Treasure Hunter G

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Treasure Hunter G
TreasureHunterG boxart.jpg
Developer(s) Sting
Publisher(s) Square
Director(s) Kazunari Yonemitsu
Producer(s) Shinji Hashimoto
Composer(s) Mitsuhito Tanaka
Hitoshi Sakimoto
Masaharu Iwata
Toshiaki Sakoda
Yoko Takada
Tomoko Matsui
Akiko Goto
Platform(s) Super Famicom
Release date(s)
  • JP May 24, 1996
Genre(s) Tactical RPG
Mode(s) Single-player

Treasure Hunter G (トレジャーハンターG Torejā Hantā Jī?) is a turn-based tactical role playing game developed by Sting Entertainment and published by Square (now Square Enix). It was released on May 24, 1996. It was published on the Nintendo's Virtual Console service on December 25, 2007 in Japan.[1]

The game was not released outside of Japan. This was Square's final game for a Nintendo console, released a scant two weeks before they announced their departure from Nintendo, until the release of Chocobo Land: A Game of Dice for the Game Boy Advance in 2002, in Japan.[2]


Treasure Hunter G's gameplay is very typical of its time, consisting of two types of gameplay (adventuring and combat). Adventuring is done in a fashion very similar to Squaresoft's Super Famicom games such as Chrono Trigger and Seiken Densetsu 3 with the group exploring various locations typical to the genre such as towns, forests, dungeons, castles and a few more fantastical locations. They make new allies and enemies and embark on a quest to stop the Dark Lord's plan of reviving Bone Dino and destroying the world. Combat takes place on a grid, with movement and fighting consuming varying amounts of Action Points. Other actions include using items, spells, special attacks and traps. Action Points increase during the game allowing for greater freedom in strategy.

The character sprites are pre-rendered from 3D models, rather than drawn by hand. This allowed for a feature unique among similar games for SNES: the character sprites are created for eight directions instead of the usual four.


There is a villain called the Dark King. He was sealed away until an unsuspecting treasure hunter releases him by attempting to get "treasure". Now Red, Blue, Rain, and Ponga have to stop him.


The score for Treasure Hunter G was created by the seven composers that make up the Sting Symphony: Hitoshi Sakimoto, Mitsuhito Tanaka aka John Pee, Masaharu Iwata, Toshiaki Sakoda, Yoko Takada, Tomoko Matsui, and Akiko Goto. The 86-song soundtrack was published by NTT Publishing on June 9, 1996.

References and notes[edit]

  1. ^ "トレジャーハンターG". Retrieved 2008-06-22. 
  2. ^ Rusel DeMaria; Johnny L. Wilson (2004) [April 2002]. "Across the Pacific". High Score!: The Illustrated History of Electronic Games (2nd ed.). McGraw-Hill Professional. p. 382. ISBN 0-07-223172-6. 24 May 1996: Square releases its last game for the Super Famicom, Treasure Hunter G. They will not release another game on a Nintendo system until 2002. 

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