October 4, 2019. Two DLC chapters, Deep State and Transcendence, are set to be released following the game's launch.[13]


  1. ^ As depicted in the Ghost Recon Wildlands DLC event Operation Oracle.


  1. ^ Kelly, Andy (May 10, 2019). "Ghost Recon Breakpoint is more about survival than Wildlands, but it lacks a compelling hook". PC Gamer. Retrieved May 10, 2019.
  2. ^ a b Bertz, Matt (May 9, 2019). "Everything You Need To Know About Ghost Recon Breakpoint". Game Informer. Retrieved May 10, 2019.
  3. ^ Donaldson, Alex (May 9, 2019). "Ghost Recon Breakpoint is a conservative but smart expansion on Wildlands – and it's got the new boot-tuck tech to prove it". VG 247. Retrieved May 10, 2019.
  4. ^ McWhertor, Michael (May 9, 2019). "The new Ghost Recon leans into survival and a grim Black Mirror future". Polygon. Retrieved May 10, 2019.
  5. ^ Forward, Jordan (May 9, 2019). "You can't have human AI comrades in Ghost Recon Breakpoint". PCGamesN. Retrieved May 10, 2019.
  6. ^
  7. ^ a b Williams, Mike (May 9, 2019). "Inside Ghost Recon Breakpoint: How Ubisoft is Mixing the Wildlands Formula With Survival, RPG Mechanics, and Even Raids". USgamer. Retrieved May 10, 2019.
  8. ^ Rivera, Joshua (May 10, 2019). "Ubisoft Announces Ghost Recon: Breakpoint, A Sequel to Wildlands". Kotaku. Retrieved May 10, 2019.
  9. ^ Robinson, Michael (May 9, 2019). "Ghost Recon Breakpoint brings more survival and neck-stabbing to the Wildlands formula". Eurogamer. Retrieved May 10, 2019.
  10. ^ Bertz, Matt (May 7, 2019). "Ubisoft Explains Why Ghost Recon Breakpoint Has A Fictional Setting". Game Informer. Retrieved May 10, 2019.
  11. ^ Mahardy, Mike (May 9, 2019). "Ghost Recon Breakpoint Is Both Promising And Concerning". GameSpot. Retrieved May 10, 2019.
  12. ^ Avard, Alex (May 3, 2019). "Ghost Recon Wildlands players have found an in-game tease for a potential sequel". GamesRadar. Retrieved May 10, 2019.
  13. ^ Sitzes, Janae (May 9, 2019). "Ghost Recon Breakpoint Pre-Order Guide, Release Date, Wolves Collector's Edition". GameSpot. Retrieved May 10, 2019.

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