Turok: Battle of the Bionosaurs

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Turok: Battle of the Bionosaurs
Turok Battle of the Bionosaurs.png
European cover art
Developer(s)Bit Managers[1]
Publisher(s)Acclaim Entertainment
Designer(s)Ruben Gomez
Composer(s)Alberto José González
SeriesTurok
Platform(s)Game Boy
Release
  • NA: December 1997
  • EU: 1998
  • JP: August 7, 1998
Genre(s)2D action platformer
Mode(s)Single-player

Turok: Battle of the Bionosaurs is a 2D action platformer video game developed by Bit Managers for the Game Boy. It was originally released in 1997, and is part of the Turok video games franchise. It was intended to be a companion to the Nintendo 64 game Turok: Dinosaur Hunter.[2] The game includes eight stages, has a password system, and can be played in four different languages (English, French, Spanish, and German).

Gameplay[edit]

The gameplay is split into levels, each of which is in a different perspective. Level 1 is mostly side-scrolling while level 2 has a half bird's eye and half side-scrolling view. The third level is completely side-scrolling while other levels continue using this pattern. To combat enemies, players are equipped throughout the game with many types of weapons, including knives, bows, and various guns. The game also retains the emphasis of exploration found in Turok: Dinosaur Hunter by giving the player many collectible items hidden throughout each level, as well as encouraging the revisiting of certain levels with new abilities in order to obtain things they couldn't obtain earlier.

Plot[edit]

The plot remains the same as Turok: Dinosaur Hunter.

The player assumes control of Tal'Set (Turok), a Native American[3] time-traveling warrior. The mantle of Turok is passed down every generation to the eldest male. Each Turok is charged with protecting the barrier between Earth and the Lost Land,[4] a primitive world where time has no meaning.[5] The Lost Land is inhabited by a variety of creatures, from dinosaurs to aliens.[6] An evil overlord known as the Campaigner seeks an ancient artifact known as the Chronoscepter, a weapon so powerful that it was broken into pieces to prevent it from falling into the wrong hands. The Campaigner plans on using a focusing array to magnify the Chronoscepter's power, destroying the barriers that separate the ages of time and rule the universe. Turok vows to find the Chronoscepter's eight pieces and prevent the Campaigner's schemes.[7]

Development[edit]

The game was developed as a companion piece to the Nintendo 64 game Turok: Dinosaur Hunter.[citation needed]

Reception[edit]

There was little reception given for the game.

References[edit]

  1. ^ "Turok: Battle of the Bionosaurs". IGN. Retrieved 2007-02-24.
  2. ^ "Turok: Battle of the Bionosaurs: Controls". Nintendo.com. Archived from the original on September 30, 2007. Retrieved 2007-02-24.
  3. ^ Hellaby, David (1997-04-21). "On the trail of the dinosaur". The Daily Telegraph. p. 65.
  4. ^ Iguana Entertainment (1996). "The Making of Turok: Dinosaur Hunter". Turok: Dinosaur Hunter manual. United States: Acclaim Entertainment. p. 3.
  5. ^ Szadkowski, Joseph (1997-03-22). "Plugging into comic world". The Washington Times. p. B4.
  6. ^ Wapshott, Tim (1997-06-07). "Computer games and pastimes". The Times.
  7. ^ Iguana Entertainment (1996). "Introduction". Turok: Dinosaur Hunter manual. United States: Acclaim Entertainment. p. 4.

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