|Original author(s)||Chris Klimas|
|Operating system||Linux, macOS, Windows, Web application|
|Type||Game engine, electronic publishing tool|
Twine emphasizes the visual structure of hypertext, and does not require knowledge of a programming language as many other game development tools do. It is regarded as a tool which can be used by anyone interested in interactive fiction and experimental games.
- Rat Chaos (2012)
- Howling Dogs (2012)
- Depression Quest (2013)
- Queers in Love at the End of the World (2013)
- The Uncle Who Works at Nintendo (2014)
- Horse Master: The Game of Horse Mastery (2015)
- The Writer Will Do Something (2015)
- Arc Symphony (2017)
- You Are Jeff Bezos (2018)
- "Twinery: Twine Homepage". Retrieved 10 June 2015.
- "Twine v2.3.14 GitHub release". GitHub. 11 May 2021. Retrieved 18 Oct 2021.
- "Chris Klimas / twinejs: Overview". Atlassian Bitbucket. 12 April 2015. Retrieved 13 April 2016.
- "tweecode/twine: twine/README.md". GitHub. 14 March 2015. Retrieved 13 April 2016.
- "Twine licenses". Twine Wiki. 20 September 2014. Retrieved 13 April 2016.
- Petit, Carolyn (12 January 2013). "Power to the People: The Text Adventures of Twine". GameSpot UK. Retrieved 15 May 2013.
- Hudson, Laura (2014-11-19). "Twine, the Video-Game Technology for All". The New York Times. ISSN 0362-4331. Retrieved 2017-05-18.
- "Story Formats - Twine Cookbook". Retrieved 2021-02-22.
- M. C. DeMarco. "A Catalog of Twine Story Formats". Retrieved 2021-02-22.
- "Terms: Story Formats - Twine Cookbook". Retrieved 2021-02-22.
- Reynolds, Matt (28 December 2018). "The inside story of Bandersnatch, the weirdest Black Mirror tale yet". Wired UK. Retrieved 28 December 2018.