Toy Soldiers: Cold War

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Toy Soldiers: Cold War
Toy-Soldiers-Cold-War Brand ID crop.jpg
Toy Soldiers: Cold War
Developer(s)Signal Studios
Publisher(s)Microsoft Studios
Platform(s)Xbox 360 (Xbox Live Arcade), Windows Phone, Microsoft Windows
ReleaseAugust 17, 2011 (Xbox 360)
October 26, 2012 (Windows 8)[1]
Genre(s)Action, strategy
Mode(s)Single-player, multiplayer

Toy Soldiers: Cold War is an action strategy video game, developed by Signal Studios. It is the sequel to Toy Soldiers. Toy Soldiers: Cold War features 1980s-era military technology, and is based around the idea of military aggression escalating between the United States and the USSR. Toy Soldiers: Cold War features a blend of third-person action and strategy, similar to the original Toy Soldiers, but with added features and gameplay mechanics.


In Toy Soldiers: Cold War players control their army using real time strategy and can selectively play as individual units.

Toy Soldiers: Cold War features similar gameplay to the original game, with players trying to repel a Soviet invasion across a diorama towards a toybox in a child's bedroom. Compared to the original game which featured generic World War I battlefields, diorama settings range from jungles and deserts to real world locations such as the streets of Paris and the Great Pyramids.

The game features boss levels with certain large enemies, such as the Antonov winged tank, the Typhoon-class submarine and the final boss, the Russian project R.I.S.E and a number of changes and additions to the gameplay. For example, while players are still able to control vehicles such as tanks or helicopter gunships on the battlefield, time using these vehicles is limited by a battery charge which can be replenished either by collecting floating battery icons or returning the vehicle to its recharge stand. In addition, killstreaks are rewarded with special one-time attacks called "Barrages", which include being given the ability to call an airstrike or control an invincible Rambo-inspired commando for a limited time.



The announcement of Toy Soldiers: Cold War was made on March 9, 2011, as a lead up to its first public showing at the 2011 PAX East convention in Boston, Massachusetts.[2] Jordan Devore of Destructoid said, "Way to set the bar high, Signal Studios."[3] and Stephen Totilo of Kotaku's reaction was that, "It looks like a fantastic upgrade."[4]

Toy Soldiers: Cold War made another showing at the 2011 E3 Convention to a positive reception. Along with its inclusion into the Xbox Live 2011 Summer of Arcade promotion,[5] Toy Soldiers: Cold War playable demos were hosted on the show floor. For the event, Signal Studios developed and released a new trailer for the game while also being featured in the Summer of Arcade promotional video.[6][7] Talking about the barrage types, Arthur Gies of IGN said, "the show-stealer was The Commando. The Commando is, simply put, John Rambo, a John Rambo that carries a machine gun in one hand and a bazooka in the other, a John Rambo who screams things like "You wanted a war!"[8]

Early reviews were generally positive ahead of release. Both IGN and GameSpot awarded the game 8.5/10, while Eurogamer gave a 7/10, citing that while it was a definite improvement over its predecessor, "it can't survive more than a few days of intense play".[9]


Toy Soldiers: Cold War released on Xbox Live on August 17, 2011, and was welcomed with high praise from critics and gamers alike, earning perfect scores from GamePro (5/5 "This fantastic sequel is everything one might want in a tower defense game, and then some."[10]) and SFX-360 (10/10).

The game also earned high marks from Joystiq (4/5), Giant Bomb (4/5), G4TV (4/5), GameZone (9/10), Destructoid (8.5/10 "a very well-rounded and big package of content that goes beyond what other games in this price-range tend to offer."[11]) GameShark (A-), and Game Revolution (A- ". It's an extremely thrilling, rip-roaring game and extremely rewarding."[12]).

"Toy Soldier: Cold War immediately tapped into my inner child with its colorful and explosive action and is sure to dazzle real-time strategists, model makers and lovers of vintage weapons in the family." – The Washington Times [13]

"Toy Soldiers: Cold War mixes just the right amount of humor, strategy and player control to prove fairly addictive." –TIME [14]

"Signal Studios took what was already a great game and made it even better" – [15]

As of year-end 2011 sales exceeded 248,000 units.[16]


  1. ^ McCroskey, Matthew. "Excited to finally say that Toy Soldiers: Cold War releases on August 17th!". Signal Studios. Retrieved 2 July 2011.
  2. ^ Gilbert, Ben. "Toy Soldiers: Cold War revealed, coming to PAX East". Retrieved 22 June 2011.
  3. ^ Devore, Jordan. "Toy Soldiers: Cold War is shaping up nicely". Destructoid. Retrieved 22 June 2011.
  4. ^ Totilo, Stephen. "Toy Soldiers: Cold War Adds Co-Op And… Is That Rambo?". Kotaku. Retrieved 22 June 2011.
  5. ^ Hinkle, Dave. "Xbox Live Summer of Arcade 2011 kicks off July 20". Joystiq. Retrieved 23 June 2011.
  6. ^
  7. ^
  8. ^ Gies, Arthur. "E3: 2011: Toy Soldiers: Cold War - Turning Back the Clock". IGN. Retrieved 27 June 2011.
  9. ^ Whitehead, Dan. "Toy Soldiers: Cold War - Review". Eurogamer. Retrieved 15 August 2011.
  10. ^ Chick, Tom. "Review: Toy Soldiers: Cold War(XBLA)". GamePro. Archived from the original on 2011-12-01. Retrieved 29 August 2011.
  11. ^ Tan, Maurice. "Review: Toy Soldiers: Cold War". Destructoid. Retrieved 29 August 2011.
  12. ^ Reboucas, Eduardo. "Toy Soldiers: Cold War Review". GameRevolution. Retrieved 29 August 2011.
  13. ^ Szadkowski, Joseph. "Zadzooks: Toy Soldiers: Cold War review (Xbox Live Arcade)". The Washington Times. Retrieved 29 August 2011.
  14. ^ Narcisse, Evan (17 August 2011). "Going Commando: 'Toy Soldiers: Cold War' Review". TIME. Retrieved 29 August 2011.
  15. ^ Galloway, Brad. "Toy Soldiers: Cold War Review". GameCritics. Retrieved 29 August 2011.
  16. ^ Langley, Ryan (2012-01-20). "Xbox Live Arcade by the numbers - the 2011 year in review". Gamasutra. Retrieved 2012-01-23.

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