Tom Clancy's H.A.W.X
|Tom Clancy's H.A.W.X|
Ubisoft Kiev (PC)
Gameloft (BlackBerry, iOS, Palm Pre, Android, Symbian^3)
|Platform(s)||Xbox 360, PlayStation 3, Microsoft Windows, iOS, BlackBerry PlayBook, Palm Pre, Android, Symbian^3|
|Genre(s)||Combat flight simulator|
Tom Clancy's H.A.W.X is a 2009 arcade flight video game developed by Ubisoft Bucharest and published by Ubisoft for Microsoft Windows, Xbox 360 and PlayStation 3, and by Gameloft for BlackBerry PlayBook, iOS, Palm Pre, Android and Symbian^3. It was released for Xbox and PlayStation in North America on March 3, 2009, for Windows on March 17, for iOS on December 9, for BlackBerry on January 8, 2010, for Palm Pre on April 2, for Android on September 13, and for Symbian on January 16, 2011. A Wii version was announced, but was ultimately canceled. In September 2010, a sequel titled Tom Clancy's H.A.W.X 2 was released for Xbox 360 and PlayStation 3. The Microsoft Windows and Wii versions were released in November 2010.
The story of the game takes place during the time of Tom Clancy's Ghost Recon Advanced Warfighter 2. H.A.W.X is set in the near future where private military companies have essentially replaced government-run military in many countries. The player is placed in the shoes of David Crenshaw; an elite ex-United States Air Force pilot who was recruited by one of these corporations, fighting whomever and whenever he is told to. Crenshaw later returns to the Air Force together with his team, trying to prevent the PMC from initiating a full-scale attack on the United States.
H.A.W.X received mixed reviews from critics.
The basic gameplay mechanics of H.A.W.X are similar to those of other console-based flight simulators, such as Ace Combat. Players take on enemies with over fifty aircraft available to them. Each mission is set amidst real world locations in environments created with commercial satellite data. A cockpit, first-person, and third-person view are selectable, with third-person view giving the player an external view of both their plane and the target.
All aircraft in the game are equipped with guns, a large supply of the Joint Strike Missile (JSM) heat-seekers and a handful of flares. Most enemy aircraft that appear in the single-player campaign are downed when they are hit by two JSMs. Heavier aircraft such as strategic bombers are downed with four JSMs. Guns inflict little damage but their supply of bullets is infinite. Each aircraft may also carry one or two additional weapons. For instance, the A-10 attack aircraft may carry cluster bombs that are effective against a column of tanks but cannot be fired against airborne targets. The player may not customize the weapons, but may choose between predefined configurations.
The game features an "Enhanced Reality System" (ERS). The ERS includes radars, incoming missile detection, an anti-crash system, damage control system, tactical map, information relay, aircraft interception trajectories and weapons trajectory control. The ERS also allows players to issue orders to their squadron and other units. When fully activated, the ERS provides a great deal of assistance to the player, but the system features can be turned off selectively to make the game more difficult and give the player more maneuverability.
Players are able to complete campaign missions in co-op mode. There is also a deathmatch mode where players can challenge each other. Winning players are rewarded with experience points to unlock more weapons. The planes that are available in multiplayer mode are determined by the current level of the player.
The game is set above the skies of a near-future world, which is increasingly dependent on private military companies with elite mercenaries, who have a relaxed view of the law. As these non-governmental organizations gain power, global conflict erupts with one powerful PMC attacking the United States.
The game is set in the same universe as Tom Clancy's Ghost Recon Advanced Warfighter, and Captain Scott Mitchell, the Ghost leader, is featured in several of the missions. Plot elements are also carried over from other Tom Clancy games, such as the missile defense system found in Tom Clancy's EndWar. During an interview with G4, H.A.W.X's lead designer Thomas Simon revealed that the game takes place between Tom Clancy's Ghost Recon Advanced Warfighter 2 and Tom Clancy's EndWar.
The player assumes the role of David Crenshaw, a U.S. Air Force pilot and squadron leader of an elite unit called H.A.W.X ("High Altitude Warfare eXperimental squadron"). The game begins in 2014 with Crenshaw providing air support for the Ghost Recon team carrying out covert operations in Ciudad Juárez, Mexico. After the mission, the Air Force deactivates the H.A.W.X program and Crenshaw is recruited into Artemis Global Security, a private military corporation.
Over the next six years, Crenshaw and his squadron fly missions for Artemis and its clients, such as defending valuable facilities and attacking insurgent bases. In 2021, Artemis signs a lucrative defense contract with Brazil that makes it one of the most powerful PMCs in the world. As expected, Las Trinidad, an anti-U.S. alliance PMC, launches an invasion on Rio de Janeiro. But with the help of Crenshaw and his squadron, Artemis and the Brazilian forces are able to repel the invasion. In the wake of the conflict, the United States sends its forces to intervene, thereby subverting Artemis' role and causing its stock to drop. In response, Artemis takes up a profitable contract with Las Trinidad and launches a surprise attack on the United States Navy carrier strike group in the Strait of Magellan. Unwilling to turn against their own country, Crenshaw and his squadron destroy the Artemis fleet and their fighter escort.
After the battle, the U.S. sends Crenshaw and an Air Force bomber squadron on a retaliatory mission to bomb the Artemis Operations Center in the Caribbean Sea. However, Artemis knocks out the U.S. communications and intelligence satellites and launches a massive preemptive attack on U.S. soil, capturing numerous major U.S. cities and military bases. H.A.W.X and the U.S. forces defend Washington, D.C. and the President of the United States. Crenshaw and his squadron then assist the American counterattack against Artemis in Chicago and Naval Station Norfolk. As the U.S. gains the upper hand with the help of Japan and NATO, Artemis, which had acquired several tactical nuclear weapons, issues an ultimatum to the President: surrender in 24 hours or watch the U.S. be destroyed. H.A.W.X. squadron, Ghost Recon team and NASA manage to restore the Space, Land, Air Missile Shield (see: Tom Clancy's EndWar) and helps the Ranger Battalion to capture a decommissioned U.S. Army base in Nevada Desert and recover the warheads. However, in a last-ditch effort, Artemis smuggles one warhead into Los Angeles and prepares to detonate it. With only one minute left before detonation, Crenshaw destroys the nuke and concludes the war.
The three days of conflict between the U.S. and Artemis has caused over 40,000 casualties. In response, the United Nations forces all PMCs to disarm and either take on small scale support and logistical roles or be terminated. Several weeks later, Artemis is completely wiped out. Crenshaw kills the Artemis' CEO by destroying his hideout in a black operation.
H.A.W.X was officially announced on July 15, 2008 at the annual E3 2008 developers conference. Prior to this, Ubisoft issued a press release about the game under its working title Tom Clancy's Air Combat. A demo of the game for the Xbox 360 was released on February 11, 2009; for the PlayStation 3 on February 27, 2009; and for Microsoft Windows on March 2, 2009.
Tom Clancy's H.A.W.X uses a new high resolution image program and GeoEye's commercial Earth-imaging Ikonos satellite system. The H.A.W.X development team worked closely with GeoEye so that satellite images could be used in the game's nineteen-level environment; "High-resolution satellite imaging is moving from the black world of intelligence to the white world of commerce, and Tom Clancy's HAWX will bring that reality to gamers," said GeoEye VP, Mark Brender. However, when flying at low altitudes in the game, it is apparent that the GeoEye imagery is not perfect, with ground textures becoming very pixelated; what would appear to be buildings are nothing more than flat squares on the ground, and what would sometimes appear to be water is nothing more than a blue-colored texture.
On May 5, 2010, Ubisoft announced that a sequel, H.A.W.X 2, was being developed for the Xbox 360, PlayStation 3, Wii and PC. The game was released on September 3, 2010 for Xbox 360, on September 10 for PlayStation 3, and on November 12 for Wii and PC.
H.A.W.X has received mixed to positive reviews. The satellite mapping has been largely praised due to its increased authenticity, although it has also been criticized as pixelation becomes very obvious during low-level flying.
Game Informer's Matt Miller praised the game for its "big thrills". Other reviewers criticized the game as "stale". IGN's Nate Ahearn wrote "The co-op is fun, but the lacking multiplayer is a bummer," and X-Play's Jake Gaskill stated "Versus multiplayer is confusingly shallow". Zero Punctuation, known for its harsh review style, gave it a rare positive review, with reviewer Ben Croshaw criticising the story but complimenting the gameplay.
A gameplay element new to flight games called "Assistance OFF" met with a mixed reception from the gaming community. While some gamers felt it made for thrilling gameplay, others were unhappy with the fact that Assistance OFF mode forces an external 'dogfight camera' view while active, but is the only way to access many of the game's more advanced flight maneuvers. This makes it impossible to execute those maneuvers from within the cockpit, and thus reduces the immersion factor for some gamers. In response to community concern shortly after the release of the game's demo, the development team issued a statement explaining the benefits of the external camera, and stating that "the dogfight camera is and will remain the only camera available when playing in "Assistance OFF" mode".
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- Unrelated to the real-world Joint Strike Missile
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