Twine (software)

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The Twine logo: A blue vertical line with a green arc that diverges from it.
Original author(s) Chris Klimas[1]
Initial release 2009; 8 years ago (2009)[1]
Stable release
2.1.0[2] / 31 January 2017; 4 months ago (2017-01-31)[2]
Development status Active
Written in v2.*, JavaScript[3]
v1.*, Python[4]
Operating system Linux, OS X, Windows, Web application[1]
Type Game engine
License GPL v3[5]

Twine is a tool created by Chris Klimas for making interactive fiction in the form of web pages.


Twine is open-source and available as a free download for Mac OS X, Windows, and Linux; the software has been updated to a full new version since its initial release.[1] It is popular for developing hypertext narratives and games.

Twine emphasizes the visual structure of hypertext and does not require knowledge of any programming languages as other most game development tools do.[6] It has been praised for its accessibility and potential depth for inexperienced programmers, although some note that structural racism in learning might still influence the types of stories and games which become popular.[7] Nevertheless, it is regarded as a tool which can be used by anyone interested in interactive fiction and experimental games.[8][9]

It is particularly popular with LGBT gamers; some of the most well-known Twine games were designed by LGBT creators, including several works by Anna Anthropy,[10] "Howling Dogs" by Porpentine,[8] and "Depression Quest" by Zoë Quinn.[11]

Klimas and the Twine development team created a second version of Twine. Twine 2 is a browser-based application written in HTML5 and Javascript, which can also be downloaded as standalone desktop app. Twine also supports CSS.[6] It is currently in version 2.1.0, as of January 2017.[1]


  1. ^ a b c d e "Twinery: Twine Homepage". Retrieved 10 June 2015. 
  2. ^ a b "Twine Information". Twine Wiki. 31 January 2017. Retrieved 13 April 2016. 
  3. ^ "Chris Klimas / twinejs: Overview". Atlassian Bitbucket. 12 April 2015. Retrieved 13 April 2016. 
  4. ^ "tweecode/twine: twine/". GitHub. 14 March 2015. Retrieved 13 April 2016. 
  5. ^ "Twine licenses". Twine Wiki. 20 September 2014. Retrieved 13 April 2016. 
  6. ^ a b Petit, Carolyn (12 January 2013). "Power to the People: The Text Adventures of Twine". GameSpot UK. Retrieved 15 May 2013. 
  7. ^ "Twine makes game development more accessible, but to whom?". Polygon. 2015-04-24. Retrieved 2017-05-18. 
  8. ^ a b Hudson, Laura (2014-11-19). "Twine, the Video-Game Technology for All". The New York Times. ISSN 0362-4331. Retrieved 2017-05-18. 
  9. ^ "Power to the People: The Text Adventures of Twine". GameSpot. Retrieved 2017-05-18. 
  10. ^ Ellison, Cara (2013-04-10). "Anna Anthropy and the Twine revolution". The Guardian. ISSN 0261-3077. Retrieved 2017-05-18. 
  11. ^ "Zoe Quinn’s Depression Quest". The New Yorker. 2014-09-09. Retrieved 2017-05-18. 

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