Tribes (series)

From Wikipedia, the free encyclopedia
Jump to: navigation, search
For the 1980s teen soap opera, see Tribes (TV series).
Starsiege: Tribes cover art

Tribes is a series of five science fiction first-person shooter computer games that marketed between 1998 and 2012. The game plot is set in the far future (2471 - 3940). The serires included Starsiege: Tribes, Tribes 2, Tribes: Aerial Assault , Tribes: Vengeance , and Tribes: Ascend. No additional products are in development.

Game plot[edit]

The Tribes series begins in 2471, when a scientist Solomon Petresun invents the first cybrid, a bio-cybernetic hybrid artificial intelligence named Prometheus.. Based on its design, thousands of cybrids are mass-produced as slaves. Bby 2602, Prometheus grows wary of humans and rallies all cybrids against humanity.

In Starsiege game, the Terran resistance manages to drive Prometheus' forces out of Earth and onto the Moon where they are decapitation by General Ambrose Gierling and his squad's. Prometheus, however, survives the explosion and to counter this threat, Petresun (having technically achieved immortality through his studies) proclaims himself the Emperor of Mankind in 2652 and succeeds in unifying and rebuilding the Terran civilization. Pursuing his goal of fortifying the Earth against the inevitable cybrid retaliation, Petresun ruthlessly exploits Martian and Venusian colonies, spawning massive resistance movements among the colonists by 2802.

The chronologically first game in the Tribes series is Tribes: Vengeance 2004. Set some time between 33rd and 40th century, it shows the Great Human Empire, now ruled by "Imperial King" Tiberius, having hunted down (almost) all remaining cybrids and expanded beyond the boundaries of the Solar system through the so-called Interstellar Transfer Conduit. While the Empire itself is prosperous, there are outcasts, known as "the Children of Phoenix Weathers, whom they consider their progenitor. Their insubordination has made the Empire dispatch a great force of elite Imperial Knights, the Blood Eagles, against them, however, by the time of Tribes: Vengeance, the Eagles have fully embraced the Tribal way of life, considering themselves Tribesmen despite still having ties to the Empire.

The next (chronologically) game in the series, Starsiege: Tribes, 1998, sees the conflict between the Blood Eagles, the Children of Phoenix, and other tribes formed by the renegades of these two (such as the Star Wolf and the Diamond Sword) escalating into countless blood feuds before finally culminating in the devastating Tribal Wars about 3940.

The sequel, entitled Tribes 2, 2001, deals with the insurgent uprising of BioDerms, a new race of warriors/workers created by the Empire to replace the cybrids, and their assault on the Wilderzone, the space frontier where the Tribes mostly reside.

The Tribes Aerial Assault, 2002, does not significantly contribute to the plot of the series.

Releases[edit]

Year Title Platforms
1998 Starsiege: Tribes Windows
2001 Tribes 2 Windows, Linux
2002 Tribes: Aerial Assault PlayStation 2
2004 Tribes: Vengeance Windows
2012 Tribes: Ascend Windows

Development[edit]

Six companies have been involved in the development of the "Tribes" franchise.

Dynamix[edit]

Starsiege: Tribes was released in November 1998, and sold a total of 210,000 copies.

A single player version called Tribes Extreme began development shortly after the release of Starsiege: Tribes, but was abandoned before completion [1].

Tribes 2 added additional vehicles (such as a two-person tank and a three-person bomber with a belly turret), weapons, and items. A few details of gameplay were changed; for instance, the original game made a player choose his load out while he was at a supply station (sometimes resulting in long lines to use the station), while the sequel required the player to choose his load out before he used the station. Tribes 2 also included many features to help its community of players: it included user profiles, interactive chat areas, and message boards. The initial release of Tribes 2 was plagued by bugs and slow performance on release. While a very stable build existed as late as 1 month before release, several changes were introduced in the last several weeks of development that compromised stability on most systems configurations. Several patches were released over the following year (first by Dynamix, later by GarageGames) to address these issues, including a day 0 patch that had to be run after installation before the game could be played.

Inevitable Entertainment[edit]

Tribes Aerial Assault was a PlayStation 2 version of Tribes 2. Developed by Inevitable Entertainment and published by Sierra, it offered simplified but significantly swifter gameplay (fewer maps and vehicles, and a subset of the original's voice commands) and network support for up to sixteen players at a time.

Irrational Games[edit]

Tribes: Vengeance , prequel to the other games, was released in October 2004. In addition to multiplayer support, it featured a full single-player game with a storyline. It was developed by Irrational Games using a heavily modified Unreal engine to bring the game's appearance up to par with other modern first-person shooters. This new Tribes largely de-emphasized the focus on massive maps and slower gameplay that was typical of Tribes 2 in favor of the swifter action of the original, battles were faster paced, and teamwork and vehicles were less necessary. Tribes: Vengeance was released with almost no marketing support shortly after the release of Doom 3 and Far Cry and just before the releases of Half-Life 2 and Halo 2. Sales were predictably poor. After six months, only 47,000 copies of the game had been sold. In March 2005, all support for Tribes: Vengeance was dropped, including a planned patch that would have addressed several bugs and added PunkBuster support.

InstantAction[edit]

InstantAction announced PlayTribes, a planned browser-based version of Starsiege: Tribes, in March 2009 along with their acquisition of the Tribes intellectual property.[1] An open beta was scheduled to release that summer but was continually pushed back. The game was shown publicly in September 2009 at PAX in a relatively playable state,[2] but was eventually canceled after InstantAction sold the Tribes IP to Hi-Rez Studios in October 2010.[3]

GarageGames[edit]

In February 2006, GarageGames "leaked" short videos of a tech demo which featured "tribes like" game play on their Torque Shader Engine.[2] The demo made its debut at the 2006 GDC as "Legions", an obvious allusion to the Tribes series for which the team is famous for. Announced officially in 2007 as a "spiritual successor" to Tribes, Fallen Empire: Legions was marketed to the public in June 2008 on InstantAction, and is currently being developed by the community after InstantAction was shut down in November 2010.[4]

Hi-Rez Studios[edit]

On October 23, 2010, Hi-Rez Studios announced that they had bought the Tribes IP from InstantAction.[5] Hi-Rez Studios released Tribes: Ascend, a multiplayer-only successor to Tribes 2 for the PC on April 12, 2012.[6]

Hi-Rez has been criticized by gaming communities, mostly regarding their mismanagement of Tribes: Ascend and Global Agenda.[7][8] In 2013, Hi-Rez Studios announced they will do no more updates for either game, but planned to maintain active servers and customer support for both video-games.[9] Yet these claims came after many months of server instability; the company has gone silent on Tribes as a whole despite promising they would be releasing mapping tools not long after the end of life announcement.[10]

Fan websites[edit]

Game producers and brand managers communicated directly with fans about product releases and solicited design feedback via fan websites / forums.[11] Tribes had three main independent website fan forums from 1998-2006: Planettribes.com, The World Online Gaming League, and TribalWar. Hi-Rez hosted their own user forums.

References[edit]