Rapid Racer

From Wikipedia, the free encyclopedia
  (Redirected from Turbo Prop Racing)
Jump to: navigation, search
Rapid Racer
Rapid Racer cover.jpg
Developer(s) SCEE Internal Development Team
Publisher(s) Sony Computer Entertainment
Platform(s) PlayStation
  • EU: October 1997
  • NA: 30 June 1998
  • JP: 16 July 1998
  • JP: 12 August 2009 (PSN)
Genre(s) Racing
Mode(s) Single-player, multiplayer

Rapid Racer (Turbo Prop Racing in North America) is a racing video game released exclusively for the PlayStation. In the game, the player takes control of a motorboat and races around six different tracks. Eventually, all six tracks can be raced mirrored, as well as set at night time.

By winning championships and completing bonus rounds (unlocked by five yellow icons during a race but first two day tracks), players can unlock them which they can use to either upgrade their boat or unlock a higher-powered one.

The game's soundtrack was composed by Apollo Four Forty (Loudmouth in Turbo Prop Racing). The game's main theme "Carrera Rapida" by Apollo 440 was released as a single and on their 1997 album Electro Glide in Blue.


Rapid Racer was one of the first PlayStation games to take full advantage of the DualShock controller; not only does the game allow steering with the analog sticks, but the gamepad vibrates during gameplay. The intensity of the vibrations depends on what type of water the player is in; calm rapids mean low vibrations, while heavier rapids give high vibrations.

One of the game's biggest selling points was that it ran at 60 frames per second. However, in order for the game to run at that frame rate, track detail and textures were sacrificed. Additionally, the frame rate lowers to 30 frames per second during 2-player splitscreen.

After reaching a certain point in the game, players can unlock the Fractal Generator. This feature allows the player to select from a large number of tracks besides the normal six. Players can either allow the generator to randomly select a track or manually input their own.


Work on Rapid Racer began in 1995.[1] Six months were spent modeling the physics and behavior of the water.[1]


Aggregate score
Aggregator Score
GameRankings 74.11%[2]

The game received an average score of 74.11% at GameRankings, based on an aggregate of 11 reviews.[2]


  1. ^ a b "NG Alphas: Sony Computer Entertainment U.K". Next Generation. No. 23. Imagine Media. November 1996. pp. 135–8. 
  2. ^ a b "Rapid Racer for PlayStation". GameRankings. Retrieved 10 August 2014.