Trappola cards produced in Vienna by card manufacturer, Ferdinand Piatnik & Sons.
|Deck||Trappola deck / German deck|
|Card rank (highest first)||A K C J 10 9 8 7 2|
|Playing time||25 min.|
Trappola is an early 16th-century Venetian trick-taking card game which spread to most parts of Central Europe and survived, in various forms and under various names like Trapulka, Bulka and Hundertspiel until perhaps the middle of the 20th century. It was played with a special pack of Italian-suited cards and last reported to have been manufactured in Prague in 1944. Piatnik has reprinted their old Trappola deck for collectors.
The original Venetian version was for only two players and played without trumps or bidding. It is also the earliest known trick-taking game where the ace has been promoted above the king and played with a stripped deck.
From the 17th to 19th centuries, the game became popular in Central Europe after it declined in its homeland. In the 18th century, Central Europeans created versions that included three or four players, partnerships, trumps, and bidding. One particularly widespread descendant was Hundertspiel, also misleadingly called Hunderteins-Spiel, where two teams of two players competed to be first to reach the target of 100 points, hence the name. Trappola's focus on winning the last trick with a low card influenced other card games such as Tapp-Tarock. Other forms of Trappola, like Špady and Šestadvacet, were popular in the Czechoslovakia before World War II when the last Trappola cards were produced. Trappola is likely to be the first card game encountered by Greeks as the Greek word for playing card is "Τράπουλα", a transliteration of Trappola. It may have entered into the Greek language from the Venetian-occupied Ionian Islands during the 16th century. In Corfu, Aspioti-ELKA produced Venetian pattern cards until 1940.
A genuine Trappola game, perhaps the only known survivor of the Trappola group is the game Stovkahra, also known as Brčko, played by the Czechs of Romania in the village of Șumița, situated in the Banat region of Romania. In the absence of readily available Trappola cards, players there have resorted to using a 32-card German-suited deck. The reverse game, Coteccio, name applied to various negative point trick games in Italy is reported to be played in Trieste.
The earliest standard pattern associated with this game dates to the mid-17th century. It may have been inspired by the cards used in Trento which lay between Venice and Austria. Trappola cards are among the first to become double-ended in the 18th century.
Trappola packs have only 36 cards, lacking numerals from three to six, and using the Italian suits of swords, batons, cups and coins. It uses the Italian face cards of King, Cavalier and Foot-soldier (Jack). The names of the suits, called Denáry (Coins), Kopy (Cups), Špády (Swords) and Baštony (Batons) in Czech language, are loan words borrowed from their Italian counterparts.
The earliest surviving rules were recorded by Gerolamo Cardano in his 1564 Liber de Ludo Aleae. Trappola, in its original form, is a game for 2 players, the dealer and an opponent, with 9 cards dealt to each player in batches of four and then five. The opponent, if not satisfied with his cards, may discard them face up on the table and take in its place the first nine cards of the stock. If still not satisfied, he may do the same thing again, but must then play with the last nine cards taken from the stock. If he leaves any, the dealer may then exercise the same option either once or twice, depending on how many cards remain. Exposed discards may not be taken up during the play.
The cards are ranked from highest to lowest: A K C J 10 9 8 7 2 in each suit. A player holding three or four Aces, Kings, Cavaliers and Jacks, or Deuces, may declare them any time before playing one of them to a trick, provided that, having only three, he has not already captured the fourth in a trick. He needs to say no more than "three" or "four", as the case may be, unless they are Aces, when he must add "Aces" to his declaration. The appropriate scores are not made until the trick-play is over.
The opponent leads to the first trick, and the winner of this trick then leads to the next. Suit must be followed if possible, otherwise any card may be played. A trick is taken by the highest card of the suit led.
After all cards are played, the score is calculated by adding the points from melds declared at the start of the game, the points from captured cards, and bonuses achieved.
|Declarations||Three of a kind points||Four of a kind points|
|Taking a trick with a deuce||10|
|Taking the last trick||6|
|Taking the last trick with a deuce||26|
|Taking the last two tricks with deuces||52|
|Taking the last three tricks with deuces||78|
After scoring this hand, the opponent becomes the next dealer.
- Oxford Dictionary of Card Games, David Parlett, p. 308 ISBN 0-19-869173-4
- Dummett, Michael (1980). The Game of Tarot. London: Duckworth. pp. 355–370.
- Parlett, David (1990), The Oxford Guide to Card Games, Oxford University Press, p. 252, ISBN 0-19-214165-1
- McLeod, John. Stovkahra at pagat.com. Retrieved 17 July 2015.
- McLeod, John. Coteccio at pagat.com. Retrieved 17 July 2015.
- Early Trappola at the International Playing-Card Society. Retrieved 28 January 2018.
- Trentine pattern at the International Playing-Card Society. Retrieved 28 January 2018.