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Pixar Typstry
Typestry 2.1.1 use System 6.
Typestry 2.1.1 use System 6.
Original author(s) Pixar
Developer(s) Pixar
Initial release 1990; 27 years ago (1990)
Last release
2.1.1 / 1994; 23 years ago (1994)
Operating system MacOS System 6, System 7, Windows
Type 3D graphics
License Pixar EULA
Website www.pixar.com

Typestry is an abandonware 3d software program released in the 1990s by Pixar for Apple Macintosh and Windows [1]-based PC computer systems (299$ US). Unlike general purpose modellers and renderers, Typestry concentrated on rendering and animating text entered by the user in multiple fonts. The fonts were extruded into three dimensions, with various bevel styles and textures applied during rendering. Typestry creates 3D text with Type 1 and TrueType fonts and do many effects:[2]

• 4 different bevel styles

• add Looks

• 9 front and 9 back lights (total 18 lights, turn off/on by change intensity, can shift relative positions, select lighting style for each light)

• one ambient front and one ambient back light

• scale, move, and rotate objects

• animate text

• animate lights

• Export TIFF, EPS, PICT, RIB file format

Version 2.0 [3]

• Load EPS file from Adobe Illustrator 3.0+

• Particle system

• Put text on rubber sheets for flag effect

• Use tubes for out line text

• Fog effect

• Require Adobe Type Manager 2.0+ for Type 1 fonts

• RenderMan Expert mode for edit Looks

Version 2.1 [4]

• Support TrueType GX fonts

• Import/export 3D Portable Digital Documents

• Native for PowerMac

All version can't use outline font if not have screen font; no problem for Type 1 fonts because have screen font for each style (italic, bold, heavy, etc.) but TrueType fonts only have one screen font for main style. It was one of Pixar's several application software packages released on the open market (besides RenderMan, MacRenderMan, NetRenderMan, IceMan, Glimpse, ShowPlace, One Twenty Eight (textures)).[5] It was discontinued when Pixar chose to concentrate on film production instead of application development.[1].


Glimspe is "a sophisticated Renderman shader made easy to use as a glimpse look" for try help Renderman become standard for 3D shading like Postscript for DTP during middle of 1990s. Pixar also "sell Glimpse for 99$US (1993) to use in Typestry and ShowPlace".[6] Later, ShowPlace 2.0 include Glimpse, a tool for edit Looks, "textures and surface effects" for render objects with RenderMan, with GUI. Glimpse have sliders for change material attributes like color, reflection coefficients, surface roughness and gives users real time preview of changes, not need wait for new RenderMan render. But Glimpse not let users edit shader source code.[7] Looks have two parts, Look Masters (default setting for Look but can't can't edit them) and Looks Instances, version of Look with created by changing settings in Glimpse.[8]

Alternative tool from Valis Group have name Shader Toolkit for edit RenderMan Looks but more complex and not interactive like Glimpse.[9]


  1. ^ Jeanette Borzo, "3-D Typestry for Windows Impresses beta testers", InfoWorld, 26 October 1992, page 24
  2. ^ Jim Heid, "Typestry 1.0", Macworld, November 1992, page 149
  3. ^ Jim Heid, "Typestry 2.0", Macworld, June 1994, page 69
  4. ^ Jim Heid, "Pixar Typestry 2.1", Macworld, February 1995, page 89
  5. ^ https://community.renderman.pixar.com/article/114/library-pixar-one-twenty-eight.html
  6. ^ "Pixar's New Standard", Macworld, April 1993, page 83
  7. ^ Carlos Domingo Marinez, "ShowPlace 2.0", Macworld, April 1994, page 67
  8. ^ Sean Wagstaff, 3D Start Kit For Macintosh, Hayden Books, 1994, page 393
  9. ^ Sean Wagstaff, 3D Start Kit For Macintosh, Hayden Books, 1994, page 394