Trojan (video game)

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Trojan
Trojan (video game brochure).png
Arcade game flyer
Developer(s)Capcom
Publisher(s)Capcom, Romstar
Designer(s)Takashi Nishiyama
Platform(s)Arcade, DOS, Nintendo Entertainment System, PlayChoice-10, PlayStation 2, Xbox
ReleaseArcade version
April 1986[1]
NES version
  • JP: December 24, 1986
  • NA: February 1987
  • EU: March 23, 1989
Genre(s)Hack and slash
Mode(s)2 players

Trojan (闘いの挽歌, Tatakai no Banka, literally "Requiem for Battle") is a side-scrolling action game produced by Capcom originally released as a coin-operated video game in 1986.[2] The arcade version was distributed in North America by Romstar and is included in Capcom Classics Collection Vol. 1 for PlayStation 2 and Xbox.

Home versions for DOS and the Nintendo Entertainment System were released during the same year. A ZX Spectrum version was programmed by Clive Townsend for Elite Systems in 1987 for their Durell publishing line of games, but was never released; a ROM has since been leaked from a collection of Townsend's ZX Microdrive disk files.[3]

Plot[edit]

Set in a post-apocalyptic future during the aftermath of a nuclear war, the player takes control of a warrior who is hired to defeat the gang of an evil dictator. The hero is armed with a sword and shield, but has also been trained in the martial arts.[4]

Gameplay[edit]

The arcade version can be played by up to two players alternating. The game's controls consist of an eight-way joystick and two action buttons. Similarly to Kung-Fu Master and Rush'n Attack, the player jumps by holding the joystick upwards instead of having a dedicated jump button like other side-scrolling action games. Instead, one button is used to swing the sword at enemies and the other to hold the shield to block enemy attacks, including projectiles such as throwing-knives and arrows. The shield can be held towards the player while standing or crouching, as well as upwards vertically and diagonally. Some enemies will throw magic balls which cause the player to lose their sword and shield if they block. During these instances, the player will fight barehanded, with the sword and shield buttons used to punch and kick respectively. The sword and shield will appear on-screen after some time, allowing the player to recover them. Power-ups include floating hearts that restore the player's health and jumping spots where the player can jump higher than usual.

The game consists of six stages, where the player will face the usual series of weak enemies, as well as a sub-boss at the middle of each stage and a boss at the end. The player is allowed to start the game at any of the six stages. However, the player must play through the entire game again after defeating the final boss, Achilles, in order to see the true ending (similarly to Ghosts'n Goblins). The player can continue after a game over depending on the dip switch settings.

The NES version of Trojan features several significant changes to the game, such as the addition of new power-ups and hidden rooms, as well as an alternative versus mode, where two players compete against each other in a first-to-three-rounds match, making it Capcom's first attempt at the fighting game genre. Player 1 controls the main character, while Player 2 controls the enemy character, whose abilities are identical to the main character. While the version in Capcom Classics Collection Vol. 1 is a direct emulation of the original arcade game, it also allows the option to assign one of the action buttons for jumping in addition to using the directional pad or the analog stick.

Reception[edit]

Reception
Review score
PublicationScore
AllGame4/5 stars[5]

Allgame editor Brett Alan Weiss praised the game, commenting "though not as good or as influential as Ghosts & Goblins or the Mega Man series, Capcom's lesser known Trojan is still a fine game with a nice variety of levels to traverse and an interesting mix of enemies to battle".[6]

References[edit]

  1. ^ "Trojan at Capcom's archive" (in Japanese). Archived from the original on October 26, 1997.
  2. ^ "Trojan". The International Arcade Museum. Retrieved 15 Oct 2013.
  3. ^ "Video Footage of the unreleased ZX Spectrum Port of Trojan".
  4. ^ "Promotional brochure for Trojan at The Arcade Flyers Archive".
  5. ^ Weiss, Brett Alan. "Trojan - Review". All Media Network. Archived from the original on November 16, 2014. Retrieved February 23, 2018.
  6. ^ Weiss, Brett Alan. "Trojan - Review". All Media Network. Archived from the original on November 16, 2014. Retrieved February 23, 2018.

External links[edit]