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In 2010, Ubisoft announced Rayman Origins, first an episodic video game designed by Michel Ancel and developed by a small team of five people, but it was announced that it transformed into a full game. The title uses the UbiArt Framework developed by Ubisoft Montpellier and Ancel. UbiArt is a developer platform that allows artists and animators to easily create content and use it in an interactive environment. The engine is optimized for HD resolutions and is capable of running games at 60 frames per second in resolutions exceeding 1080p.
Ancel has expressed his desire for the framework to be available for anybody to develop games with. However, no public release or licensing option has been made available.
Games developed by UbiArt Framework
|PS3||PSVita||PS4||Wii||3DS||Wii U||NS||Win||X360||XONE||IOS||Android||OS X||tvOS|
|2011||Rayman: Slap, Flap and Go!||No||No||No||No||No||No||No||Yes||No||No||No||No||No||No|
|2012||Rayman Jungle Run||No||No||No||No||No||No||No||Yes||No||No||Yes||Yes||No||No|
|2013||Rayman Legends Challenge App||No||No||No||No||No||Yes||No||No||No||No||No||No||No||No|
|2013||Rayman Legends Beatbox||No||No||No||No||No||No||No||Yes||No||No||Yes||Yes||No||No|
|2013||Rayman Fiesta Run||No||No||No||No||No||No||No||Yes||No||No||Yes||Yes||No||No|
|2014||Child of Light||Yes||Yes||Yes||No||No||Yes||Yes||Yes||Yes||Yes||No||No||No||No|
|2014||Valiant Hearts: The Great War||Yes||No||Yes||No||No||No||Yes||Yes||Yes||Yes||Yes||Yes||No||No|
|2015||Gravity Falls: Legend of the Gnome Gemulets||No||No||No||No||Yes||No||No||No||No||No||No||No||No||No|
- "How to create an animation in UBIart Framework". www.ubi.com. June 7, 2010. Retrieved July 22, 2014.
- William Audureau (September 23, 2013). "UbiArt Framework: small tool up and up ..." www.gamekult.com (in French). Retrieved July 22, 2014.
- How do you create an animation in UBIart Framework?, UBIart