List of Ubisoft subsidiaries

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Ubisoft is a French video game publisher headquartered in Montreuil, founded in March 1986 by the Guillemot brothers. Since its establishment, Ubisoft has become one of the largest video game publishers and has the second-largest in-house development team, with more than 13,000 staff members working in over 30 countries.[1]

While Ubisoft set up many in-house studios such as Ubisoft Montreal, Ubisoft Toronto, Ubisoft Montpellier and Ubisoft Paris, the studio also acquired several studios, such as Massive Entertainment, Red Storm Entertainment, Reflections Interactive and FreeStyleGames from Activision. Ubisoft studios often co-operate with each other in their projects, sharing different development duties. For instance, 2014's Assassin's Creed Unity saw 10 studios across the world working together.[2]

North America[edit]

Ubisoft Montreal[edit]

Ubisoft Montreal building

Ubisoft Montreal was Ubisoft's largest in-house development studio, as well as one of the largest development studios worldwide. Founded in 1997 in Montreal, the studio started with only 50 employees. 25 of them came from Ubisoft headquarters in France, while the rest were new recruits. Yannis Mallet was the company's studio head. While the company originally focused their work on family licensed titles, the team achieved breakthrough success through the release of two new titles: Prince of Persia: The Sands of Time and Tom Clancy's Splinter Cell.[3]

Following their successes, they shift their focus to developing AAA titles. The company developed Far Cry 2 and the subsequent Far Cry sequels, become involved in the Tom Clancy's Rainbow Six series since Vegas and had become the lead developer of Ubisoft's most successful franchise, Assassin's Creed since the franchise's inception. The studio was also involved in creating new intellectual properties such as For Honor and Watch Dogs.

Red Storm Entertainment[edit]

Red Storm Entertainment was founded by Tom Clancy and 14 other game developers in North Carolina in 1996. The company self-published the first tactical shooter, Tom Clancy's Rainbow Six, in 1998 and rose to international fame. Ubisoft acquired the studio in 2000. After the acquisition, Red Storm continued to work on tactical shooters and developed Tom Clancy's Ghost Recon in 2001 and its sequel Tom Clancy's Ghost Recon 2 in 2004. Red Storm continued to collaborate with other Ubisoft studios on future Ghost Recon titles, and were involved in the development of several Far Cry games. Red Storm become one of the first Ubisoft studios to develop virtual reality projects, with the release of Werewolves Within in 2016 and Star Trek: Bridge Crew in 2017.[4]

Ubisoft Quebec[edit]

Ubisoft Quebec was founded by Ubisoft in 2005 in Quebec City. Initially, the studio was set out to provide assistance to Ubisoft's main studios, it also participated in the development of several downloadable content for the Assassin's Creed series, such as Tyranny of King Washington for Assassin's Creed III, and Freedom Cry for Assassin's Creed IV: Black Flag.[5] The Quebec studio worked on Marvel Avengers: Battle for Earth, a Kinect title released in 2012,[6] and become the lead developer for Assassin's Creed Syndicate in 2015, replacing the Montreal studio. It would be the first time the Quebec studio changed its role from a support studio to a lead developer of a triple-A game. To prepare for this change, Quebec recruited lots of new employees and the team included more than 400 members. The studio was led by Nicolas Rioux.[7]

Hybride Technologies[edit]

Hybride Technologies is a technology company. Founded in 1991. Its main role is to create visual effects for films and TV shows, and had contributed to films such as Jurassic World and Star Wars: The Force Awakens.[8] The company was acquired by Ubisoft in 2008.

Ubisoft San Francisco[edit]

Ubisoft San Francisco was founded in 2009. The studio was the lead developer for Rocksmith, and developed its sequel, Rocksmith 2014. Both titles were a critical and commercial success. The studio recruited many new employees in mid 2010s, and collaborated with Matt Stone and Trey Parker to develop South Park: The Fractured But Whole, a role-playing game set in the South Park universe.[9]

Ubisoft Toronto[edit]

Exterior of the Ubisoft Toronto building

Ubisoft Toronto was founded by Ubisoft in 2009 in Toronto. The studio opening can be credited to the success of the Montreal studio, which encouraged Ubisoft to continue its expansion in Canada.[10] The team at Toronto are mostly employees from the Montreal studio who had worked on Tom Clancy's Splinter Cell: Conviction.[11] The studio then took the lead role in developing Tom Clancy's Splinter Cell game, as the then studio head Jade Raymond thought that it is Ubisoft's most iconic franchise and can help the studio to expand and recruit. Their debut game, Tom Clancy's Splinter Cell: Blacklist, received critical acclaim upon release.[12] The studio continued to contribute to other Ubisoft's project, including Far Cry 4 and Assassin's Creed Unity, and announced a new intellectual property, a toys-to-life game called Starlink: Battle for Atlas at E3 2017.[13] Raymond departed the studio and formed EA Motive in 2015.[14] Clint Hocking, the director of Far Cry 2, worked in the Toronto studio.[15]

Ubisoft Halifax[edit]

Ubisoft Halifax (formerly Longtail Studios) is based in Halifax, Nova Scotia and best known for co-developing the Rocksmith series.[16] The company was founded by Gérard Guillemot, one of the co-founders of Ubisoft, in 2003, then based in Quebec City with another studio later opened in Charlottetown, Prince Edward Island. On 7 July 2009, the Canadian province of Nova Scotia proposed to Longtail Studios to move their Charlottetown location, including its 23 employees, to new offices in the province's capital, Halifax.[17] The move was met by Prince Edward Island's Minister of Innovation, Allan Campbell, offering Longtail Studios subsidies and tax breaks to convince them to stay in Prince Edward Island.[18]

On 3 November 2010, Ubisoft announced that it had acquired Longtail Studios's division in Quebec City.[19] As a result, 48 of the studio's staff were effectly moved to Ubisoft's existing Ubisoft Quebec operations. The division's director, Andreas Mollman, resigned, and 5–6 employees were laid off.[20][21] On 13 October 2015, Ubisoft acquired the remaining Halifax studio of Longtail Studios, then covering over 30 employees, as a result of which it was renamed Ubisoft Halifax.[22] Another 10 positions were immediately opened for hiring.[23] Through the acquisition, Ubisoft planned to expand its mobile game business in Canada.[24]

Ubisoft Saguenay[edit]

The Quebec-based studio was announced in September 2017 and is expected to open in 2018 with around 125 employees. The studio will be led by current Ubisoft Jimmy Boulianne and will be used to support online and connectivity components for the company's games.[25] Ubisoft also anticipates opening a much larger studio in Quebec by 2028.

Ubisoft Winnipeg[edit]

On 6 April 2018, Ubisoft announced it will invest $35 million in Manitoba, create 100 jobs over five years, with its studio being located in Winnipeg. Darryl Long will serve as the studio's managing director. [26]


Ubisoft Paris[edit]

Ubisoft Paris was founded in 1992 in Paris, and it held the status as the first Ubisoft's in-house studio. Ubisoft Paris worked on several early Rayman games as well as its spin-off, Raving Rabbids. It became the core developer of the Tom Clancy's Ghost Recon series and the Just Dance series, one of the most successful rhythm games in the market. Its mobile games division also contributed to titles like Assassin's Creed: Pirates.[8]

Ubisoft Bucharest[edit]

Ubisoft Bucharest was founded in 1992 as Ubisoft's first in-house studio that was not based in France. Consisting of 6 members when it was founded, the company's main goal was to port Ubisoft's games to personal computers. It also supported other studios on the development of Assassin's Creed's multiplayer, Assassin's Creed Rogue, Just Dance, and Tom Clancy's Ghost Recon: Future Soldier. A separate team in Craiova was founded to create mobile games.[8]

Ubisoft Montpellier[edit]

Ubisoft Montpellier was founded in 1994 as one of Ubisoft's graphics department. The studio was headed by Xavier Poix. The studio had released several successful games under Michel Ancel's direction, including Rayman and Beyond Good & Evil. The company also worked on several licensed titles, including The Adventures of Tintin: The Secret of the Unicorn and Peter Jackson's King Kong, and collaborated with Eric Chahi on From Dust. [27] The studio also developed the UbiArt Framework engine, used in titles including Rayman Origins, Rayman Legends, and Valiant Hearts: The Great War.[28]

Ubisoft Annecy[edit]

Ubisoft Annecy was established in 1996 in Annecy, and their first game was Rayman 2 The Great Escape for the PlayStation 2. Annecy developed the multiplayer portion of many Ubisoft games, including the Tom Clancy's Splinter Cell series and the Assassin's Creed series. Their first title as a lead developer was Steep, an open world winter sports game released in late 2016.[8] The studio was previously known as Ubisoft Simulations.[29][30]

Ubisoft Milan[edit]

Ubisoft Milan was founded in 1998 in Milan, Italy. The studio's initial focus was to develop handheld titles, and it brought Rayman to Game Boy Color and Lara Croft Tomb Raider: The Prophecy to Game Boy Advance. Milan studio also served as a support studio for Ubisoft, assisting other studios on many games such as Beyond Good & Evil, Tom Clancy's Rainbow Six: Rogue Spear, Tom Clancy's Rainbow Six 3: Athena Sword, Tom Clancy's Splinter Cell: Chaos Theory, Assassin's Creed III: Liberation, and Assassin's Creed Rogue, and is a core developer of the Just Dance series. The studio's focus then shifted to develop games that require motion control, including MotionSports and Raving Rabbids: Alive and Kicking with Barcelona studio and Paris studio respectively.[8] The studio was the lead developer of the company's first Nintendo Switch exclusive game, Mario + Rabbids Kingdom Battle.[31]

Ubisoft Barcelona[edit]

Ubisoft Barcelona01.jpg

Ubisoft Barcelona was founded in 1998 and is based in Sant Cugat del Vallès. The team's early focus was racing game, until their focus shifted to develop casual games such as Your Shape for Wii. Barcelona studios also served as a support studio, working on titles such as Tom Clancy's Rainbow Six Siege and Raving Rabbids. The title also worked with Red Storm Entertainment on virtual reality.[8]

Ubisoft Barcelona Mobile[edit]

Ubisoft Barcelona Mobile, based in Barcelona, was formed as Microjocs Mobile in 2002,[32] and became part of Digital Chocolate in August 2007.[33] The studio was sold to Ubisoft in September 2013 and subsequently renamed Ubisoft Barcelona Mobile.[34][35]

Blue Byte[edit]

Blue Byte was founded in Düsseldorf, Germany in 1988. The company founded early successes with strategy titles such as The Settlers in 1993 and Battle Isle. Blue Byte was acquired by Ubisoft in 2001,[36] and had continued to work with The Settlers franchise with new instalments. Blue Byte also helped with porting games like For Honor to personal computers.

Ubisoft Reflections[edit]

Ubisoft Reflections' Partnership House head office in Newcastle upon Tyne

Ubisoft Reflections was founded in 1984 in Newcastle upon Tyne. The company had developed several successful franchises, including Destruction Derby and Driver before Ubisoft's acquisition in July 2006. After Reflections' acquisition, the company continued to work on new Driver title, with the latest being 2011's Driver: San Francisco. The studio then turned to become a support team to work on other titles such as Tom Clancy's The Division, worked on vehicle physics for other Ubisoft games, and experimented with smaller projects such as Grow Home. The studio was managed by Pauline Jacquey.[37]

Ubisoft Sofia[edit]

Ubisoft Sofia was founded in 2006 in Sofia. It had developed titles for handheld consoles, ranging from Tom Clancy's Ghost Recon: Shadow Wars, a turn-based tactics game for the Nintendo 3DS, to casual games such as Imagine: Fashion Designer and Chessmaster: The Art of Learning for handheld platform. The studio led the development of Assassin's Creed III: Liberation for the PlayStation Vita and Assassin's Creed Rogue for home consoles.[8]

Massive Entertainment[edit]

Massive Entertainment in Malmö, Sweden

Massive Entertainment was founded in 1997 in Malmö, Sweden. Formerly a subsidiary of Vivendi Universal Games, Massive had placed most of its focus on developing real-time strategy games like Ground Control and World in Conflict. It was acquired by Ubisoft in March 2008.[38] Following the acquisition, Massive Entertainment worked on Uplay, Ubisoft's digital distribution platform, and developed Just Dance Now.[8] The company also developed the Snowdrop engine, and used it in Tom Clancy's The Division and an upcoming video game set in the Avatar series.[39]


Ketchapp was founded in 2014 in Paris, specialising in the mobile games market.

Ubisoft Kiev[edit]

Ubisoft Kiev was founded in April 2008 in Kiev. The studio's focus is to port Ubisoft games to personal computers, and had worked on titles such as Tom Clancy's Ghost Recon Future Soldier and Watch Dogs 2. The company also partnered with Massive Entertainment on Uplay and frequently worked with RedLynx on Trials games.[8]


Nadeo was founded in 2000 in Paris, and gained success with the racing game franchise, Trackmania. Following the team had focused on allowing players to create user-generated content and developed a network called ManiaPlanet. All the games developed by Nadeo since Ubisoft's acquisition in October 2009 were racing games, except ShootMania Storm, a first-person shooter. The company latest title was Trackmania Turbo.[8]


RedLynx was founded in Helsinki in 2000, and had focused on creating racing game with the Trials series. While the studio was developing Trials Evolution, it was acquired by Ubisoft in late 2011.[40] Following Ubisoft's acquisition, the company continued to work on new Trials instalment with Trials Fusion in 2014 and Trials of the Blood Dragon in 2016.[8]


Owlient is a video game studio founded in 2005 in Paris. The company focused on creating free-to-play titles, with their most successful game being Howrse. It was acquired by Ubisoft in 2011.[8]

Future Games of London[edit]

Future Games of London was founded in 2009 in London. The team released the popular mobile game, Hungry Shark, before Ubisoft's acquisition in 2013.[41] After Ubisoft's acquisition, the studio continued to work on new entries in the Hungry Shark universe.[8]

Ivory Tower[edit]

Ivory Tower was founded in 2007 in Paris by former employees of Eden Games, who had worked on Test Drive Unlimited.[42] Following the release of their first game, The Crew, the company was acquired by Ubisoft in October 2015. It was working on a sequel, The Crew 2, set to be released in 2018.[8]

Ubisoft Leamington[edit]

Ubisoft Leamington, formerly FreeStyleGames was founded in Leamington Spa, UK in 2002 by six industry veterans formerly of Codemasters and Rare. The studio worked on popular music games such as DJ Hero and Sing Party while it was owned by Activision. After the commercial failure of Guitar Hero Live, Activision sold the studio to Ubisoft, which directed the studio to work with Ubisoft Reflections.[43]

Ubisoft Bordeaux[edit]

Ubisoft Bordeaux was founded in 2017 in Bordeaux. It serves as a support studio and collaborates with Annecy, Paris, and Montpellier on their future titles. The studio is headed by Julien Mayeux.[44]

Ubisoft Stockholm[edit]

Ubisoft Stockholm was founded in 2017 in Stockholm. Led by Patrick Bach, the studio will collaborate with Massive Entertainment on the upcoming Avatar video game.[45]

Ubisoft Berlin[edit]

Ubisoft Berlin was founded in 2017 in Berlin. It serves as a support studio and will collaborate with Ubisoft Toronto and Blue Byte on their future titles.[44]

Ubisoft Odesa[edit]

Ubisoft Odesa was founded in Odessa, Ukraine by March 2018. As the second studio in Ukraine, it will work along Ubisoft Kiev on games such as the Tom Clancy's Ghost Recon and the Trials series.[46]


Ubisoft Shanghai[edit]

Ubisoft Shanghai was founded in 1996 in Shanghai, and had become one of China's largest development studios. The studio had worked as the support team for many of Ubisoft's projects such as the Far Cry franchise, working on wildlife animation and artificial intelligence.[8]

Ubisoft Singapore[edit]

Ubisoft Singapore was formed in 2008 and was Ubisoft's first in-house studio in South-East Asia, located at Solaris Fusionopolis Phase 2B building. Having served as a support studio, working on games such as Prince of Persia: The Forgotten Sands and Assassin's Creed II, the company worked on the naval combat of Assassin's Creed III before significantly expanding it with Assassin's Creed IV: Black Flag and Assassin's Creed Rogue. The company is also responsible for making the AAA multiplayer online shooting game, Tom Clancy's Ghost Recon Phantoms, released in 2014 and closed in December 2016. After the closure of Tom Clancy's Ghost Recon Phantoms, the studio creative director, Justin Farren, came to Ubisoft E3 2017 press conferenece, announced their new IP named Skull & Bones, and became the lead developer for it. The game is scheduled to be released worldwide in fall 2018.[47]

Ubisoft Pune[edit]

Ubisoft Pune was originally part of Gameloft, a mobile game developer and publisher, until Ubisoft acquired it in 2008. The studio then worked on several Just Dance titles, mobile titles, ported to other console such as Nintendo Switch, and provided quality assurance tests for many Ubisoft games.[8]

Ubisoft Osaka[edit]

Ubisoft Osaka, formerly known as Digital Kids, was founded in Osaka. It was acquired by Ubisoft in 2008, and had since created many handheld titles including Petz.[8]

Ubisoft Chengdu[edit]

Ubisoft Chengdu was Ubisoft's second studio in China, founded in 2008 in Chengdu. The studio also served as a support studio, working on games such as Scott Pilgrim vs. the World: The Game, and provided Chinese translation for games like Might & Magic: Duel of Champions. The company became the lead developer of Monkey King Escape, a mobile title, and Scrabble, in 2013.[8]

Ubisoft Abu Dhabi[edit]

Ubisoft Abu Dhabi was founded in October 2011 in Abu Dhabi, with the goal of fostering the video game industry in United Arab Emirates. The studio focused on working mobile titles such as the CSI series.[8] They also develop Growtopia, the game Ubisoft acquired in 2017.

Ubisoft Philippines[edit]

Ubisoft Philippines was founded in 2016, and is the first major game studio in the Philippines.[48] The studio is located on the campus of De La Salle University in Santa Rosa, Laguna and develops new triple-A games alongside Ubisoft Singapore.[8][49]

Ubisoft Mumbai[edit]

Ubisoft Mumbai was established in Mumbai in June 2018, and is the second studio in India after Pune. It will work alongside Ubisoft Pune as well as collaborate with local universities.[46]


Related Designs[edit]

Related Designs Software GmbH was located in Mainz, Germany. The company was established by Thomas Pottkämper, Burkhard Ratheise, Thomas Stein and Jens Vielhaben in 1995, then based in Pottkämper's parents' house in Mainz' Nackenheim district.[50] On 11 April 2007, Ubisoft acquired a 30% stake in Related Designs, alongside the rights to the Related Designs-developed Anno series.[51][52] In May 2008, they had 50 employees.[53] On 11 April 2013, Ubisoft acquired the remaining 70% and took total control over Related Designs.[54] From that point on, the company would develop projects in tandem with fellow German Ubisoft studio Blue Byte.[55] Related Designs was effectively merged into Blue Byte on 18 June 2014, becoming the latter's first external studio.[56]

Sunflowers Interactive[edit]

Sunflowers Interactive Entertainment Software GmbH was founded in 1993 by Adi Boiko and Wilhelm Hamrozi, and was based in Heusenstamm, Germany.[57] The company was best known for creating and publishing the Anno series of real-time strategy games.[58] In December 2001, Sunflowers Interactive struck a four-year exclusivity deal with Bulgarian developer Black Sea Studios, which resulted in Knights of Honor (2004).[59] In March 2002, the company dismanteled their entire internal development studio, shifiting their focus on third-party publishing instead.[60] To do so, they acquired a 30% stake in Berlin-based studio Spieleentwicklungskombinat (de) (SEK).[60] Sunflowers Interactive furthermore signed a contract with Aspyr in August 2006, which gained them wider distribution of their games in North America.[61] Ubisoft announced on 11 April 2007 that they had acquired Sunflowers Interactive and the Anno series, of which the company would effectively be merged into Ubisoft's own distribution arm.[51] Co-founder Boiko stated that he was satisfied with the acquisition, knowing that Ubisoft and Related Designs would be creating "something amazing".[62] However, both Boiko and Hamrozi stated that they did not want to work for Ubisoft, and planned to establish a new venture instead.[63][64]

Ubisoft Sao Paulo[edit]

Ubisoft Sao Paulo was located in São Paulo, Brazil. The studio's foundation was announced on 24 June 2008 with a planned opening with 20 employees set for late July 2008, seeking to employ about 200 total staff after a four-year lifespan.[65][66][67][68][69] Early on, studio head Bertrand Chaverot stated that Ubisoft was considering to open additional studios in Rio de Janeiro and Florianópolis.[70] On 20 January 2009, it was announced that Ubisoft had acquired Porto Alegre-based Southlogic Studios, which was effectively merged into Ubisoft Sao Paulo.[71][72][73] On 29 September 2010, Ubisoft reported that, due to a declining market interest in Nintendo DS games, the operations in Brazil would be re-evaluated, and that Ubisoft Sao Paulo's development facilities would be ramped down by the end of the year.[74][75]

Ubisoft Casablanca[edit]

Originally opening in April 1998 in Casablanca, Morocco, the studio assisted in the development of various games for portable platforms. The developer was shuttered on 13 June 2016, following a shift in the marketplace, and the studio's position not being compatible with Ubisoft's plans going forward.[76]


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External links[edit]