The Wheel of Time

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The Wheel of Time
WoT01 TheEyeOfTheWorld.jpg
Cover of the first book

See list of books in series
Author Robert Jordan and Brandon Sanderson
Cover artist Darrell K. Sweet (Michael Whelan for A Memory of Light)
Country United States
Language English
Genre Fantasy
Publisher Tor Books (US) and
Orbit Books (UK)
Published January 15, 1990 – January 8, 2013

The Wheel of Time is a series of high fantasy novels written by American author James Oliver Rigney, Jr. under his pen name of Robert Jordan. Originally planned as a six-book series, The Wheel of Time spanned fourteen volumes, in addition to a prequel novel and a companion book. Jordan began writing the first volume, The Eye of the World, in 1984, and it was published in January, 1990.[1]

The author died in 2007 while working on what was planned to be the twelfth and final volume in the series. He prepared extensive notes so another author could complete the book according to his wishes. Fellow fantasy author and long-time Wheel of Time fan Brandon Sanderson was brought in to complete the final book, but during the writing process it was decided that the book would be far too large to be published in one volume and would instead be published as three volumes:[2] The Gathering Storm (2009), Towers of Midnight (2010), and A Memory of Light (2013).

The series draws on numerous elements of both European and Asian mythology, most notably the cyclical nature of time found in Buddhism and Hinduism, the metaphysical concepts of balance and duality, and a respect for nature found in Daoism. Additionally, its creation story has similarities to Christianity's "Creator" (Light) and Shai'tan, "The Dark One" (Shaytan is an Arabic word that in religious contexts is used as a name for the Devil). It was also partly inspired by Leo Tolstoy's War and Peace (1869).[3]

The Wheel of Time is notable for its length, its detailed imaginary world, its well-developed magic system, and its large cast of characters. The eighth through fourteenth books each reached number one on the New York Times Best Seller list. After its completion, the series was nominated for a Hugo Award.[4] According to Jordan's French publisher, as of 2017, the series has sold over 80 million copies worldwide, and is the best selling epic fantasy series since The Lord of the Rings.[5] Its popularity has spawned an eponymous video game, roleplaying game, and soundtrack album. On April 20, 2017, it was announced that Sony Pictures will adapt the series for television.[6]

Setting[edit]

The series is set in an unnamed world that, due to the cyclical nature of time as depicted in the series, is simultaneously the distant past and the distant future Earth; the series depicts fictional, ancient mythology that includes references to modern Earth history, while events in the series prefigure real Earth myths. The series takes place about three thousand years after "The Breaking of the World," a global cataclysm that ended the "Age of Legends," a highly advanced era. Throughout most of the series, the world's technology is comparable to that of the Renaissance, but with greater equality for women; some cultures are matriarchal. Events later in the series prompt advances similar to the Industrial Revolution.

The main setting for the series is the western region or continent of a larger landmass, both unnamed; however, the western region has been called "The Westlands" in licensed media, and by author Robert Jordan in interviews. The Westlands contains multiple kingdoms and city-states and is bounded on the east by a mountain range. To the east is a desert, the Aiel Waste, inhabited by the Aiel warrior people, who live in small settlements and whose society is organized into clans and warrior societies. Further east is the large and predominantly insular nation of Shara, separated from the Waste by large mountain ranges and other impassable terrain. North of all three regions is the Great Blight, a hostile wilderness inhabited by evil beings. The Westlands are mostly temperate; it and the Aiel Waste are located in the world's northern mid-latitudes. Shara extends slightly south of the equator. Across an ocean west of the Westlands is Seanchan, the name of a landmass and the empire that spans it. Seanchan is narrower from east to west than the other landmass, but extends most of the way between the ice caps from south to north. A large island in the northwest is separated from the Seanchan mainland by a channel. At the beginning of the series, Westlanders are unaware of Seanchan's existence. The World of Robert Jordan's The Wheel of Time depicts "The Land of Madmen," a small continent in the southern hemisphere, far to the south of the Westlands and the Aiel Waste; it is never mentioned in the main series.

The series takes place at the end of the "Third Age" time period; the Age of Legends was preceded by the "First Age," which is implied to be modern Earth. The Third Age in the Westlands was marked by two great upheavals. A thousand years after the Breaking, humanity was nearly overrun by creatures from the Blight in the "Trolloc Wars." A thousand years after that, High King Artur Hawkwing unified the region, but his death resulted in the "War of the Hundred Years" instead of an orderly dynastic succession. The division of the Westlands into nations changed completely after each of the two events.

"The Pattern" is a manifestation of both the physical world and people's destinies, while "the Wheel" represents the passage of time. These concepts apply to a series of parallel worlds, as well. Some characters observe or visit such other worlds; some of these worlds reflect different courses of history, and some are so divergent from the main reality that they are uninhabited. Physics sometimes operates differently in these worlds. The Seanchan imported "exotic" creatures from other worlds, later breeding and training them. Tel'aran'rhiod is the "world of dreams," which connects to all of the other worlds. It can be visited in one's sleep, but events there are real; it is also possible to enter physically.

Plot summary[edit]

The prequel novel New Spring takes place during the Aiel War and depicts the discovery by certain Aes Sedai that the Dragon has been Reborn.

The series proper commences almost twenty years later in the Two Rivers, a near-forgotten district of the country of Andor. An Aes Sedai, Moiraine, and her Warder Lan, arrive in the village of Emond's Field, secretly aware that servants of the Dark One are searching for a young man living in the area. Moiraine is unable to determine which of three youths (Rand al'Thor, Matrim Cauthon, or Perrin Aybara) is the Dragon Reborn, and leads all three of them from the Two Rivers, along with their friend Egwene al'Vere. Nynaeve al'Meara, the village wise-woman, later joins them. Gleeman Thom Merrilin also travels with the group. The first novel depicts their flight from various agents of the Shadow and their attempts to reach the Aes Sedai city of Tar Valon. Thereafter the protagonists are frequently split into different groups and pursue different missions toward the cause of the Dragon Reborn, sometimes thousands of miles apart. As they struggle to unite the various kingdoms against the Dark One's forces, their task is complicated by rulers of the nations who refuse to lose their autonomy; by the zealots styling themselves 'the Children of the Light', who do not believe in the prophecies; and by the Seanchan, the descendants of a long-lost colony of Artur Hawkwing's empire. The Aes Sedai also become divided on how to deal with the Dragon Reborn.

As the story expands, new characters representing different factions are introduced.

Tarmon Gai'don[edit]

Deriving its name from that of Armageddon in Christian eschatology, Tarmon Gai'don is the apocalyptic battle wherein the Dragon Reborn opposes Shai'tan, while their followers fight elsewhere. Events and portents that foreshadow the Last Battle take place in Knife of Dreams and The Gathering Storm. The Last Battle takes place in A Memory of Light, in the form of a 202-page single chapter.[7]

Special powers[edit]

In the series, many characters possess special powers. Within the fictional world, some of these abilities are widely known and understood, while others are undocumented; some are depicted as unique. Some characters take the reappearance of ancient abilities as a sign that the Last Battle is coming.

Channeling[edit]

"Channeling" is equivalent to magic as depicted in other fantasy-genre works, but is never called "magic" in the series. Channelers can access a natural power source called the "One Power," while Shai'tan can grant access to a separate power, the "True Power." The One Power has two aspects: "saidin," used by men; and "saidar," used by women. They differ sufficiently that no woman can teach a man to channel (and vice versa), and they can be used in drastically incompatible ways, though they sometimes achieve functionally identical effects. The True Power similarly differs from both. Male channelers are usually stronger than women, but women have advantages at "linking" with other channelers to harness more power; an individual's strength is quantified by the amount of the One Power he or she can channel at once. Shai'tan tainted saidin at the end of the Age of Legends, causing any male channeler to go insane (usually very destructively) and die; the Breaking was caused by the world's male channelers simultaneously going insane, while in the Third Age male channelers are neutralized in various ways as they come of age.

The One Power consists of five elemental "Powers": earth, water, air, fire, and spirit. Channelers often have particular strength in at least one Power, more commonly earth and fire in men and water and air in women; strength in spirit is equally rare between the sexes. A channeler creates a "weave" to achieve a specific effect by placing individual "flows" of the five Powers in a specific geometric configuration.

Some men and women are born with the "spark" to channel; these individuals will spontaneously begin to channel around puberty, but 3 in 4 die without formal training. Those who survive are called "wilders," and often are unaware of the existence or nature of their powers. Channelers are constrained by any restriction they believe applies; wilders often possess a "block" that allows them to channel only under specific circumstances (such as experiencing a particular emotion). The majority of channelers lack the spark and will channel only if taught; channelers can determine if a person of the same sex is capable of learning to channel.

Channelers are treated in different ways by different cultures within the series. In the Westlands, channeling is viewed as synonymous with the Aes Sedai, an organization that survived from the Age of Legends and which views channeling as its proprietary domain; some Aes Sedai refer to channelers from other traditions as "wilders," even if they are not self-taught. Aes Sedai are respected in most Westland nations, and they rule the city-state of Tar Valon. Aes Sedai are divided into seven "ajahs" named after colors and dedicated to different purposes; Red Ajah members seek out men who can channel and "gentle" them (remove their ability to channel). Also in the Westlands are the Kin, consisting of women who studied in Tar Valon but left without becoming Aes Sedai due to lack of desire or ability to complete their training. The Aes Sedai are aware of the Kin, who are very discreet, but are unaware that the Kin actually outnumber them. Among the Sea Folk, a seafaring Westlands culture, female channelers are expected to become "Windfinders," ship's navigators; the profession is also open to non-channelers. Every generation, the Sea Folk send a few weak channelers to Tar Valon; they have successfully concealed the prevalence and strength of channeling among them. Aiel channelers are expected to become Wise Ones, the culture's spiritual leaders, as are all Dreamwalkers; other worthy women may become Wise Ones without these special powers. Male Aiel channelers go into the Blight, expecting to die after killing some of Shai'tan's creatures; unbeknownst to the Aiel, Shai'tan actually captures and corrupts these men. Shara is secretly ruled by its female channelers, the Ayyad, through figurehead monarchs; the Ayyad keep their male offspring as breeding stock before killing them. The Seanchan believe channelers are subhuman and dangerous; they enslave female channelers with the spark, while those capable of acting as their handlers are, unbeknownst to themselves and the Seanchan, those who can learn to channel. Male channelers are executed.

Certain "objects of the One Power" exist. "Angreal" and "sa'angreal" increase the amount of the One Power a channeler can harness; sa'angreal may be orders of magnitude more powerful than angreal. "Ter'angreal" produce specific effects; some require channeling to function, while others operate continuously or via touch; some affect channelers differently from non-channelers.

Other powers[edit]

Not all powers in the Wheel of Time are related to the One Power or the ability to channel. Some individuals have the ability to interpret dreams or use them to predict the future (known as Dreaming). Others can predict the future through waking visions or inspired knowledge (Foretelling). Some individuals perceive auras with symbolic value, while others can communicate with animals in a telepathic manner.

Tel'aran'rhiod[edit]

A parallel world known as Tel'aran'rhiod or the World of Dreams is accessible physically by some (a forbidden and dangerous practice known as being there "in the flesh"), while others can visit the world in their sleep (known as Dreamwalking).[8][9] A reflection of the waking world, Tel'aran'rhiod can be used to access knowledge about the state of the world, but can also be manipulated by the will of those present. Time, matter and space have little meaning within Tel'aran'rhiod, allowing visitors to "dream" themselves to any location and take on any form, but actions occurring within the World of Dreams can have effect on their real world counterparts—including the injury or death of Dreamwalkers. The strength in Dreamwalking depends mostly on the person's strength of will and imagination. Wolves and other wild (but not domestic) animals have an innate ability to access Tel'aran'rhiod, and their souls live on there after death; an animal's death in Tel'aran'rhiod is final. Certain humans' souls (e.g., those known as Heroes of the Horn) dwell in Tel'aran'rhiod between rebirths.

Another dream ability involves accessing a dimension between dreams, allowing one to access individuals' private dreams. While similar to the rules governing Tel'aran'rhiod, visitors are much weaker and can become bound within the control of the person whose dream they inhabit. Unlike the World of Dreams, however, the effects of the dream are confined to the dream itself and end upon the dreamer's waking.

Occasionally, those who are merely asleep (without the aid of the One Power) inadvertently 'cross over' into the World of Dreams for brief seconds at a time. While unintentional, such cross-overs entail great risk, as imagination becomes reality in the World of Dreams and a person's nightmares manifest as easily as pleasant dreams.

Books in the series[edit]

No. Title Publication date Counts Audio Notes
0 New Spring 6 January 2004 334pp (PB) / 334pp (HB)
122,150 words
12h 31m Prequel set 20 years before the events of the first novel.
1 The Eye of the World 15 January 1990 782pp (PB) / 702pp (HB)
305,902 words
29h 32m  
2 The Great Hunt 15 November 1990 681pp (PB) / 599pp (HB)
267,078 words
26h 08m  
3 The Dragon Reborn 15 October 1991 675pp (PB) / 545pp (HB)
251,392 words
24h 31m  
4 The Shadow Rising 15 September 1992 981pp (PB) / 891pp (HB)
393,823 words
40h 31m  
5 The Fires of Heaven 15 October 1993 963pp (PB) / 684pp (HB)
354,109 words
36h 34m  
6 Lord of Chaos 15 October 1994 987pp (PB) / 699pp (HB)
389,823 words
41h 37m Locus Award nominee, 1995.[10]
7 A Crown of Swords 15 May 1996 856pp (PB) / 635pp (HB)
295,028 words
30h 31m  
8 The Path of Daggers 20 October 1998 672pp (PB) / 591pp (HB)
226,687 words
23h 31m  
9 Winter's Heart 7 November 2000 766pp (PB) / 533pp (HB)
238,789 words
24h 18m Prologue released as a promotional eBook in September 2000.
10 Crossroads of Twilight 7 January 2003 822pp (PB) / 681pp (HB)
271,632 words
26h 03m Prologue released as a promotional eBook on July 17, 2002.
11 Knife of Dreams 11 October 2005 837pp (PB) / 761pp (HB)
315,163 words
32h 24m Prologue released as a promotional eBook on July 22, 2005.
12 The Gathering Storm 27 October 2009 766pp (PB) / 766pp (HB)
297,502 words
33h 02m Completed by Brandon Sanderson.
13 Towers of Midnight 2 November 2010 864pp (PB) / 843pp (HB)
327,052 words
38h 17m Completed by Brandon Sanderson.[11]
14 A Memory of Light 8 January 2013 912pp (PB) / 909pp (HB)
353,906 words
41h 55m Completed by Brandon Sanderson,[12] epilogue by Robert Jordan.[13]
Totals 22 years, 11 months, 24 days 11,916pp (PB) / 10,173pp (HB)
4,410,036 words
19d 5h 25m  

All paperback page totals given are for the most widely available mass-market paperback editions. The page count for the hardback editions do not include glossary or appendix page counts.

There is also a prequel novella, New Spring in the Legends anthology edited by Robert Silverberg. Jordan expanded this into the standalone novel New Spring that was published in January 2004.

In 2002 the first book, The Eye of the World, was repackaged as two volumes with new illustrations for younger readers: From the Two Rivers,[14] including an extra chapter (Ravens) before the existing prologue, and To the Blight[15] with an expanded glossary. In 2004 the same was done with The Great Hunt, with the two parts being The Hunt Begins[16] and New Threads in the Pattern.[17]

Prologue eBooks[edit]

On several occasions, chapters from various books in the series were released several months in advance of publication. These were released in eBook format as promotional tools for the then-upcoming release.

The prologue eBook releases included:

Companion publications[edit]

Tor Books published a companion book to the series, entitled The World of Robert Jordan's The Wheel of Time, in November 1997, which contains much hitherto unrevealed background information about the series including the first maps of the entire world and the Seanchan home continent. Jordan co-authored the book with Teresa Patterson. Jordan ruled the book broadly canonical but stated that it was written from the perspective of an historian within The Wheel of Time universe and was prone to errors of bias and guesswork.[28]

Jordan also wrote a short story, “The Strike at Shayol Ghul”, which predates the main series by several thousand years. It was made available on the Internet and was later published in The World of Robert Jordan's The Wheel of Time.[29]

Deleted portions for a specific character from Memory of Light were published as a short story, under the title “River of Souls” in Unfettered: Tales by Masters of Fantasy (Spring 2013).[citation needed]

Brandon Sanderson tweeted that Harriet McDougal is creating a comprehensive Wheel of Time encyclopedia, to be published after A Memory of Light.[30] In early 2015, publisher Tor announced that the aforementioned tome would be available November 2015.[31] On November 3, 2015, The Wheel of Time Companion: The People, Places, and History of the Bestselling Series was released in hardback format written by Harriet McDougal, Alan Romanczuk, and Maria Simons from Tor Books. Alan Romanczuk and Maria Simons were Robert Jordan's editorial assistants. The book is an encapsulating glossary of the entire series.

Development[edit]

Writing and conception[edit]

In the early 1980s Robert Jordan wrote several Conan the Barbarian novels for Tor Books, including a novelization of the movie Conan the Destroyer. These proved successful and in 1984 he proposed an idea for an epic fantasy series of three books to Tom Doherty, the head of Tor Books.[1] Doherty approved the idea; however, knowing that Jordan had a tendency to go long, put Jordan on contract for six books just in case. Jordan began writing the novel that became The Eye of the World.[1]

The novel proved extremely difficult to write[citation needed] and characters and storylines changed considerably during the writing process.[citation needed] The series was originally centered on an older man who discovered relatively late in life that he was the 'chosen one' who had to save the world.[citation needed] However, Jordan deliberately decided to move closer to the tone and style of J. R. R. Tolkien's The Fellowship of the Ring and made the characters younger and less experienced.[citation needed] Once this decision had been made, writing proceeded much more easily and Jordan completed the second volume, The Great Hunt, at roughly the same time the first book was published.[32]

Tom Doherty enjoyed The Eye of the World so much that he declared it would be the biggest fantasy series since Tolkien,[citation needed] and took the unprecedented steps of sending free review copies to every bookstore in the United States to generate interest.[citation needed] The combined hardcover and trade paperback run of the novel sold out of its initial 40,000-strong print run. Sales then doubled with the publication of the second novel just eight months later generating more interest in the first book.[1]

Jordan wrote full-time at breakneck speed for the next several years until he completed the seventh volume, A Crown of Swords, at which point he slowed down, delivering a book every two years. Fans objected when he took some time off to expand a short story into a prequel novel called New Spring, so he decided to shelve his plans for additional prequels in favor of finishing off the last two volumes in the series. He rejected criticisms of the later volumes of the series slowing down in pace in order to concentrate on minor secondary characters at the expense of the main characters from the opening volumes, but acknowledged that his structure for the tenth volume, Crossroads of Twilight (where he showed a major scene from the prior book, Winter's Heart, from the perspective of the main characters that were not involved in the scene), had not worked out as he had planned.[citation needed] Knife of Dreams, the eleventh volume, had a much more positive reception from critics and fans alike and Jordan announced the twelfth volume, which he had previously announced would have the working title A Memory of Light, would conclude the series.

Author's death and final books[edit]

Jordan had stated that the main sequence would conclude with the twelfth book, A Memory of Light. According to Forbes, Jordan had intended for it to be the final book "even if it reaches 2,000 pages."[33]

Jordan was diagnosed with the terminal heart disease primary amyloidosis with cardiomyopathy in December 2005,[34] and while he intended to finish at least A Memory of Light even if the "worse comes to worst,"[35] he made preparations in case he was not able to complete the book: "I'm getting out notes, so if the worst actually happens, someone could finish A Memory of Light and have it end the way I want it to end."[33]

With Jordan's death on September 16, 2007, the conclusion of the series was in question. On December 7 of that year the publisher Tor Books announced that fantasy author Brandon Sanderson was to finish A Memory of Light.[36] Sanderson, a longtime fan of the series,[37] was chosen by Jordan's widow Harriet McDougal partly because she liked Sanderson's novels and partly because of a eulogy he had written for Jordan.[38][39]

On March 30, 2009 Tor Books announced that A Memory of Light would be split into three volumes, with Brandon Sanderson citing timing and continuity reasons.[40] The first volume, The Gathering Storm, was released on October 27, 2009.[41][42] The second, Towers of Midnight, was published on November 2, 2010. The final book of the series uses Jordan's original title, A Memory of Light. The book was published on January 8, 2013.[43]

Prior to his death, Jordan had often discussed adding an additional two prequels and an 'outrigger' sequel trilogy. In a Q&A following the release of A Memory of Light, Sanderson ruled out the completion of these works. Jordan had left very little in the way of notes for these additional novels–only two sentences in the case of the sequel trilogy.[44]

Adaptations[edit]

Comic books[edit]

Dabel Brothers began adapting the series in comic book form, starting with the prequel New Spring in July 2005.[45] The series initially ran on a monthly schedule, but then went on a three-year hiatus after the fifth issue. Red Eagle cited delays and changes to the creative team on the DB Pro end.[46] The final three issues were ultimately completed and published in 2009–10.[47] In 2009 Dabel moved on to their adaptation of the first book of the series proper, The Eye of the World. On March 17, 2009 they showcased ten pages of art from the prelude to the series "The Wheel of Time: Eye of the World #0 – Dragonmount" on their website.[48] Dynamite Entertainment published 35 issues of The Wheel of Time: Eye of the World comic book series, which concluded in March 2013.[49]

When asked in a 2013 interview about whether the comics would continue their run, Harriet McDougal replied "Well, eventually, [we'll] do the whole thing, unless it stops selling in a dreadful way. In other words, I don't really know."[50] The 43 New Spring and Eye of the World comics were later collected together and released as a series of six graphic novels, the last of which was released in February 2015.[51]

Games[edit]

Various game adaptations have been created.

There is a Wheel of Time MUD, identified as such or by the initialism WoTMUD, which based on a world like that of the Wheel of Time but set in a time frame around 30 world years prior. It has been in operation almost continuously (there was a significant outage during 2013–14) since 1993. Notably, the WoTMUD had gained written permission from the author to use his creation including all but major characters.

A Wheel of Time computer game was released in 1999. Over the course of the game, a lone Aes Sedai must track down a robber following an assault on the White Tower, and prevent the Dark One from being released prematurely. She eventually learns of and executes a long-forgotten ritual at Shayol Ghul to ensure the Dark Lord remains sealed within the prison. While Robert Jordan was consulted in the creation of the game, he did not write the storyline himself and the game is not considered canon.

The Wheel of Time Roleplaying Game was released in 2001 from Wizards of the Coast using the d20 rules developed for the third edition of the Dungeons and Dragons game. The game had a single adventure module published in 2002, Prophecies of the Dragon. Shortly after the release of the adventure book Wizards of the Coast announced they would not be releasing any further products for the game. Robert Jordan cited some problems with the roleplaying game, such as storyline details in the adventure module that contradicted the books.

In early 2009 EA Games announced that they had bought the rights for a MMORPG, with the plan to publish it through the EA Partners-Program. The following year Obsidian Entertainment announced that they would be working on the project, for a PlayStation 3, Xbox 360, and PC release.[52][53] However, the project was seemingly dropped around 2014.[54]

Music[edit]

In 1999, A Soundtrack for the Wheel of Time was released, featuring music by Robert Berry and inspired by the books.

The German power metal band Blind Guardian have written two songs dedicated to the Wheel of Time series as part of their 2010 album At the Edge of Time: "Ride into Obsession" and "Wheel of Time". Swedish heavy metal band Katana also wrote a song, entitled "The Wisdom of Emond's Field", on their 2012 album Storms of War. The American power metal band Noble Beast, on their 2014 album of the same name, wrote a song entitled "The Dragon Reborn", in reference to Rand al'Thor.[55][56]

In the tradition of the literature-inspired symphonic poem, American composer Seth Stewart produced a full-scale orchestral work entitled "Age of Legends", inspired by the eponymous era of myth and magic described throughout the Wheel of Time series. The orchestral piece was premiered and recorded in 2011 at the Beall Concert Hall.[57]

Television and film[edit]

In a 2000 chat on CNN.com, Robert Jordan mentioned that NBC had purchased an option to do a miniseries of The Eye of the World.[58] But he expressed doubts that the series would be made stating "key people involved in getting that contract together have left NBC."[59] The series was optioned by Universal Pictures in 2008 for film adaptations, with plans to adapt The Eye of the World as the first film.[60] Neither project ultimately emerged.

In February 2015, a pilot episode titled "Winter Dragon", based on the prologue to The Eye of the World, was aired on FXX.[61] It starred Max Ryan as Lews Therin Thelamon and Billy Zane as Ishamael. It aired with no announcements or publicity. Harriet McDougal initially stated she was unaware of the show ahead of time, and that the film rights to The Wheel of Time were set to revert to the Bandersnatch Group, her company, a few days later on February 11, 2015.[62] Her comments triggered a lawsuit with Red Eagle, which was ultimately dismissed during settlement talks that July.[63][64] In an interview with io9 Rick Selvage, CEO of Red Eagle Entertainment stated "it was more of an [issue of] getting it on the air." A spokesman for FXX stated that the channel was paid to air the show, but Selvage hinted that it was indeed produced with a future series in mind. "We think there's huge demand for the television series internationally, and we're looking forward to producing it and getting it out in the marketplace."[65]

On April 29, 2016, Harriet McDougal confirmed that the legal issues had been resolved and that a TV series was in development.[66] Further details emerged on April 20, 2017, when it was announced that Sony Pictures Television would be handling the adaptation, with Rafe Judkins as writer and executive producer.[6]

Culture[edit]

Many fans of The Wheel of Time attend Dragon Con, which had an exclusive Wheel of Time content track from 2001 through 2012.[67][68] The Wheel of Time now has its own annual convention, JordanCon, which has been held annually in Atlanta, GA since 2009.

See also[edit]

References[edit]

  1. ^ a b c d Peter Ahlstrom (2008-08-31). "Title Pending (仮): Rolling up the Wheel of Time panel". Peterahlstrom.blogspot.com. Retrieved 2017-03-07. 
  2. ^ "Brandon Sanderson Interview". YouTube. 2009-11-11. Retrieved 2017-03-07. 
  3. ^ "Interview with Robert Jordan". SFX Magazine (16). September 1996. 
  4. ^ "2014 Hugo Awards". The Hugo Awards. 2014. 
  5. ^ "Robert Jordan". Bragelonne. Retrieved May 14, 2017. 
  6. ^ a b Otterson, Joe (20 April 2017). "'Wheel of Time' TV Series Lands at Sony". 
  7. ^ Bryan Maygers (March 10, 2013). "A Memory of Light Review: Brandon Sanderson and Robert Jordan Give a Thrilling End to The Wheel of Time". The Huffington Post. Retrieved June 19, 2016. 
  8. ^ Jordan, Robert; Patterson, Teresa (1997). The world of Robert Jordan's The wheel of time (1st ed.). New York: Tor. pp. 201–202. ISBN 9780312869366. 
  9. ^ Jordan, Robert; McDougal, Harriet; Romanczuk, Alan; Simons, Maria (2015). The Wheel of Time Companion: The People, Places and History of the Bestselling Series. Macmillan. ISBN 9781466881235. 
  10. ^ "1995 Award Winners & Nominees". Worlds Without End. Retrieved 2009-10-07. 
  11. ^ "Brandon Sanderson's Facebook page".  (registration required)
  12. ^ Sanderson, Brandon (August 1, 2012). "Brandon Sanderson – Google+ – Today I got up, and I did not have a Wheel of Time book to work on". Retrieved August 4, 2012. 
  13. ^ "Brandon Sanderson Blog: It's finally out". Brandonsanderson.com. 2013-01-08. Retrieved 2013-03-25. 
  14. ^ Robert Jordan:. From The Two Rivers: The Eye of the World, Book 1 (Wheel of Time (Starscape)). Amazon.com. ISBN 9780765341846. Retrieved 2017-03-07. 
  15. ^ Robert Jordan. To the Blight (The Eye of the World, Book 2). Amazon.com. ISBN 9780765342218. Retrieved 2017-03-07. 
  16. ^ Robert Jordan. The Hunt Begins (The Great Hunt, Book 1). Amazon.com. ISBN 9780765348432. Retrieved 2017-03-07. 
  17. ^ Robert Jordan. New Threads in the Pattern (The Great Hunt, Book 2). Amazon.com. ISBN 9780765348449. Retrieved 2017-03-07. 
  18. ^ "`Dragonmount` – News". 8 September 2009. Archived from the original on 8 September 2009. 
  19. ^ "Science fiction. Fantasy. The universe. And related subjects". Tor.com. Retrieved 2017-03-07. 
  20. ^ a b "Chapter 2 of The Gathering Storm – Spoilers". 28 September 2009. Archived from the original on 28 September 2009. 
  21. ^ "Science fiction. Fantasy. The universe. And related subjects". Tor.com. Retrieved 2017-03-07. 
  22. ^ "Towers of Midnight, Chapter 1: "Apples First" (Excerpt)". Tor.com. 2010-10-01. Retrieved 2017-03-07. 
  23. ^ "Spoiler Thread for "Apples First," the First Chapter of Towers of Midnight". Tor.com. 2010-10-01. Retrieved 2017-03-07. 
  24. ^ "Chapter 2 of Towers of Midnight Now Available in Audio Form – Towers of Midnight – News – Home – Dragonmount | Dragonmount | A Wheel of Time Community". Dragonmount. Retrieved 2017-03-07. 
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External links[edit]