Trouble Shooter

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Trouble Shooter
TroubleShooterBattleManiaBoxShotGenesis.jpg
Japanese cover art
Developer(s)Vic Tokai
Publisher(s)Vic Tokai
Composer(s)Hiroto Kanno
Platform(s)Mega Drive/Genesis
Release
  • NA: 1991
  • JP: March 6, 1992
Genre(s)Shoot 'em up
Mode(s)Single-player

Trouble Shooter, originally released in Japan as Battle Mania (バトルマニア), is a scrolling shooter developed and published by Vic Tokai for the Mega Drive/Genesis in 1991. The game was given a very distinct theme of self-parody between the enemies, story and dialogue. A sequel titled Battle Mania Daiginjō (バトルマニア 大吟醸) was also released for the Mega Drive in Japan and Korea only.

Gameplay[edit]

A combat operative Madison is assigned to rescue a prince who has been taken hostage. Players assume control over Madison (Mania Ōtorii (大鳥居マニア, Ōtorii Mania) in Japanese) who is accompanied at all times by her partner Crystal (Maria Haneda (羽田マリア, Haneda Maria) in Japanese). Unlike Madison, Crystal can flip firing positions, allowing her to fire behind Madison, and is invulnerable to all enemy fire.

At the beginning of almost every stage, the players have to choose a special weapon they can use during combat. After every use, however, the weapon needs to recharge in order to be used again. Players can select from four different power-ups consisting of the usual shooter icons (speed-ups, life-ups, firepower and speed-downs). The player can stock up on Madison's hit points by collecting life-up icons, which is necessary as the game has no lives system and only offers the player three continues.

Reception[edit]

Trouble Shooter was mostly highly positively received by critics, including being rated a perfect score of 25/25 by Doctor Dave from GamePro.[1] Les Ellis from Sega Pro gave it a more reserved review score of 73%, calling it "a rehash of Forgotten Worlds without all the great power-ups."[2] Retrospectively, Ken Horowitz from Sega-16 gave it an 8 out of 10, writing: "I can’t recommend Trouble Shooter enough. Shooter and action fans alike are sure to enjoy it, and it should be cheap enough to find with little trouble. Ignore the box and just enjoy the game for the great little shooter that it is."[3]

References[edit]

  1. ^ GamePro 30 (January 1992), page 66.
  2. ^ "Out-of-Print Archive • Mega Drive reviews • Trouble Shooter". Outofprintarchive.com. Retrieved 2015-11-12.
  3. ^ "Sega-16 – Trouble Shooter". Sega-16.com. 2008-07-24. Retrieved 2015-11-12.

External links[edit]