Tomb Raider

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Tomb Raider
Tomb Raider 2011.png
Genres Action-adventure
Developers Core Design
Crystal Dynamics
Publishers Eidos Interactive
Square Enix
Creators Core Design team
Platforms Android
Game Boy Advance
Mac OS X
MS-DOS, Microsoft Windows
Mobile phone
N-Gage 2.0
Nintendo DS
PlayStation 2
PlayStation 3
PlayStation 4
PlayStation Network
PlayStation Portable
Sega Saturn
Windows Mobile
Xbox 360
Xbox One
Platform of origin Sega Saturn
Year of inception 1996
First release Tomb Raider
25 October 1996
Latest release Rise of the Tomb Raider
10 November 2015
Official website Tomb Raider franchise website

Tomb Raider is a media franchise that began as a video game series and includes comic books, novels, theme park rides, and movies, centering around the adventures of the British archaeologist Lara Croft. The first six games in the series were developed by Core Design, while Crystal Dynamics developed the latest five. Two films—Lara Croft: Tomb Raider and Lara Croft Tomb Raider: The Cradle of Life—have been produced, starring actress Angelina Jolie as Lara Croft, the first of which is still the highest-grossing film adaptation of a video game ever released in the US, and third worldwide.

Since the release of the original Tomb Raider in 1996, notable for its female protagonist, the series developed into a successful franchise of related media, and Lara became a major icon of the virtual gaming industry. In 2006, Lara Croft was inducted into the Walk of Game and Guinness World Records has recognised her as the "Most Successful Human Virtual Game Heroine."[citation needed].

Lara Croft[edit]

Main article: Lara Croft

The central character in Tomb Raider is the British archaeologist Lara Croft, a female adventurer in search of ancient relics. Lara was created by one-time Core designer Toby Gard,[1] with her character and backstory fleshed out by writer Vicky Arnold.[2] She appears almost invariably with brown shorts, boots and small backpack, a dark green or blue sleeveless top, holsters on both hips for dual-wielded pistols. Over the course of the series, her 3D model has undergone gradual graphical improvements, as well as enlarged (and later reduced) breast size.

Over the course of time, the Tomb Raider series' canon has undergone various changes or retcons. These changes correspond to the series entering a new medium, such as comic books or film, or being taken over by another game developer. For example, in the first Tomb Raider game manual, Lara Croft is said to have survived a plane crash in the Himalayas at the age of twenty one, and was later disowned by her parents, who are still living.[3] However, in the comics, Lara lost both her parents and her fiancé in the crash. The films make no mention of a plane crash, Lara's mother died when she was too young to remember, and her father died under different circumstances. When development of Tomb Raider was transferred from Core Design to Crystal Dynamics, Lara's biography was that she and her mother survived a plane crash, and later her mother disappears in the site where they crashed (see Tomb Raider: Legend). She was then left to her father, who was not involved in the crash, and he was later killed by Jacqueline Natla, a recurring character in the series, leaving Lara an orphan. However, in the Lara Croft movie, Lara's father is killed by the Illuminati (see Tomb Raider).[4][5]

In addition to the voice actresses who have been responsible for Lara Croft's spoken dialogue during the games, a number of women have taken on the role of Lara for applications outside of the games themselves. Six different women have served as the official Lara Croft model for publicity purposes, including model Nell McAndrew, actress Rhona Mitra, and, most recently, gymnast Alison Carroll, who held the job until 2010. American film star Angelina Jolie portrayed Lara Croft in two feature-length Tomb Raider films, which together grossed nearly US$500 million worldwide, making her role as Lara the most well known and widely seen.

Nineteen years after the release of the original game, Lara is still one of the most famous and recognizable video game characters in the history of the medium. The debate over whether she is an icon of female empowerment or a vessel for male titillation has existed for as long as she has, but the huge effect she has had on both gaming and popular culture in general cannot be denied.[6]

A map indicating places that Lara Croft visited on her various quest in the games

Video games[edit]

Tomb Raider is one of the best-selling video games franchises of all time.[7] Excluding the sales of the portable adaptations, TV remote-controlled versions and mobile phone releases, the series has collectively sold over 50 million units.[8]

1996–2003: Tomb Raider to The Angel of Darkness[edit]

The logo used from 1997 to 2000 in Europe
The logo used from 1997 to 2000 in Europe
Toby Gard, one of the creators of Tomb Raider

The original game, titled Tomb Raider, made its debut on the Sega Saturn, PlayStation, and PC. It was one of the major titles responsible for the PlayStation's success in the mid-1990s, and helped ship over 100 million PlayStation consoles.[9] The games present a world in 3D: a series of tombs, and other locations, through which the player must guide Lara. On the way, she must kill dangerous creatures or other humans, while collecting objects and solving puzzles to gain access to an ultimate prize, usually a powerful artefact. The storyline is usually driven by the quest for a powerful artefact, with Lara in a race against a sinister shadow league who want to obtain the relic for their own purposes. These artefacts usually possess mystical powers and may be of supernatural, or even alien, origin. Often in the series, the antagonist uses the artefact or bits of it to create terrifying mystical monsters, creatures, and mutants which Lara must defeat throughout the journey.

Tomb Raider, an early example of the 3D genre, uses third-person shooter mechanics. The player's camera follows her, usually over her shoulder or from behind. Until Tomb Raider: The Angel of Darkness, the game's environments were largely orthogonal, as a result of the creators' decision to extend the 2D platform game genre to a 3D world. This is shown through Tomb Raider‍ '​s game-play, which is reminiscent of older platform games like Prince of Persia and Flashback that had a heavy focus on timed jumping interspersed with combat. Each game has introduced new weapons and moves; by the fourth game, Lara could back flip off ropes and turn around in mid-air to grab a ledge behind her. Standard moves in Lara's range of abilities include the somersault, a roll, climbing techniques, strafing, the ability to swim, a swan dive manoeuvre, a handstand, and aiming lock. In Tomb Raider III, a sprinting move was introduced that allowed Lara to quickly speed up while a bar in the lower corner of the screen drained her stamina. In Tomb Raider: Chronicles, Lara was able to bar-swing and somersault/roll out of crawl spaces higher than ground level.

Originally, the Tomb Raider games were developed by Core Design, and a game was released annually. However, the pressure grew so much on the team that they decided to kill Lara Croft off at the end of Tomb Raider: The Last Revelation, cowritten by Hope Caton, who was called in to rescue the game when Sony requested massive changes to the script. Still, a fifth game was released, which consisted of a series of flashbacks with Lara Croft's funeral serving as framing story for the various tales. The sixth instalment Tomb Raider: The Angel of Darkness revived the character and was to start a trilogy. The game infamously featured a darker more city-based setting and included stealth-elements, and also introduced a new playable character for a short time in the game. The game was a failure, thus ending the Core Design era.

In the early 2000s, a series of hand-held titles were released for the Game Boy Color and Game Boy Advance, which were developed by other developers, neither Core Design (except the second Game Boy game) nor Crystal Dynamics and are therefore not considered canonical.[citation needed]

Lara Croft and the Temple of Osiris Lara Croft and the Guardian of Light Alan Silvestri Graeme Revell Jan de Bont Simon West Angelina Jolie Lara Croft Tomb Raider: The Cradle of Life Lara Croft: Tomb Raider Alison Carroll Karima Adebibe Jill De Jong Lucy Clarkson Lara Weller Nell McAndrew Rhona Mitra Nathalie Cook Camilla Luddington Keeley Hawes Jonell Elliott Shelley Blond Jason Graves Colin O'Malley Troels Folmann Peter Connelly Nathan McCree Rise of the Tomb Raider Tomb Raider (2013 video game) Tomb Raider: Underworld Tomb Raider: Anniversary Tomb Raider: Legend Tomb Raider: Angel of Darkness Tomb Raider Chronicles Tomb Raider: The Last Revelation Tomb Raider III Tomb Raider II Tomb Raider (1996 video game)

2006–2008: Core Design being replaced by Crystal Dynamics and first reboot[edit]

The logo used from 2002 to 2007
The logo used from 2002 to 2007

After the unsuccessful Tomb Raider: The Angel of Darkness, Core Design was sold to Rebellion Studios. Core started working on a brand new video game "Free Running." After they came up with an idea to remake the first game of the Tomb Raider franchise onto the PlayStation Portable, they immediately gave the idea to Eidos. Eidos agreed and (Core Design) placed the Free Running project to the side. Core immediately began working on their tenth anniversary edition. While they were constructing the video game, Crystal Dynamics was working on Tomb Raider: Legend. Core Design wanted to create a Lara Croft model that resembled their model. A trailer of Tomb Raider: Anniversary was distributed onto the internet on 8 June 2006. The video was not a good representation of an upcoming video game, but Eidos did confirm they were making an action packed sequel which would be developed by Crystal Dynamics. Later in the making, SCi cancelled Tomb Raider: Anniversary and Core Design was dismissed from the Tomb Raider project. Crystal Dynamics, known for their work on the Legacy of Kain series, relaunched the series with Tomb Raider: Legend which brought the character back to its tomb raiding roots. It was the first time since the original Tomb Raider that Lara Croft's original creator, Toby Gard returned to work on a sequel. The game heavily expanded on Lara Croft's background, detailing on the loss of her mother in early childhood and how she followed her father's footsteps to find her (therefore beginning her archaeology career). Tomb Raider: Legend introduced an electromagnetic grapple that Lara can attach to metal objects and can, amongst other things, be used to make rope swings and pull metal objects (and enemies) toward her.

Following the success of Legend a remake of the original was produced and released almost a year later, called Tomb Raider: Anniversary. The game expanded on some of the plot lines, further setting up the follow-up Tomb Raider: Underworld, which was released in late 2008. Underworld featured the conclusion of the loose trilogy that forms Legend, Anniversary and Underworld.

2010–present: Lara Croft spin-off series[edit]

On 18 August 2010, Square Enix released a download-only title, Lara Croft and the Guardian of Light, developed by Crystal Dynamics as the first game in the series not to bear the name Tomb Raider. The omission of the Tomb Raider branding was said to separate Lara Croft and the Guardian of Light from the "pillar" Tomb Raider games, which are also still being produced.[10]

On 9 June 2014, Square Enix announced a second download-only title, called Lara Croft and the Temple of Osiris. Featuring cooperative gameplay with up to four players, the game was released on Windows PC, Xbox One and PlayStation 4 on 9 December 2014.[11][12] Keeley Hawes, the actress voicing Lara Croft in Tomb Raider: Legend, Anniversary, and Underworld reprised her role in both Lara Croft and the Guardian of Light and Lara Croft and the Temple of Osiris.[13] A free-to-play endless runner for iOS, Windows Phone and Android, titled Lara Croft: Relic Run was released worldwide on 28 May 2015.[14]

Lara Croft Go for mobile phones was announced at E3 2015.[15] As a spin-off title for the Tomb Raider franchise, and the second installment of the Go franchise, the game was developed by Square Enix Montréal and features turn-based gameplay similar to its predecessor Hitman Go.[16]

2013–present: Second reboot[edit]

The current Tomb Raider logo
A conceptual render of Lara Croft in the Tomb Raider reboot.

On 5 March 2013, Square Enix released Tomb Raider, an origin story rebooting the long-running franchise, for PC, Mac, Xbox 360 and PlayStation 3.[17] In Tomb Raider, the player controls a much younger Lara Croft (voiced and motion captured by actress Camilla Luddington and animated after model Megan Farquhar), who is shipwrecked and finds herself stranded on a mysterious island rife with danger, both natural and human. In contrast to previous Tomb Raider games, Lara is portrayed as vulnerable, acting out of necessity, desperation and sheer survival, rather than for a greater cause or personal gain. On 28 January 2014, the technically enhanced Tomb Raider: Definitive Edition was released for PlayStation 4 and Xbox One.[18]

Meanwhile, on 1 August 2013, Phil Rogers, CEO of Square Enix Europe, confirmed in a blog post on the company's official website that a "next-generation Tomb Raider sequel" is "well into development".[19] On 9 June 2014, Rise of the Tomb Raider was formally announced with a press release, after a first trailer premiered on Microsoft's E3 press conference earlier the same day. The game was released by Microsoft Studios for Xbox 360 and Xbox One on November 10, 2015,[20] with releases for Microsoft Windows and PlayStation 4 scheduled for early and late 2016 respectively.[21] Camilla Luddington reprised her role as Lara from the 2013 reboot of the series.[22] Also returning after contributing to the previous Tomb Raider game is writer Rhianna Pratchett.[23]

Cancelled titles[edit]

To date, there have been 2 confirmed titles to have been cancelled after development had started. Tomb Raider: The Lost Dominion, was a planned sequel to Tomb Raider: The Angel of Darkness, and had already begun development before Angel of Darkness was released. Due to the severely negative reviews of Angel of Darkness, and low sales, the game was cancelled when the series owner handed development of the series to another developer.[24] Another title, Tomb Raider Anniversary Edition, was in development as well, but was cancelled. The project would later be developed from scratch using new technology and had no relation to the previous project.


All the scores to the Tomb Raider saga are produced by their respective composers using software instrumentation, such as recording samples and electronic synthesizers. The exception is Tomb Raider: The Angel of Darkness which was recorded live by the London Symphony Orchestra at Abbey Road Studios, London, in June 2002.[25]

Several Tomb Raider soundtracks have been commercially released (see: Soundtracks).

The basic instrumentation for the Tomb Raider scores is orchestral, though the games adopt different instrumentation and tone with each instalment in the series. Nathan McCree's style when scoring the first Tomb Raider is most similar to Classical music, especially the cues with a fast tempo. Additionally, slow tempo cues are built on a minimalist base using minimalist cells and two to four repeated musical notes. Different instruments like the vibraphone, strings, harp, or woodwinds provide a mysterious setting for the player.[citation needed]

Main games[edit]

The main theme of the first Tomb Raider game was composed by Nathan McCree. A solo oboe melody orchestrated with choirs and strings, exposing for the first time the four most important musical notes, the signature, the motif of the entire series. These notes are composed in a most conjunct melodic manner possible: G-A-F-G. The original motif is followed immediately after by the sequenced motif with B-A-G, giving at the same time the possibility of looping the theme and the feeling of completion. Variations of this tune, especially the G-A-F-G motif has been used throughout all Tomb Raider games, including the second movie, Lara Croft Tomb Raider: The Cradle of Life.

Stings were used very often to warn the player about an impending danger, or if the player discovers a certain area. As an example, if the player picks up a secret object or, in later games, if an area with that object is discovered, a short vibraphone sound may be heard indicating the player has found a "Secret". The sound has been used in the first five Tomb Raider video games, including Tomb Raider: Anniversary, though it has some minor sound variations.[26][27]

With Tomb Raider: The Last Revelation, the composer changes for the first time in the series, Peter Connelly being the next composer to come, he tries to respect Nathan's musical style of the series, keeping the stings and similar orchestration. For the main theme of "The Last Revelation" he sequences with a vibraphone the original motif in a 4 musical note minimalist cell, used from the beginning to the end of the melody.

The symphonic sounds of the earlier games composed by Nathan McCree were created using Roland Corporation's Orchestral Expansion board for their JV series modules (JV-1080 Synthesizer Module & SR-JV80-02 Expansion Board).[28]

Angel of Darkness is the first game to bring underscores, previous games using stings and full scores only. Furthermore, as another premier for the series, the score has been performed by a real orchestra (London Symphony Orchestra, conducted by David Snell).[25] The basis of the main theme of this 5th game is the ending of the previous game.

Troels Brun Folmann brings with Legend a new kind of music style with underlying beats, just like electronic dance music, that sometimes has small parts of an electronic-like orchestra, but instead of recreating the atmosphere of a real orchestra, Folmann uses a lot of echoes for its sounds. The title track starts off with the first few notes of Lara's original theme used in all the games before this one, being played with slight ornamentation on a Middle-Eastern duduk.

Folmann's work for Anniversary is different from that of Legend, as it has no underlying techno beats or electronic effects, and no underscores. Folmann uses more complex instrumentation and composition in his scoring, acquiring more woodwinds, instrument articulation, and ambience. Folmann leaves somewhat of a trademark in his Anniversary music by adding a significant amount of chimes throughout the score. Folmann composed the music in the style of an electronic orchestra. Some recognisable themes from the first game, composed by Nathan McCree, such as "Time to Run," "Puzzle Theme," and "Puzzle Theme II" have been recreated. The main theme can be described as a celebratory version of the original theme from Tomb Raider, as similar chord and instruments are used in the piece. The song starts off with a heavy crescendo of woodwinds and low strings playing the famous Tomb Raider melody, and then breaks off into an almost playful arc, featuring parts of the harp composition from the Tomb Raider theme. Pizzicato strings, cascading pianos and celeste, chimes, and glass instrumentation are prominent throughout this version, implying the fresh and modern twist that Folmann and Crystal Dynamics have placed in Anniversary.

The music supervisor of Underworld was Troels Brun Folmann, he also composed the main theme, while Colin O'Malley scored the bulk of the music. Underworld's music is purely orchestral in style.[29] There are pieces that do not loop, meaning they only play one time and are triggered on specific events. The score is made more of musical fragments, similar to the first five games of the Tomb Raider series with less constant music than in Legend.[29] The first seconds of the main theme are the well known four-notes of the original Tomb Raider main theme. The end of it gets louder than the beginning by adding choirs and percussion. It then drops into a solo performance of the same four-notes reminiscent of the Tomb Raider: Angel of Darkness main theme.

Regarding the upcoming Tomb Raider, a podcast by Game Informer on 21 December 2010 featured a "sneak peek at a track from the game itself"[30] composed by Aleksandar Dimitrijević. However, 6 days later, tweets from Crystal Dynamics Global Brand Director, Karl Stewart, clarified Game Informer's statement; confirming that "Alex Dimitrijevic is scoring the trailer. We officially haven't announced the composer for the game".[31] On June 8, 2011, after the trailer's première, Stewart stated in regard to the final Turning Point score that "...this piece is not a piece that [Dimitrijević]'s worked on".[32]

On 7 June 2011, Meagan Marie, community manager at Crystal Dynamics, expressed on the official Tomb Raider blog that "Our goal [is] to make sure that we release a soundtrack".[33] Stewart added "this is a complete new composer and somebody who we' ve brought in to work on the game as well as this [trailer] piece" and that "we're going to make a bigger announcement later in the year".[32] In the Making of Turning Point, sound designer Alex Wilmer explained that the unannounced composer had remotely directed an in-house concert violinist to perform the "very intimate" piece.[34]

In the fourth Crystal Habit podcast which premiered at the Tomb Raider blog on 17 October 2011, Marie spoke to Wilmer and lead sound designer Jack Grillo about their collaboration(s) with the unannounced composer. Grillo stated that "We're doing this overture... where we're taking an outline of the narrative structure and having our composer create different themes and textures that would span the entire game" while Wilmer emphasised that the composer's music will dynamically adapt in-game; scored "...emotionally so that it reacts instantly to what happens".[35]

In an episode of The Final Hours of Tomb Raider on YouTube, the composer is revealed to be Jason Graves.[36] On this episode he affirms that his musical style is shaped by two classical composers Prokofiev and Tchaikovsky, and a more recent one: Krzysztof Penderecki. Jason Graves was the first composer not to use the origianl Tomb Raider theme composed by Nathan McCree, Tomb Raider 2013 being the first game in the series without the original theme.[37] Crystal Dynamics wanted to start with a new theme.[38]

Spin-off games[edit]

2010's Lara Croft and the Guardian of Light uses recycled musical cues from Legend, Anniversary, and Underworld by composers Troels Brun Folmann and Colin O'Malley.[39]

Lara Croft and the Temple of Osiris was composed by Wilbert Roget, II.[40] The soundtrack was released for free on SoundCloud. The music was Egyptian-themed like the game's theme but without using Nathan's original Tomb Raider theme.


New Zealand-born Graeme Revell composed the score for Lara Croft: Tomb Raider. After fans complained the soundtrack track-listing was nonsensical, on 21 July 2001, Revell posted a revised track-list on his website.[41] Producers originally wished to hire game composer Nathan McCree, and later opted for Michael Kamen, a more Hollywood choice. Unfortunately for the composer, he did not receive any feedback from the studio until after supplying a second demo recording where he was dismissed. Composer Graeme Revell was hired very late in the production, with reportedly 10 days to write, record and finish a replacement score. The short amount of time prevented Revell from travelling to the scoring sessions overseas, at London, aided by his associates including his brother.

Alan Silvestri composed the music for Tomb Raider: The Cradle of Life using the original Tomb Raider theme in its original form (Opening) and altered form (Pandora's Box) as well.


Angelina Jolie portrayed Lara Croft in the film series

Two feature films have been created based on the Tomb Raider universe: Lara Croft: Tomb Raider in 2001, and the 2003 sequel Tomb Raider: The Cradle of Life, both starring Angelina Jolie as Lara Croft.

Lara Croft: Tomb Raider (2001)[edit]

A 2001 adventure film adapted from the Tomb Raider video game series; Lara Croft races against time and villains to recover a powerful artefact called the Triangle of Light.

In the film Lara Croft is portrayed as a treasure hunter who must locate the parts of the "triangle of light" artefact before the Illuminati do. Lara's father (an archaeologist) was trying to find the parts before he died, and has passed on his work to Lara. In the movie she goes to Angkor Wat and to a place in Siberia to find the pieces of the triangle of light. Angkor Wat is a real archaeological site in Cambodia. Part of Angkor Wat has been shown to hold one half of the triangle of light in a hidden temple room; the site is, in reality, a temple complex dated back to the Angkorian period (9th to 15th century). The site is about 400 km² in size and located in the northwestern part of Cambodia.[42]

Both Lara and the Illuminati want the triangle of light to be able to have the power that it holds. In the end, Lara destroys the triangle of light after coming to the conclusion that she does not need to use the artefact to get what she wants.

The film was directed by Simon West and starred Angelina Jolie as Lara Croft. It was released in U.S. theatres on 15 June 2001 receiving mostly negative reviews from critics. Lara Croft: Tomb Raider debuted at number one with $48.2 million, giving Paramount its second-best debut and the fourth-highest debut of 2001. It beat the opening record for a film featuring a female protagonist ($40.1 million for Charlie's Angels), and is the second most successful video game adaptation to date (after Prince of Persia), grossing $274,703,340 worldwide.[43][44][45][46]

Tomb Raider: The Cradle of Life (2003)[edit]

Angelina Jolie returns as Lara Croft in the 2003 sequel to the original video game based film. This time, Lara Croft attempts to find Pandora's Box which supposedly contains one of the deadliest plagues on Earth, before evil scientist, Jonathan Reiss, can get his hands on it.

This film was directed by Jan de Bont and was released in U.S. theatres on 21 July 2003 receiving slightly higher reviews than the original. Despite the more favourable critical response, Cradle of Life suffered a disappointing opening weekend, as it debuted in fourth place with a take of $21.7 million,[47] a 55% drop from the original's opening gross of $47.7 million. The film finished with a US gross of only $65 million. Total earnings amounted to $156.5 million.[48]


In 2011, GK Films acquired the film rights and plan to release an origin story reboot.[49] Darrell Gallagher, head of Crystal Dynamics, revealed to Variety that the film will focus on a younger Lara.[50] On 27 March 2013, it was announced there would be a partnership to produce the film, with MGM & GK Films. Graham King, founder of the latter, would serve as producer and development of the first film will begin immediately.[51] On 12 June 2013, MGM has chosen Marti Noxon to pen the script.[52] On 25 February 2015, Deadline reported that Warner Bros. will team with MGM to make the film and Evan Daugherty will write the film's script.[53] Adrian Askarieh told IGN in an interview that he may oversee a film universe with Just Cause, Hitman, Tomb Raider, Deus Ex and Thief.[54] On September 16, 2015, The Tracking Board reports that Kathryn Bigelow, Mimi Leder and Catherine Hardwicke are on the shortlist to direct the reboot. Tricia Brock was offered to direct but passed on the film.[55]

On November 17, 2015, MGM and Warner Bros. announced that Roar Uthaug had been hired to direct.[56]

Box office performance[edit]

Film Release date Box office revenue Box office ranking Budget Reference
United States Foreign Worldwide All time domestic All time worldwide
Lara Croft: Tomb Raider 15 June 2001 $131,168,070 $143,535,270 $274,703,335 #251 #243 $115,000,000 [57]
Lara Croft Tomb Raider: The Cradle of Life 25 July 2003 $65,660,196 $90,845,192 $156,505,388 #788 $95,000,000 [58]
Total $196,828,266 $234,380,462 $431,208,728 $210,000,000

Critical reaction[edit]

Film Rotten Tomatoes Metacritic
Lara Croft: Tomb Raider 19% (154 reviews)[59] 33% (31 reviews)[60]
Lara Croft Tomb Raider: The Cradle of Life 24% (163 reviews)[61] 43% (34 reviews)[62]

Other media[edit]

Tomb Raider was licensed to comic book publisher Top Cow Productions, which released several Tomb Raider comics beginning in 1997. Alongside crossovers with the publisher's company-owned Witchblade and creator-owned Fathom, an eponymous ongoing series began publication in 1999, ending in 2004 with its fiftieth issue. A new comic book series based on the 2013 reboot is being published by Dark Horse Comics, written by Gail Simone and art by Nicolás Daniel Selma.[63]

Ballantine Books, in conjunction with Eidos, began publishing a series of original novels in the spring of 2004, beginning with The Amulet of Power by Mike Resnick, which was followed by The Lost Cult by E. E. Knight in August 2004 and then The Man of Bronze by James Alan Gardner in January 2005. They generally followed the continuity of the video games (particularly Angel of Darkness) rather than the movies, although Lost Cult contained references to Cradle of Life. Man of Bronze differs from the first two books in that it is told in first-person narrative from Lara Croft's point of view. Ballantine's contract only called for three novels, and it is not yet known if the book series will continue.

GameTap aired a ten-part animated short series called Revisioned: Tomb Raider Animated Series from 10 July 2007 to 13 November 2007. The series consists of various artistic talent's renditions of Lara Croft. Minnie Driver provides the voice for Lara Croft.


Four scores to seven of the Tomb Raider games exist as promotional items (and/or under enclosure), while some were available to consumers in specific retail editions with a limited window of opportunity to purchase.

Promotional Sampler Composer(s) No. of tracks Duration Format, release Year
Tomb Raider: Toutes Les Musiques [64] Nathan McCree
00:54:51 Promotional CD, included with the French magazine Total Play, issue 14. Includes music from Tomb Raiders I, II and III.
Tomb Raider: The Angel of Darkness (Collector's Edition) Soundtrack Peter Connelly,
Martin Iveson
00:18:48 Enclosed CD/DVD, bundled with the
European pre-order Collector's Edition Angel of Darkness
Tomb Raider: Anniversary (Collector's Edition) Soundtrack Troels Brun Folmann
01:03:17 Enclosed CD/DVD, bundled with the
Anniversary Collector's Edition, includes music from Tomb Raider: Legend
Tomb Raider: Underworld (Limited Edition) Soundtrack Colin O'Malley
00:23:48 Enclosed DVD, bundled with the
Underworld Limited Edition

In addition:

Amusement park rides[edit]

Tomb Raider: The Ride at Kings Island

The film Lara Croft: Tomb Raider and subsequent sequel, having been distributed and licensed by Paramount Pictures, were eligible for inclusion in the six Paramount Parks, theme parks owned and operated by Paramount (and later, CBS Corporation). As such, three Tomb Raider rides were opened at various Paramount Parks: Tomb Raider: The Ride (both a HUSS Giant Top Spin at Kings Island and a flying roller coaster at Canada's Wonderland) and Tomb Raider: FireFall (a suspended HUSS Top Spin at Kings Dominion). The Paramount Park's sale to Cedar Fair, L.P. was accompanied by a loss of rights to the Tomb Raider name, and subsequently, Kings Island's Tomb Raider: The Ride and Kings Dominion's Tomb Raider: FireFall were renamed "The Crypt", while Canada's Wonderland's "Tomb Raider: The Ride" was renamed "Time Warp".

With its investments and licensing pulled from the former Paramount Parks, the Tomb Raider ride franchise was started anew with Tomb Raider: The Machine at Movieland Studios, Italy. The ride, manufactured by Zamperla, looks very much like the HUSS Top Spin ride, but is more advanced ride called a Windshear.

The original (and only indoor, themed) Tomb Raider: The Ride at Kings Island was celebrated for the way it turned what is generally a typical "boring" thrill ride like a Top Spin (something found at most carnivals) into a highly interactive, themed dark ride complete with lava pits, volcanoes, icicles, and a giant goddess carving on the wall with laser eyes.[72] The ride was synchronized to a specially-made Tomb Raider soundtrack and featured the real, six armed "Durga" goddess and water vase from the first movie, as well as the monkey warrior statues that come to life in the film. The ride was renamed The Crypt and all references to Lara Croft were removed due to change in park owners in 2008. The ride has since been removed.

See also[edit]


  1. ^ "IGN: Toby Gard Biography". IGN. Retrieved 2009-09-25. 
  2. ^ "Tomb Raiders Traveler's Guide: Lara Croft – Biographical Sketch". 9 December 1998. Retrieved 2012-09-07. 
  3. ^ Tomb Raider game manual (download)
  4. ^ (download)
  5. ^ Tomb Raider: Anniversary game manual (download)
  6. ^ "Lara Croft: Feminist Icon or Cyberbimbo? On the Limits of Textual Analysis". Retrieved 2010-08-11. 
  7. ^ "Japan dominates best-selling games franchise list". 11 January 2007. Retrieved 2009-03-23. 
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External links[edit]