Triton (demogroup)

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search

Triton (TRN) was a demogroup[1] active in the PC demoscene from 1992 to about 1996.


Triton's first demo, Crystal Dream, was released in the summer of 1992 and won the PC demo competition at the Hackerence V demo party. Their second and last demo, Crystal Dream 2, was released June 1993[2] and won the demo competition at The Computer Crossroads 1993 party in Gothenburg. In 1993 they released a multi-channel MOD composer called Fast Tracker, followed by the XM module composer Fast Tracker 2 in 1994.[3]

Triton created a commercial demo for Gravis Ultrasound cards.[4]

Most of their work was done using a combination of x86 assembler and Pascal using either Turbo Pascal or Borland Pascal 7 compilers.

Triton began developing on a fighting game named Into the Shadows. A game demo showing a character was released in 1995, but the development was stopped thereafter. In 1998, some of Triton's members founded the computer game development company Starbreeze Studios,[5][6] that merged with O3 Games in 2001.


  • Team founders (1992):
    • Vogue (Magnus Högdahl) - code, music
    • Mr. H (Fredrik Huss) - code
    • Loot (Anders Aldengård) - graphics, raytracing
  • Members hired in 1993:
    • Lizardking (Gustaf Grefberg) - music
    • Joachim (Joachim Barrum) - graphics
    • Alt (Mikko Tähtinen) - graphics


  • Crystal Dream (1992, demo, 1st at Hackerence 92)
  • Crystal Dream 2 (1993, demo, 1st at The Computer Crossroads 93)
  • FastTracker 2 (1995, tracker)


  1. ^ "'Demos' Make their Mark on the Net". 109 (4). Billboard. 1997-01-25: 94. ISSN 0006-2510. {{cite journal}}: Cite journal requires |journal= (help)
  2. ^ Melik, David (2012-06-08). The Demoscene (PDF) (Senior Colloquium). CWU.
  3. ^ Sandström, Göran (2013). "Chiptunes and the Early Days of Tracker Sequencers". Procedural Sequencing: A New Form of Procedural Music Creation (Thesis). Kristianstad University. p. 9. urn:urn:nbn:se:hkr:diva-10699:{{{2}}}. Retrieved 2021-06-05.
  4. ^ Reunanen, Markku (2010). Computer Demos - What Makes Them Tick? (Thesis). Aalto University. p. 41. urn:URN:NBN:fi:aalto-201206142600:{{{2}}}.
  5. ^ Goldberg, Daniel; Larsson, Linus (2015). Minecraft, Second Edition: The Unlikely Tale of Markus 'Notch' Persson and the Game that Changed Everything. Seven Stories Press. ISBN 978-1-60980-686-6.
  6. ^ Gestalt (1999-11-11). "An interview with Starbreeze, the Swedish company behind fantasy role playing game Sorcery". Eurogamer. Archived from the original on 2021-01-21.

External links[edit]