Tulan of the Isles

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Tulan of the Isles is a 1981 fantasy role-playing game supplement published by Midkemia Press, later reprinted by Chaosium. It describes a premade city environment, intended to be adapted to any campaign setting, and was well reviewed in industry magazines.

Contents[edit]

Tulan of the Isles provides interior maps of specific areas of the city keyed to the overall map and listing and then explaining each structure or site shown.[1]

Publication history[edit]

Tulan of the Isles was designed by Raymond Feist and Stephen Abrams.[1]

Midkemia Press published Tulan of the Isles at the peak of the company's publication in 1981 after their similar city book, The City of Carse (1980), both following in the footsteps of City State of the Invincible Overlord (1976) from Judges Guild; according to author Shannon Appelcline, "it's these urban settings – all located within the First Midkemian Campaign – that are the best-remembered publication from Midkemia Press' brief years of publication."[2]:338

Chaosium licensed Midkemia's books for reprints a few years after Midkemia Press ended publication, which Chaosium kicked off with three books under their "Universal Supplement Series" brand: a third edition of Cities (1986), and second editions of Carse (1986) and Tulan of the Isles.[2]:342 Chaosium reprinted Tulan of the Isles in 1987 as part of an attempt to revive the idea of producing generic supplements of use for other games.[2]:257

Reception[edit]

William A. Barton reviewed Tulan of the Isles in The Space Gamer No. 41.[1] Barton commented that "Tulan of the Isles will undoubtedly enhance any fantasy role-playing game with which it is used. Unless you abhor 'instant cities', it deserves a place in your fantasy library."[1] Dragon noted that "Of the detailed building-by-building urban settings under consideration this month, [...] Tulan of the Isles is easily the best of the three."[3]

References[edit]

  1. ^ a b c d Barton, William A. (July 1981). "Capsule Reviews". The Space Gamer. Steve Jackson Games (41): 33–34.
  2. ^ a b c Shannon Appelcline (2014). Designers & Dragons: The '70s. Evil Hat Productions. ISBN 978-1-61317-075-5.
  3. ^ Bambra, Jim (Aug 1988). "Role-playing Reviews". Dragon. No. 136. pp. 91–92.