Twine (software)

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The Twine logo: A blue vertical line with a green arc that diverges from it.
Original author(s)Chris Klimas[1]
Initial release2009; 10 years ago (2009)[1]
Stable release
2.2.1[2] / 21 January 2018; 12 months ago (2018-01-21)[2]
Written inv2.*, JavaScript[3]
v1.*, Python[4]
Operating systemLinux, OS X, Windows, Web application[1]
TypeGame engine, electronic publishing tool
LicenseGPL v3[5]

Twine is a free and open-source tool created by Chris Klimas for making interactive fiction in the form of web pages.


Twine is open-source and available as a free download for Mac OS X, Windows, and Linux; the software has been updated to a full new version since its initial release.[1] It is popular for developing hypertext narratives and games.

Twine emphasizes the visual structure of hypertext and does not require knowledge of any programming languages as most game development tools do, although familiarity with basic programming concepts can assist users.[6] Nevertheless, it is regarded as a tool which can be used by anyone interested in interactive fiction and experimental games.[7][8]

Klimas and the Twine development team created a second version of Twine. Twine 2 is a browser-based application written in HTML5 and Javascript, which can also be downloaded as standalone desktop app. Twine also supports CSS.[6] It is currently in version 2.1.3, as of September 2017.[1]

Twine became popular in the queer video game scene in 2012-2013. In following years, Twine grew in popularity and even became an area of focus in media studies within academia.


Twine was also used by writer Charlie Brooker in developing the interactive film Black Mirror: Bandersnatch.[9]


  1. ^ a b c d e "Twinery: Twine Homepage". Retrieved 10 June 2015.
  2. ^ a b "Twine Information". 21 January 2018.
  3. ^ "Chris Klimas / twinejs: Overview". Atlassian Bitbucket. 12 April 2015. Retrieved 13 April 2016.
  4. ^ "tweecode/twine: twine/". GitHub. 14 March 2015. Retrieved 13 April 2016.
  5. ^ "Twine licenses". Twine Wiki. 20 September 2014. Retrieved 13 April 2016.
  6. ^ a b Petit, Carolyn (12 January 2013). "Power to the People: The Text Adventures of Twine". GameSpot UK. Retrieved 15 May 2013.
  7. ^ Hudson, Laura (2014-11-19). "Twine, the Video-Game Technology for All". The New York Times. ISSN 0362-4331. Retrieved 2017-05-18.
  8. ^ "Power to the People: The Text Adventures of Twine". GameSpot. Retrieved 2017-05-18.
  9. ^ Reynolds, Matt (28 December 2018). "The inside story of Bandersnatch, the weirdest Black Mirror tale yet". Wired UK. Retrieved 28 December 2018.

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