Tron (video game)

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Tron
Tron Flyer.png
North American arcade flyer.
Developer(s) Bally Midway
ENCOM International
Platform(s) Arcade
Release 1982
Genre(s) Action
Mode(s) Single player or 2 players alternating
Cabinet Standard upright, mini upright, cocktail
Arcade system Midway MCR-II
CPU main: Zilog Z80 @ 2.5 MHz
sound: Zilog Z80 @ 2 MHz[1]
Sound 2 x AY-3-8910
unamplified stereo
Display Resolution 512 x 480

Tron is a coin-operated arcade video game manufactured and distributed by Bally Midway in 1982. The game consists of four subgames inspired by the events of the Walt Disney Productions motion picture Tron released in the same year. The lead programmer was Bill Adams.[2]

Most of the 12 difficulty levels are named after programming languages. From lowest to highest: RPG, COBOL, BASIC, FORTRAN, SNOBOL, PL1, PASCAL, ALGOL, ASSEMBLY, OS, JCL, USER.[1]

Tron was followed by the 1983 sequel, Discs of Tron, which was not as successful as the original. A number of other licensed Tron games were released for home systems, but these were based on elements of the movie and not the arcade game. The arcade was not ported to any contemporary systems. On January 10, 2008, the game was released for Xbox Live Arcade, ported by Digital Eclipse and branded by Disney Interactive.

Gameplay[edit]

Tron consists of four sub-games based on events and characters in the movie. In general, the player controls Tron, either in human form or piloting a vehicle, using an eight-way joystick for movement, a trigger button on the stick to fire, and a rotary dial for aiming. The goal of the game is to score points and advance through the game's twelve difficulty levels by completing each of the sub-games. The game supports two players alternating.[1]

At the start of each level, the player must choose between four quadrants, each one corresponding to one of the sub-games. The sub-game in each quadrant is not known to the player until it is selected - if the player fails the game and loses a life, he/she is taken back to this selection screen and an icon representing that game is now visible.

The sub-games are as follows:

I/O Tower

The player must guide Tron to the flashing circle of an Input/Output tower within a set time limit while avoiding or destroying Grid Bugs. This game is based on the I/O Tower scene in the film, while adding the Grid Bugs as enemies (which were only briefly mentioned in the film).

MCP Cone

The player must break through a rotating shield wall protecting the MCP cone and enter the cone without touching any of the shield blocks. This game is based on Tron's final battle with the MCP in the film, but changes the nature of the MCP's shield.

Light Cycles

In a player-vs-AI variant of the Snake game concept, the player guides Tron's blue Light Cycle in an arena against one or more yellow opponents. The objective is to force the enemy light cycles into walls and jet trails, while simultaneously avoiding them. This game is based on the Light Cycle Arena sequence in the film, though the colors of the friendly and enemy characters are reversed. This is the only sub-game in Tron to not use the rotary dial.

Battle Tanks

The player must guide Tron's red battle tank through a maze and destroy all of the opposing blue enemy tanks by hitting each of them three times. The tank can warp to a random location in the maze by moving into a diamond in the center. In higher difficulty levels, the enemy tanks are replaced by red Recognizers that are much faster and attempt to collide with the player instead of shooting at him/her. This game is not based on any particular scene, but is rather based on Tank Program elements, including Clu's failed intrusion into the ENCOM mainframe and the "Space Paranoids" game featured at the beginning of the film.

Differences from the film[edit]

The Tron video game is based on an early draft of the film's script, and contains a number of notable differences from the film. Among them:

  • The player's light cycle in the game is blue, and enemy light cycles are yellow. In the light cycle sequence in the film, the friendly characters' cycles are yellow, orange and red, and the enemies are blue. (As noted in the film's article, both sets of colors are inconsistent with how friendly and enemy characters are depicted through most of the film, in which friendlies are blue and enemies are red.)
  • In the I/O Tower game, Tron has to fight Grid Bugs in order to reach the tower. The Grid Bugs are only shown in a brief sequence during one of the Solar Sailer scenes and do not play an active role in the film.
  • The early script draft called for the MCP's "core" to be represented as a cone (as it is in the game), but was later rewritten to be a tower of light in the film. Additionally, the MCP's shield is notably different between the film and the game, and does not require a separate character (Flynn) to intervene in order to breach it.
  • The film does not contain any scenes in which tanks fight each other, as in the Battle Tank game. This sub-game is essentially a combination of multiple separate elements in the film, including the Space Paranoids game in which Flynn pilots a tank and fires at Recognizers, and Sark's tanks firing at the escaping light cycles.

Reception[edit]

Tron was awarded "Coin-Operated Game of the Year" by Electronic Games magazine.[2]

The New York Times reported that 800 arcade cabinets were sold by 1982.[3] The book The naked computer reported that Tron made $45,000,000 by 1983.[4] In USgamer's estimation 10,000 cabinets were sold and the game made more than $30,000,000 of revenue by 1983.[citation needed]

Records[edit]

The world record high score for Tron was set in July 2011 by David Cruz of Brandon, Florida. Cruz scored 14,007,645 points based on Twin Galaxies rules and settings for the game.[5]

Legacy[edit]

Discs of Tron (1983) is an arcade game which was originally intended as a fifth segment of Tron but was left out because programming was not finished in time.[1] In it, the player engages in disc throwing combat, similar to the film sequence. Discs of Tron was not widely released.

The light cycles segment of Tron has led to snake games sometimes being called "Matrix Blaster" or "Light Cycles" games. Some post-Tron snake games use themes or terminology from the film.

A miniature Tron arcade cabinet showing a looping video of the game's attract screens is featured as a toy in the Tron Legacy pinball machine, released in 2011 by Stern Pinball.

References[edit]

  1. ^ a b c d "Tron Arcade". 3gcs.com. Archived from the original (Web) on July 2, 2007. Retrieved 2007-09-15. Information about technical specifications, cabinets, gameplay, level keywords. 
  2. ^ a b "About the technology author(s)" (Web). IBM Multimodal Annotation Tool. alphaworks.ibm.com. 2002-08-09. Retrieved 2007-09-15. 
  3. ^ Harmetz, Aljean (3 July 1982). "Movie Themes Come To Video Games". Star-News. Retrieved 28 February 2012. 
  4. ^ Jack B. Rochester & John Gantz (1983), The naked computer: a layperson's almanac of computer lore, wizardry, personalities, memorabilia, world records, mind blowers, and tomfoolery, William Morrow and Company, p. 164, ISBN 0-688-02450-5, retrieved 20 April 2011, Although the Disney Studios expected to make over $400 million from this siliconic extravaganza, our source at Variety tells us that its North American rentals were $15 million and estimated total gross, $30 million. The arcade game Tron, made by Bally, grossed more. 
  5. ^ "Twin Galaxies Scoreboard of TRON" (Web). twingalaxies.com. Retrieved 2010-12-29. 

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