Uncharted: The Lost Legacy

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Uncharted: The Lost Legacy
Uncharted The Lost Legacy box artwork.jpg
Developer(s)Naughty Dog
Publisher(s)Sony Interactive Entertainment
  • Kurt Margenau
  • Shaun Escayg
Designer(s)James Cooper
  • Travis McIntosh
  • Christian Gyrling
  • Jason Gregory
  • Sandeep Shekar
  • Vincent Marxen
  • Tate Mosesian
  • Andrew Maximov
  • Erick Pangilinan
Composer(s)Henry Jackman
Platform(s)PlayStation 4
  • NA: August 22, 2017
  • PAL: August 23, 2017
Genre(s)Action-adventure, third-person shooter, platformer
Mode(s)Single-player, multiplayer

Uncharted: The Lost Legacy is a 2017 action-adventure game developed by Naughty Dog and published by Sony Interactive Entertainment for the PlayStation 4. It is a standalone expansion to Uncharted 4, and the first Uncharted game not to feature protagonist Nathan Drake. Players instead control treasure hunter and Nathan's old friend, former love interest and associate Chloe Frazer, who seeks the Tusk of Ganesh in the Western Ghats mountain ranges of India in the midst of a civil war, with the help of ex-mercenary Nadine Ross and Nathan's brother Samuel Drake all the while coming into conflict with Asav, a ruthless warlord and his army of insurgents.

Like other Uncharted games, Lost Legacy is played from a third-person perspective; players use firearms, and can use melee combat and stealth to defend against enemies. Players solve puzzles, incorporating several platformer elements to advance the narrative, and navigate the game world on foot or by vehicle.

Development of The Lost Legacy began soon after the release of Uncharted 4: A Thief's End in May 2016. It builds upon gameplay elements established in previous Uncharted titles with its more open-ended gameplay. Chloe, a supporting character who first appeared in Uncharted 2: Among Thieves, is the focus of the game, with the story, design and gameplay elements reflecting her character. Claudia Black, Laura Bailey and Troy Baker reprised their roles as Chloe, Nadine and Sam respectively, through voice and motion capture, and assisted writer Josh Scherr and creative director Shaun Escayg with the development of the characters and story. Critical response to the game was positive.


Uncharted: The Lost Legacy is an action-adventure game played from a third-person perspective, with platform game elements. Players use firearms, melee combat, and stealth to defend against the hostile enemies. Players control Chloe Frazer—a treasure hunter who is physically adept and is able to jump, sprint, climb, swim, swing and perform other acrobatic actions.[1] Players traverse several environments, moving through locations including towns, buildings, and temples to advance through the game's story.[2] Players use firearms, melee combat, and stealth to defend against the hostile enemies.[3] Players also drive vehicles during some gameplay segments.[4]

The player character is crouching, with her companion nearby. An enemy vehicle attacks in the distance.
Players and companions may take cover behind objects during firefights, using it as a tactical advantage and to avoid taking damage from enemies.[4]

In combat, players can use long-ranged weapons, such as rifles and shotguns, and short-barreled guns such as pistols and revolvers; handheld explosives such as grenades and C4 are also available.[3] Though players can attack enemies directly, they have the option to use stealth tactics to attack undetected or sneak by them; the game introduces silenced weapons. While the game is linear, environments feature multiple paths for players to explore; maps are larger than those in Uncharted 4: A Thief's End.[4] The game features an artificial intelligence system in which hostile enemies react to any combat situation they are placed in; they respond to players' actions, coordinate tactics, and cooperate with each other. Players' companions are also controlled by the artificial intelligence, and can assist in combat by throwing objects at threats to stun them, announcing the location of unseen enemies, or using weapons to attack enemies.[5] The game features periods without combat, often involving conversation between the characters. Players also have the ability to decide the outcome of some conversations through a dialog tree.[6]

The game gives access to the multiplayer of Uncharted 4, with additional content tied into The Lost Legacy.[5][7]


In India, treasure hunter Chloe Frazer (Claudia Black) searches for the legendary tusk of Ganesh, the son of Hindu god Shiva, who lost the tusk while defending his father's temple. Chloe's own father was killed by bandits while searching for the tusk. Chloe slips past insurgents and meets up with mercenary Nadine Ross (Laura Bailey). They sneak into the office of the insurgents' leader, Asav (Usman Ally) a former acquaintance of Nadine, who wants to use the tusk to rally India into a civil war. Chloe and Nadine steal a map pointing toward the tusk within the ancient Hoysala Empire and a disc that acts as a key.

In India's Western Ghats, Chloe and Nadine follow the trail of several towers emblazoned with Hindu weapons: Ganesh's trident, Shiva's bow, and the axe of Parashurama, who used the axe to remove the tusk. The trail leads them to one of Hoysala's two capitals, Halebidu, whose last emperor left to be conquered by the Persians seemingly out of vanity. They realise the emperor left a false trail; the tusk is at the older capital, Belur. On the way there, they escape Asav and his men, but lose the disc. While spying on Asav's forces, Nadine sees her old enemy Samuel Drake (Troy Baker); she realizes he is Asav's expert. When she expresses her intention to kill Sam, primarily due to the events that transpired in Libertalia, Chloe reveals she was working with him before he was abducted. Feeling angry and betrayed, Nadine separates from Chloe, but they make amends.

At Belur, they navigate several puzzles before being captured by Asav, who having realized that Sam is no expert and was misleading them the whole time, forces Chloe to use the disc to reveal the tusk. In the process, she discovers that Ganesh allowed Parashurama to cut off his tusk; as Shiva gave the axe to him, Ganesh did not want to shame his father by proving the axe useless. Asav triggers a trap and leaves Chloe, Nadine and Sam to drown. Chloe picks the locks on their handcuffs and they escape. Despite tensions between Nadine and Sam, the three chase after Asav to take back the tusk. Nadine is enraged to find that Asav is working with Shoreline, the mercenary group she used to run and from which she was ousted.

Asav trades the tusk to Orca (Gideon Emery), Nadine's former lieutenant, who now runs Shoreline. Chloe, Nadine and Sam down Orca's helicopter and learn that Asav traded the tusk for a bomb he plans to detonate in the capital and trigger civil war. Orca pulls a gun on Nadine, but Sam saves her, allowing her to shoot Orca dead. Commandeering a jeep, the three catch up to the train carrying the bomb. The women board the train and fight through Asav's men. Chloe and Sam switch the tracks, redirecting the train away from the city. In the engine car, Chloe and Nadine fight Asav, whose leg becomes trapped under the bomb. They jump to safety before the train falls from a collapsed bridge and explodes, killing Asav. Chloe and Nadine decide to partner up, while Sam reacts with horror at their intentions to donate the valuable tusk to the Ministry of Culture.


Naughty Dog began developing The Lost Legacy following the release of Uncharted 4 in May 2016, initially exploring narrative ideas.[7] Kurt Margenau and Shaun Escayg were chosen to lead development as game director and creative director, respectively. Margenau was selected for his knowledge of programming and passion for gaming and interactivity, while Escayg was chosen for his understanding of narrative structure.[8] The game's original score was written by Henry Jackman, who previously composed Uncharted 4.[9] While the development team initially contemplated creating Uncharted 5, they opted to create downloadable content (DLC) for Uncharted 4, as the simultaneous development of The Last of Us Part II led them to favor a more condensed story for a sooner release.[10]

The Lost Legacy was announced at the PlayStation Experience event on December 4, 2016, alongside its debut gameplay trailer.[11] A gameplay video was released in April 2017, revealing the release date and announcing the pre-order bonus: the original Jak and Daxter: The Precursor Legacy, emulated on PlayStation 4.[12] A story trailer was also shown at E3 in June 2017.[13] The game was released for PlayStation 4 on August 22, 2017 in North America, and August 23 in Europe.[14]

Story and characters[edit]

Black and Bailey reprised their roles as Chloe Frazer and Nadine Ross, respectively, in The Lost Legacy.

The team experimented with using Nathan Drake, protagonist of previous Uncharted games, as a secondary character, but found that it "felt superfluous".[3] Several other characters were also considered as protagonists, including Charlie Cutter,[5] Nathan's daughter Cassie,[10] Nathan's brother Sam Drake and friend Victor Sullivan; the team felt Sullivan's age would hinder gameplay.[15] They decided to follow Chloe Frazer and Nadine Ross, who first appeared in Uncharted 2: Among Thieves (2009) and Uncharted 4, respectively.[1] The team opted to focus on new relationships with established secondary characters in the Uncharted series—a departure from Left Behind (2014), the downloadable content (DLC) for The Last of Us (2013), which instead focused on a "missing chunk of the story". They originally envisioned for the length of The Lost Legacy to be similar to Left Behind; as development progressed, they realized the game would be larger, and it became a standalone title instead of DLC,[10] with an estimated length of over 10 hours.[16]

Claudia Black and Laura Bailey portrayed Chloe and Nadine, respectively, in The Lost Legacy, reprising their roles from previous entries in the series. The actors' performances were mostly recorded using motion capture, with remaining audio elements recorded later in a studio. Video recording also captures the actors' faces, for animators to later construct. The game's actors regularly contributed to the development of the characters; co-writer Josh Scherr found that the actors were more familiar with the character motivations, and made changes to the script throughout production.[17] The game was built around Chloe's character, with the narrative and art design reflecting her darker, grounded mindset.[5] When returning to the character, Black was intrigued by the events that took place in her life between Uncharted 3 and The Lost Legacy.[17] The team placed particular importance on Chloe's design in The Lost Legacy, maintaining familiar elements like her ponytail, but displaying minor signs of aging, including wrinkles. Her design and fighting style is different from Nathan Drake's, and her animations were altered as a result.[1] The team found Chloe's character interesting as her moral compass is a "little bit less directed" than Nathan's; while she would previously seek artifacts for the reward, she is interested in the history of the Tusk of Ganesh due to its relevance to her family, and Scherr found this interesting to explore.[18] They were also interested in exploring Chloe's coping mechanism from previous games: while she would previously escape a dangerous situation to save herself, in The Lost Legacy she is forced to persevere due to her leadership.[5] The team felt that Chloe would require a partner with military expertise, and Nadine would be desperate for more work following Uncharted 4. The pairing of the characters interested the team due to their vast differences: Chloe is "spontaneous and impulsive", whereas Nadine is structured, and they need to overcome their differences in order to work together.[3] The writers felt that the banter between the characters required subtlety over previous series entries; during development, they sometimes found that the dialogue was "too friendly", and altered the script as a result.[6]

The game's antagonist, Asav, is portrayed by Usman Ally. When preparing for the role, Ally met with Escayg to discuss experiences with "despotic regimes that had their roots in what was perceived as a noble cause".[19] Escayg compared Asav to Mexican medical surgeon José Manuel Mireles, having seen the documentary Cartel Land (2015); Ally described Mireles as "someone who had the charisma and belief in his people to rise up and lead a revolution of sorts", noting that Asav possesses a similar mindset and weaknesses.[20] Ally found that relating to historical revolutionaries allowed him to better understand the character's logic.[19] His childhood experiences living in corrupted countries also helped with his portrayal of Asav.[20]

Scherr and Escayg wrote the game's story.[17] While previous Uncharted games followed specific historic figures, such as Marco Polo and Henry Avery, The Lost Legacy instead focuses on the region, and the surrounding philosophy and culture, due to the shorter development team allowing less intensive research.[18] The writers particularly focused on Hinduism and the surrounding mythology when researching for the story.[17] With The Lost Legacy, the team aimed to include the "slightly more fantastical feel" from the first three Uncharted games, which was absent from Uncharted 4 due to the grounded story.[6] Escayg found that the game's smaller scope allowed a better opportunity to explore each individual character, and their stories and viewpoints. He also attempted to demonstrate characters' emotional state through gameplay. The story of The Lost Legacy allowed the team to explore gameplay elements scrapped from Uncharted 4.[21]

Art design and gameplay[edit]

While some of the large open areas of Uncharted 4 were limited by the game's development schedule, Naughty Dog updated the production process to allow up to five teams to develop one location at a time for The Lost Legacy. The natural diversity of the Western Ghats area also allowed the team to explore different settings, including jungles, mountains, temples, and large urban environments.[3] The iconography and deities of India were also appealing to the team.[17]

The team reworked the combat mechanics of Uncharted to better fit Chloe's size and fighting style; while Nathan fought like a brawler, Chloe utilizes more martial arts techniques.[17] While players have the ability to control the character and camera in the game, the team orchestrate gameplay elements to construct specific shots. "There's very little that's random," said art director Tate Mosesian. The team sought to "take advantage" of color when composing shots in the game.[22] The team purchased a lock picking set during development, to assist with the implementation of the in-game lock picking mechanics.[3]


Uncharted: The Lost Legacy received "generally favorable" reviews, according to review aggregator Metacritic.[23] Eurogamer ranked the game 18th on their list of the "Top 50 Games of 2017",[35] GamesRadar+ ranked it tenth on their list of the 25 Best Games of 2017,[36] and EGMNow ranked it 21st in their list of the 25 Best Games of 2017,[37] while Polygon ranked it 47th on their list of the 50 best games of 2017.[38] The game was nominated for "Best PlayStation 4 Game", "Best Action-Adventure Game", "Best Graphics" and "Best Story" in IGN's Best of 2017 Awards;[39][40][41][42] and won the award for "Best Graphics" in Game Informer's 2017 Action Game of the Year Awards.[43]


Uncharted: The Lost Legacy sold 23,131 copies on PlayStation 4 within its first week on sale in Japan, which placed it at number four on the all-format sales chart.[44] On the week of its release, Lost Legacy topped the UK video game sales chart,[45] later selling 48,000 digital copies within 5 weeks of its release.[46]


Year Award Category Result Ref
2017 Gamescom 2017 Best Console Game (PlayStation 4) Nominated [47]
The Independent Game Developers' Association Awards Audio Design Nominated [48]
Action and Adventure Game Nominated
Diversity Award Nominated
Golden Joystick Awards Best Storytelling Nominated [49]
Best Gaming Performance (Claudia Black) Nominated
PlayStation Game of the Year Nominated
The Game Awards 2017 Best Performance (Claudia Black) Nominated [50]
Best Performance (Laura Bailey) Nominated
Best Action/Adventure Game Nominated
2018 New York Game Awards 2018 Herman Melville Award for Best Writing Nominated [51]
Great White Way Award for Best Acting in a Game (Claudia Black) Nominated
45th Annie Awards Outstanding Achievement for Character Animation in a Video Game Nominated [52]
16th Visual Effects Society Awards Outstanding Visual Effects in a Real-Time Project Nominated [53]
21st Annual D.I.C.E. Awards Outstanding Achievement in Animation Nominated [54][55]
Outstanding Achievement in Character (Chloe Fraiser) Nominated
Outstanding Achievement in Sound Design Nominated
Adventure Game of the Year Nominated
Outstanding Achievement in Game Direction Nominated
2018 National Academy of Video Game Trade Reviewers Awards Animation, Artistic Nominated [56][57]
Art Direction, Contemporary Nominated
Camera Direction in a Game Engine Nominated
Direction in a Game Cinema Nominated
Game, Franchise Adventure Won
Lighting/Texturing Nominated
Performance in a Drama, Lead (Claudia Black) Nominated
Performance in a Drama, Lead (Laura Bailey) Nominated
Performance in a Drama, Supporting (Troy Baker) Nominated
Sound Editing in a Game Cinema Won
2018 Italian Video Game Awards People's Choice Nominated [58]
Best Character (Nadine) Nominated
2018 SXSW Gaming Awards Excellence in SFX Nominated [59][60]
Excellence in Technical Achievement Nominated
16th Annual Game Audio Network Guild Awards Audio of the Year Nominated [61]
Sound Design of the Year Nominated
Best Cinematic/Cutscene Audio Won
Best Dialogue Won
Best Audio Mix Won
14th British Academy Games Awards Artistic Achievement Nominated [62][63]
Audio Achievement Nominated
Performer (Claudia Black) Nominated
Performer (Laura Bailey) Nominated
2018 Webby Awards Best Music/Sound Design (People's Voice) Won [64]


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External links[edit]