Treasures of the Deep

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Treasures of the Deep
Treasures of the Deep.jpg
North American cover art
Developer(s)Black Ops Entertainment
Publisher(s)
Director(s)Jose Villeta
Producer(s)John Bowegti
Designer(s)Jose Villeta
Programmer(s)Jose Villeta
Matthew Whiting
Derrick Yim
Rudi Kammerer
Artist(s)Shannon Studstill
Alexander Stein
Jon Bailey
Dave Goodrich
Composer(s)Tommy Tallarico
Platform(s)PlayStation
Release
  • NA: August 31, 1997
  • EU: July 1, 1998
Genre(s)Action
Mode(s)Single-player

Treasures of the Deep is a video game released for the PlayStation. It was developed by Black Ops Entertainment. The game was published in North America by Namco and by Sony Computer Entertainment in Europe. The game's soundtrack was provided by video game composer Tommy Tallarico.

Gameplay[edit]

The gameplay in Treasures of the Deep focuses on underwater exploration in a variety of wetsuits and gradually more powerful one-man submersibles, in order to fulfill objectives such as capping underwater oil leaks, exploring shipwrecks, recovering plane crash victims and destroying hostile installations. Finding treasure is a secondary objective. Ancient gems from a sunken ship can be put towards upgrading weapons, equipment, and subs. Various wildlife populate the levels, including sharks that attack the player and bleeding divers and animals. The player is fined for killing harmless and endangered species.[1]

The game takes place in 14 diverse underwater locations, ranging from the Bermuda Triangle to Antarctica. The levels are designed to evoke a claustrophobic and moody environment. There is an unlockable 'bonus' level, Atlantis. When the player earns a high score, another bonus level is temporarily unlocked, 'Shark Attack', where the player controls a shark and aims to eat as many sea creatures and divers as possible before the time runs out.

Plot[edit]

The game manual identifies the player character as Jack Runyan, a retired Navy SEAL and Gulf War veteran, now under hire of the Undersea Mercenary Agency (UMA), operating in an undersea base near the island of Vieques. Earliest mission comprends raids on sunken Spanish galleon Concepcion in Puerto Rico trench, nazist gold lost among Ionian Sea, aztec treasures in underwater tombs near Yucatan Peninsula, and Hormuz Strait break raid.

During the game, the player is involved fighting Simon Black, the head of Seismic Corp, an organization that has been conducting illicit activities. In response to UMA’s involvement, Black commits a wave of terrorism across the world's oceans, such as bombarding coral reefs with radiation, provoking seismic activity, and downing the Space Shuttle Atlantis to prevent the deployment of a spy satellite.

At the climax of the game, Black’s secret headquarters are discovered within ice caverns in Antarctica, where the player faces off and destroys Black along his personal underwater combat vehicle.

Development[edit]

The programmers used 16 levels of distance fog to clarify the approach of objects and creatures.[1]

References[edit]

  1. ^ a b "NG Alphas: Treasures of the Deep". Next Generation. No. 23. Imagine Media. November 1996. pp. 191–2.