Turbo File (ASCII)

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The Turbo File devices from ASCII Corporation are external storage devices for saving game positions on various Nintendo consoles. The devices have been sold only in Japan, and they are mainly supported by ASCII's own games.


For Famicom, released 1986. Contains 8kB battery-backed SRAM, connects to the Famicom's 15-pin controller expansion port.

Supported by:

Turbofile II[edit]

The Turbofile II was designed for the Famicom. Same as Turbofile, but contains 32 Kbytes battery-backed SRAM, divided into 4 slots of 8 Kbytes, the slots are selectable via a 4-position switch.

Turbo File Adapter[edit]

For Super Famicom, released around 1992. Allows to connect a Turbo File or Turbo File II to Super Famicom consoles. Aside from the pin-conversion (15pin Famicom to 7pin Super Famicom controller port), the device does also contain some electronics (adding a SNES-controller ID code, and inventing a more complicated transmission protocol for entering the data transfer mode).

Supported by:

Turbo File Twin[edit]

For Super Famicom, released around 1995. Contains 160 Kbytes battery-backed SRAM.[1] 4×8 Kbytes are used in the four TFII-modes (emulating a Turbo File II with Turbo File Adapter), the remaining 128 Kbytes are used for a new SNES-specific "STF" mode. The STF mode is supported by:

Turbo File GB[edit]

For 8bit Game Boy. Connected via the link cable port. Data was stored on memory cards that connected to the device.

Supported titles include:

  • RPG School GB
  • RPG Maker 2

Turbo File Advance[edit]

For Game Boy Advance. Sold by Sammy.

Supported titles include:


  1. ^ "自分自身のためのものづくりメモ - TURBO FILE TWIN、他 の主要部品". baku.homeunix.net.
  2. ^ "RPGツクール アドバンス". 1 October 2007.
  3. ^ "ダービースタリオンアドバンス - 株式会社エンターブレイン".