Turtles Go Hollywood

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
Turtles Go Hollywood
Turtles Go Hollywood.jpg
Front cover of Turtles Go Hollywood
role-playing game sourcebook
AuthorDaniel Greenberg, Kevin Siembieda
IllustratorKevin Long
Cover artistKevin Long
CountryUnited States
SeriesTeenage Mutant Ninja Turtles RPG
PublisherPalladium Books
Publication date
March 1990 (1990-03)
Media typePrint (paperback)
Preceded byTruckin' Turtles 

Turtles Go Hollywood is a supplement for the Teenage Mutant Ninja Turtles & Other Strangeness role-playing game. It was published by Palladium Books in 1990 and uses the Palladium Megaversal system.

Publication history[edit]

Turtles Go Hollywood was written by Daniel Greenberg with art by Kevin Long, and was published by Palladium Books in 1990 as a 48-page book.[1]


Turtles Go Hollywood is a series of linked scenarios set in Hollywood as the Turtles seek to stop a plot by the mutant villain Labb Ratt to use subliminal messages to brainwash moviegoers everywhere.[1]


Turtles Go Hollywood is a collection of five interrelated adventure concepts centered on a drug lord, corrupt Hollywood movie executive, mutant supervillains, and Shredder and his evil ninja clan. It takes place directly after the Truckin' Turtles series of adventures.


Turtles Go Hollywood was reviewed in GamesMaster International Issue 1 - Aug 1990.


  1. ^ a b Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 59. ISBN 0-87975-653-5.