Tourist Trophy (video game)

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Tourist Trophy
Tourist Trophy (video game).jpg
European box art
Developer(s)Polyphony Digital
Publisher(s)Sony Computer Entertainment
Designer(s)Takamasa Shichisawa
SeriesGran Turismo
EngineModified Gran Turismo 4 engine
Platform(s)PlayStation 2
Release
  • CHN: January 26, 2006
  • JP: February 2, 2006
  • NA: April 4, 2006
  • AU: June 1, 2006
  • EU: June 2, 2006
Genre(s)Sim racing
Mode(s)Single-player, Multiplayer

Tourist Trophy: The Real Riding Simulator (ツーリスト・トロフィー, Tsūrisuto torofī) is a 2006 motorcycle racing game. It was designed by Polyphony Digital, the same team that makes the popular Gran Turismo auto racing series. It was largely created off of Gran Turismo 4's game engine. Tourist Trophy is one of only four titles for the PlayStation 2 that is capable of 1080i output, another being Gran Turismo 4, the physics engine of which is heavily used in Tourist Trophy.

Tourist Trophy was first released in China on January 26, 2006, then in Japan on February 2, 2006. The NTSC edition was officially released on April 4, 2006 with seven extra motorcycles, new riding gear, seven bonus background music (BGM) tracks, enhanced visual effects, an exclusive "Semi-Pro Mode" and bike profiles. The PAL edition was launched on June 1, 2006 in Australia, and in Europe the next day. The PAL version offers two additional motorcycles and five new BGM tracks performed by European artists Infadels, Vitalic and Hystereo.

Gameplay[edit]

Modes[edit]

The "Riding Form" option is available in both Arcade Mode and TT Mode.

Arcade mode[edit]

Before the race, the user can choose among four Riding Form presets: "Lean Body", "Neutral", "Lean Bike" and "Motard/Dirt". Lean Body focuses on quick cornering, Neutral focuses on handling, and Lean Bike prioritizes slow cornering. The Motard/Dirt form with one leg out in turns is dedicated to Enduro and Naked bike riding; however, the user is free to use it on all bikes. This mode is named after the mode in Gran Turismo games.

TT mode[edit]

The user can enter the Garage Riding Form settings with up to four fully customizable forms to save. They are saved as "Form A", "Form B", "Form C" and "Motard/Dirt". Each one has eleven unique parameters and four presets: "Neutral", "Lean Body", "Lean Bike" and "Motard/Dirt" from which to choose. The adjustable parameters are as follows:[1]

  • "Head Roll Angle" dictates how far to the side the rider's head turns in corners.
  • "Head Pitch Angle" dictates how far up or down the rider's head is positioned.
  • "Lateral Slide" determines how far the rider's hips slide towards the inside of a turn. Increasing this value will raise cornering speed at the cost of stability.
  • "Vertical Slide" dictates how much the rider tucks their body into the bike in corners.
  • "Body Lean (Full Bank)" dictates the extent to which the rider leans into corners.
  • "Torso Roll Angle" determines the rider's torso roll in corners. This setting has a significant impact on stability in turns.
  • "Torso Yaw Angle" determines how far the rider's torso twists toward corners. Decreasing this value results in increased responsiveness.
  • "Arm Angle" determines how far in or out the rider's arms are positioned. Decreasing this value results in increased cornering speed at the cost of responsiveness.
  • "Seat Position (Forward/Back)" determines how far forward or back the rider sits, influencing their posture and the extent to which they tuck.
  • "Leg Angle" works much the same as the "Arm Angle" setting, offering increased responsiveness while sacrificing cornering speed.
  • "Body Lean (Upright)" dictates the extent to which the rider tucks on straights. An increased value results in higher acceleration and top speed.

Tourist Trophy's default setting is "Normal". Using the Normal setting, the player can perform maneuvers such as the "wheelie" and the "stoppie" on powerful bikes. These possibilities are disabled with the "Professional" setting. Enabling "Professional" will enhance the simulation aspect as well as the difficulty level, over the arcade-oriented Normal. The "Professional" setting is supposed to allow a more realistic experience with autonomous upper body control (as the "Tuck" manual function is enabled), and separate front and rear brake controls replace the double-brake default system.

Semi-pro mode[edit]

The Semi-Pro Mode is an exclusive feature of the North American edition. Other options enhancing difficulty are "Strict Judgment"—a 10-second slow down penalty as seen in Gran Turismo 4—and the famous "Best Line" display.

Other features[edit]

Photo mode ("Best Shot")[edit]

Unedited screenshots can be taken from a race replay and saved on a PS2 memory card or a connected USB flash drive, like in Gran Turismo 4. This function is known in the game as "Best Shot". Using various replay angles as a digital camera, the game is able to produce a selection of screenshots with variable compression rate (Normal, Fine, or Super Fine) and size (up to 1280x960/72 dpi). The user can choose to save the photo, print it with an Epson-compatible USB printer, or display it on TV using the Musical Diaporama feature. Saved game screenshots can be exchanged with friends or made public on the Internet. Unlike Best Shot, the "Photo Mode"'s parameters are fully adjustable and it gives the user the opportunity to entirely set photographs. The user can tune various parameters such as camera angle or course section. Formatting the USB device in Photo Mode/Best Shot will create the "DCIM/100PDITT" folder, allowing Tourist Trophy to store, upload and download game picture files generated under the form "IMG_00X.JPG". Standard USB 2.0 flash drives (including MP3 players and mobile phones) can be used to manage game JPEG files instead of the official I-O Data model.

Replay/ghost files[edit]

A USB drive can host Tourist Trophy Replay/Ghost files downloaded from either the official game website or a fan site. It can also be used to exchange files with another USB device. Once the files are in the flash drive, the user can upload them from within the game in order to compete with a Ghost ("Time Attack") or to watch a Replay ("Theater"). Each file can be used as Replay or as Ghost. The first Replay/Ghost files released on the Japanese site featured Japanese pro rider and Tourist Trophy test rider Satoshi Tsujimoto and Tourist Trophy producer Kazunori Yamauchi.[citation needed] Formatting the USB device from Theater Mode will create the "PDI" folder, allowing Tourist Trophy to store, upload and download files generated under the name "replay.dat". Standard third-party USB devices are also compatible with such files.

Challenge mode and race events[edit]

Unlike the Gran Turismo games, Tourist Trophy does not contain a currency system. The player has to obtain licenses in "License School" in order to complete various missions in "Challenge Mode" and win bikes that will be used and tuned to compete in championships (under "Race Event").

Progress and rewards[edit]

Tourist Trophy's "Race Event" core mode requires a license gained after completing riding lessons on a 250cc Yamaha TW225 off-road bike.

Being successful on License School will unlock upper class "License Cards" (TT Mode), new bikes (Arcade/TT Mode), extra "Riding Gear" items (TT Mode), new tracks (Arcade), and extra manufacturers (Arcade/TT Mode).

Winning races in Challenge Mode will make new bikes available in the Garage (TT Mode).

Beating all Race Events will unlock a bonus 23rd Race Event, extra bikes (Arcade/TT Mode), new tracks (Arcade/TT Mode) and a classic bike, the Honda RC162 (TT Mode).

Completing the game will unlock the "Ending Movie" and add the "Clover Crown" ending theme to the "Music Theater" (Arcade/TT Mode).

Development[edit]

Polyphony Digital reused the physics engine, graphical user interface, and all but one circuit from Gran Turismo 4. However, the number of AI racers (computer-controlled opponents) has been reduced from five in the Gran Turismo series to only three. Tourist Trophy also uses the License School feature that was popularized by the Gran Turismo series, as well as the Photo Mode introduced in Gran Turismo 4. The B-spec mode, which appeared in Gran Turismo 4, was removed from Tourist Trophy.[citation needed]

The motorcycle selection covers a broad range of modern motorcycles, including scooters, enduros, motards, sports bikes and naked bikes, as well as versions modified for racing (labelled "RacingModified"). The developers have recreated 135 motorcycles from 124 cc up to 1670 cc, including both road and race versions from the 1960s up to 2007. The racers are divided into categories: the semi-licensed, race-tuned versions ("RacingModified") and the official, fully licensed 2005 Suzuka 8 Hours endurance bikes. Motorcycles from all major manufacturers are included, as well as two specialized Japanese tuners, Moriwaki and Yoshimura, that appear in the list of manufacturers once unlocked.

While wet, dirt and reverse classic GT4 racing conditions, and French tracks such as Circuit de la Sarthe have been removed (as the game doesn't have any dirtbikes or motorcycles eligible for snow and dirt conditions); a unique course was specially created for Tourist Trophy. The Circuit de la Comunitat Valenciana Ricardo Tormo is an official track appearing in the Superbike World Championship and MotoGP. It is also used extensively as a test circuit during the off season. This track has appeared again in Gran Turismo Portable (as this track also appeared in Deutsche Tourenwagen Masters and World Touring Car Championship) but was removed from Gran Turismo 5. Polyphony Digital originally planned to continue to add this track into GT5, but they decided to cancel this plan for unknown reasons.[citation needed]

A new concept appearing in Tourist Trophy is the "Riding Gear" (named "Closet" in the Asian editions). The player can unlock and collect 186 different riding accessories for their rider, including different helmets, gloves, boots or shoes, pants, one-piece racing suits and jackets commercially available from more than a dozen manufacturers (Simpson, Vanson Leathers, Alpinestars, Arai, Shoei, Kushitani, RS Taichi, Dainese, AGV, Lewis Leathers, Bell, SPIDI, and XPD). Up to four different combinations can be saved, including two racing leather suits and two casual outfits.

Original soundtrack[edit]

The Tourist Trophy original game soundtrack was released on March 15, 2006 by For Life Music Entertainment.[2]

Track listing[edit]

  • Composed by: Sun Paulo and Makoto
  • Performed by: Sun Paulo, Quadra, Makoto, KASAI and Mitsuo Okada
  1. "I against a speed" (Short Mix) – 3:14
  2. "Discommunication" (Short Mix) – 3:32
  3. "Who I am?" (Short Mix) – 3:46
  4. "Forest" (Short Mix) – 8:00
  5. "Fiber Optics" (Sun Paulo Remix) – 11:10
  6. "Five Silver Rings" – 2:36
  7. "Mystery" – 2:20
  8. "Low Sky" – 2:30
  9. "Mind Visions" – 2:31
  10. "Introduction" – 2:34
  11. "Far West" – 2:45
  12. "Blue on Black" – 2:52
  13. "Your Soul" – 2:23
  14. "Take Your Soul" – 2:04
  15. "Inside My Love" – 2:07
  16. "Peaces of Mind" – 2:32
  17. "OKINAWA WIND" – 3:00
  18. "BRAZILIAN WIND" – 3:02
  19. "CALIFORNIA WIND" – 3:32
  20. "Digital Mononoke Beat PT.1" – 3:09
  21. "Digital Mononoke Beat PT.2" – 2:49

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic74/100[3]
Review scores
PublicationScore
Edge6/10[4]
EGM7.17/10[5]
Eurogamer6/10[6]
Famitsu32/40[7]
Game Informer8.5/10[8]
Game RevolutionB−[10]
GamePro4/5 stars[9]
GameSpot8.2/10[11]
GameSpy3.5/5 stars[12]
GameTrailers8.2/10[13]
GameZone8.8/10[14]
IGN8.4/10[15]
OPM (US)3/5 stars[16]
The A.V. ClubB+[17]
The Times2/5 stars[18]

In October 2003, Sony Computer Entertainment's announcement of a Polyphony Digital motorcycle racing game generated excitement among Gran Turismo fans, and the debut of Tourist Trophy at the 2005 Tokyo Game Show was met with good reviews.[19][20][21][22]

The game received "average" reviews according to the review aggregation website Metacritic.[3] In Japan, Famitsu gave it a score of all four eights for a total of 32 out of 40.[7]

The game won IGN's award for Best PS2 Simulation of 2006.[23]

Possible sequel[edit]

In 2015, when asked about the possibility of a sequel to Tourist Trophy, Kazunori Yamauchi said: "I am aware that the game is expected by many fans, so I can't deny a Tourist Trophy 2".[24] However, with constant updates to the Gran Turismo series, a new project might not be possible, as Yamauchi admitted the franchise is extremely time consuming. Although working on Gran Turismo 6, Polyphony Digital was also considering a new Tourist Trophy game for the PlayStation 4.

References[edit]

  1. ^ "Tourist Trophy Riding Form FAQ for PlayStation 2 by aj_the_one - GameFAQs". gamefaqs.gamespot.com. Retrieved 2018-10-14.
  2. ^ "Tourist Trophy Original Game Soundtrack". VGMdb.
  3. ^ a b "Tourist Trophy for PlayStation 2 Reviews". Metacritic.
  4. ^ Edge staff (April 2006). "Tourist Trophy". Edge (161): 86.
  5. ^ EGM staff (June 2006). "Tourist Trophy". Electronic Gaming Monthly (204): 114.
  6. ^ Bramwell, Tom (July 13, 2006). "Tourist Trophy". Eurogamer. Retrieved June 17, 2016.
  7. ^ a b Gantayat, Anoop (February 6, 2006). "Now Playing in Japan". IGN. Retrieved June 17, 2016.
  8. ^ "Tourist Trophy: The Real Riding Simulator". Game Informer (157): 100. May 2006.
  9. ^ Bones (April 4, 2006). "Tourist Trophy Review for PS2 on GamePro.com". GamePro. Archived from the original on May 9, 2006. Retrieved June 18, 2016.
  10. ^ Gee, Brian (April 5, 2006). "Tourist Trophy Review". Game Revolution. Retrieved June 18, 2016.
  11. ^ Mueller, Greg (April 3, 2006). "Tourist Trophy Review". GameSpot. Retrieved June 17, 2016.
  12. ^ Speer, Justin (April 7, 2006). "GameSpy: Tourist Trophy". GameSpy. Retrieved June 17, 2016.
  13. ^ "Tourist Trophy: The Real Riding Simulator Review". GameTrailers. April 7, 2006. Archived from the original on August 8, 2007. Retrieved June 17, 2016.
  14. ^ Bedigian, Louis (April 3, 2006). "Tourist Trophy - PS2 - Review". GameZone. Archived from the original on October 5, 2008. Retrieved June 18, 2016.
  15. ^ Roper, Chris (April 3, 2006). "Tourist Trophy: The Real Riding Simulator". IGN. Retrieved June 17, 2016.
  16. ^ "Tourist Trophy". Official U.S. PlayStation Magazine: 96. June 2006.
  17. ^ Krewson, John (April 26, 2006). "Tourist Trophy". The A.V. Club. Archived from the original on May 2, 2006. Retrieved June 17, 2016.
  18. ^ Wapshott, Tim (June 24, 2006). "Tourist Trophy". The Times. Archived from the original on September 29, 2006. Retrieved June 17, 2016.(subscription required)
  19. ^ Spong staff (October 20, 2003). "World Exclusive: Polyphony working on all-new stand-alone motorbike game". Spong. Retrieved June 17, 2016.
  20. ^ Niizumi, Hirohiko (September 19, 2005). "TGS 2005: Tourist Trophy detailed". GameSpot. Retrieved June 17, 2016.
  21. ^ Gantayat, Anoop (October 18, 2005). "Hands On: Tourist Trophy". IGN. Retrieved June 17, 2016.
  22. ^ Berghammer, Billy (December 9, 2005). "Tourist Trophy Preview". Game Informer. Archived from the original on December 12, 2005. Retrieved June 17, 2016.
  23. ^ "Best of 2006: Best Simulation (PlayStation 2)". IGN. Archived from the original on January 10, 2007. Retrieved June 17, 2016.
  24. ^ Malgieri, Fabrizia (June 9, 2015). "A new Tourist Trophy on PS4 is possible". Gamereactor.

External links[edit]