Ubisoft Connect

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Ubisoft Connect
Ubisoft Connect logo.svg
Uplay PC client in 2016
Uplay PC client in 2016
Developer(s)Ubisoft
Initial release17 November 2009
PlatformMicrosoft Windows, PlayStation 3, PlayStation 4, PlayStation 5, Xbox 360, Xbox One, Xbox Series X/S, Wii U, Nintendo Switch, iOS, Android, Windows Phone, Facebook Platform
TypeContent delivery
Digital rights management
Social networking
Websiteubisoftconnect.com/en-US/

Ubisoft Connect is a digital distribution, digital rights management, multiplayer and communications service developed by Ubisoft to provide an experience similar to the achievements/trophies offered by various other game companies. It is an expansion and rebranding of Ubisoft's previous Uplay service, which was first introduced in 2009, while the Ubisoft Connect rebranding was introduced in 2020. The service is provided across various platforms. Ubisoft Connect is used exclusively by first-party Ubisoft games, and although some third-party ones are sold through the Ubisoft store, they do not use the Ubisoft Connect platform.

Features[edit]

Ubisoft Connect (formerly Uplay) serves as a combination of a free reward system (formerly Ubisoft Club) and online profile system for players of Ubisoft games. While playing Ubisoft games, players can complete in-game achievements which earn points towards their profile. They can then redeem these points for in-game content across a number of Ubisoft games, typically as cosmetic items which can otherwise be purchased through microtransactions. Players can also maintain friend lists which will be used in various games to help with matchmaking or tied with certain in-game features.

The Ubisoft Connect client on Windows computers also serves as a storefront and digital download management tool. Players can purchase Ubisoft games through its storefront and manage downloads and updates of games. The client also maintains digital rights management (DRM) for Ubisoft games, and is required to be run for any Ubisoft game, even if the game is purchased on a different storefront such as through Steam or the Epic Games Store.

An optional subscription service, Ubisoft Plus (formerly Uplay+), allows subscribers to have access to Ubisoft's full library of games as well as immediate access to its newest games and closed beta tests for upcoming games.

History[edit]

The UPlay reward system was first introduced alongside the release of Assassin's Creed II on 17 November 2009.[1] The Uplay reward system allowed players to connect with other gamers, and to earn rewards based on achievements (called "Actions") in Uplay-enabled games, with Ubisoft CEO Yves Guillemot stating that "the more you play, the more free goods you will be able to have".[2][3]

On Microsoft Windows-based computers, Ubisoft had offered its Ubisoft Game Launcher to manage the downloads and updating of its games. The Uplay client was introduced on 3 July 2012 to replace the launcher, incorporating its features as well as management of UPlay rewards and a digital storefront for Ubisoft games.[4]

Certain Ubisoft games required an online pass known as a "Uplay Passport" to access online and multiplayer content. In October 2013, Ubisoft announced that it would discontinue its use of online passes on future games, and made the Uplay Passport for Assassin's Creed IV: Black Flag available at no charge effective immediately.[5]

The Ubisoft Club was introduced in October 2015, which transitioned most of the reward system facets of UPlay to this program, as well as adding further ways for players to earn points towards rewards by playing Ubisoft games.[6]

Uplay+, a monthly subscription service giving the subscriber full access to over 100 games in the Ubisoft catalog including immediate access to new games and closed beta tests, was introduced during E3 2019.[7] Uplay+ launched on September 3, 2019 in beta form, with full expansion in early 2020. The service was offered both through the Uplay store, as will be an option for Stadia users.[8][9][10]

Ubisoft announced in October 2020 that they would be retiring UPlay and the Ubisoft Club in favor of a new service called Ubisoft Connect, otherwise offering the same fundamental features such as the reward point system. In addition, the Ubisoft Connect system would many current and all future Ubisoft games to support cross-platform play, cross-save progress across platforms, and support for cloud-gaming platforms including Stadia and Amazon Luna. However, Ubisoft said that several of the older games in the UPlay library will not be transitioned to support Ubisoft Connect's features, and thus they unlocked all the UPlay rewards associated with these games for all users.[11] As part of Ubisoft's transition from Uplay to Ubisoft Connect, the Uplay+ service was rebranded as "Ubisoft+" in October 2020, with its offering expanded to include the Amazon Luna cloud gaming platform.[12]

Reception[edit]

Early reception of Uplay with reviewers and the public had been largely negative, primarily related to the use of DRM. Early games that incorporated Uplay required players to maintain a constant connection to the internet, and if the connection was lost during gameplay, the game would halt, sending users back to their last checkpoint or save depending on the specific game.[13] The scheme quickly came under fire after a denial-of-service attack on Ubisoft's DRM servers in early March 2010 rendered Silent Hunter 5 and Assassin's Creed II unplayable for several days.[14] The always-on requirement was quietly lifted for existing Uplay games towards the end of 2010, being changed to a single validation on game launch.[15] However, the always-on requirement made a return in 2011 with the releases of Driver: San Francisco[16] and From Dust, the latter having been explicitly stated by Ubisoft prior to release to only require a one-time online activation on install.[17] From Dust was later patched to remove the always-on requirement.[18] In September 2012 Ubisoft employees confirmed in an interview that no further Ubisoft games would be using the always-on requirement, instead opting for a one-time activation of the game on install. However The Crew, released in 2014, required the player to be always online in order to play.[19]

John Walker, writing for Rock, Paper, Shotgun, called it a "technical mess" and saying that "it desperately needs to just go away" in the wake of a server collapse around the release of Far Cry 3 that temporarily made the game unplayable.[20] Ars Technica's Kyle Orland says that "Uplay has not exactly endeared itself to the PC gaming community", describing a history of technical errors and problems related to its DRM.[21] Geoffrey Tim, writing for lazygamer.net, called it the "worst thing" about Ubisoft's "otherwise excellent" games, and particularly criticized it for running alongside Steam when Ubisoft games are purchased on that platform.[22] Patrick Klepek, writing for Giant Bomb, criticized the same point, saying that Ubisoft's desire to run its own distribution service offered no real benefit to consumers, and describing the tactics they used to try to get people to use it as irritating and unappealing.[23] Writing a comparison for GadgetReview in which he compared the three major distribution platforms—Uplay, Valve's Steam and Electronic Arts' Origin—Shawn Sanders criticized it for using large amounts of memory while offering fewer features than its competitors.[24] Summarizing popular opinion on the service, VG247's Brenna Hillier said that "Uplay is one of the less popular PC DRM systems, but all your fervent wishing that it would die has not been successful."[25]

Rootkit allegations[edit]

In July 2012 Tavis Ormandy, an Information Security Engineer at Google, claimed that "Uplay" DRM is a rootkit and poses a serious security risk. The software installs a browser plugin that provides access to the system.[26][27] Ormandy has written proof-of-concept code for the exploit. The exploit is believed to have been fixed as of version 2.0.4, released on 30 July 2012.[28][29][30]

References[edit]

  1. ^ "Ubisoft Launches First Uplay Services With Assassin's Creed II". IGN. 18 November 2009. Archived from the original on 22 May 2020. Retrieved 22 May 2020.
  2. ^ Good, Owen (14 November 2009). "Ubisoft: All Our Games Will Do This UPlay Thing". Kotaku. Retrieved 26 September 2010.
  3. ^ Faylor, Chris (19 November 2009). "Ubisoft Launches 'Uplay' Achievement and Reward System with Assassin's Creed 2". Shacknews. Retrieved 29 October 2020.
  4. ^ Cox, Kate (16 August 2012). "Ubisoft Launches Their Own PC Gaming Client, and Is Selling Some Games For $1 to Get You To Try It". Kotaku. Retrieved 29 October 2020.
  5. ^ "Ubisoft Kills Online Pass System, Effective Immediately". IGN. Retrieved 4 December 2013.
  6. ^ Chalk, Andy (19 October 2015). "The Ubisoft Club, Ubi's new online rewards program, opens its doors". PC Gamer. Retrieved 29 October 2020.
  7. ^ Ubisoft Announces Uplay+ Subscription Service for PC - E3 2019 - IGN, retrieved 29 August 2019
  8. ^ Watts, Steve (13 June 2019). "E3 2019: Uplay+ Is Ubisoft Subscription, With New Releases Like Ghost Recon Breakpoint And Watch Dogs Legion". GameSpot. Retrieved 14 June 2019.
  9. ^ Tarason, Dominic (16 July 2019). "Ubisoft announce their Uplay+ subscription lineup". Rock Paper Shotgun. Retrieved 16 July 2019.
  10. ^ Boudreau, Ian (3 September 2019). "Uplay Plus launches today with access to more than 100 games". PC Gamer. Retrieved 3 September 2019.
  11. ^ McAloon, Alissa (21 October 2020). "Ubisoft Connect announced as a 'refreshed' replacement for Uplay and Ubisoft Club". Gamasutra. Retrieved 29 October 2020.
  12. ^ Gartenberg, Chaim (27 October 2020). "UPlay Plus subscription service rebrands as Ubisoft Plus, expands to Stadia and Luna". The Verge. Retrieved 27 October 2020.
  13. ^ Ben Kuchera (18 February 2010). "Official explanation of controversial Assassin's Creed 2 DRM". ARS Technica. Retrieved 17 June 2013.
  14. ^ "Ubisoft's New DRM System Falls Down, Locks Out Paying Customers". Kotaku. 8 March 2010. Retrieved 17 June 2013.
  15. ^ "Constant net connection no longer required for Ubisoft games". PC Gamer. 31 December 2010. Retrieved 17 June 2013.
  16. ^ "Ubisoft's Driver: SanFran Has Always-On DRM". Rock, Paper, Shotgun. 27 July 2011. Retrieved 17 June 2013.
  17. ^ "From Dust DOES Need Online, Badly Ported". Rock, Paper, Shotgun. 18 August 2011. Retrieved 17 June 2013.
  18. ^ Ben Gilbert (9 September 2011). "PSA: From Dust patch now available on PC, removes Ubi DRM". Joystiq. Retrieved 17 June 2013.
  19. ^ "Interview: Ubisoft On DRM, Piracy And PC Games". Rock, Paper, Shotgun. 5 September 2012. Retrieved 17 June 2013.
  20. ^ John Walker (30 November 2012). "Far Cry 3 Servers Down Already: Ubi, This Is A Mess". Rock Paper Shotgun. Retrieved 3 September 2015.
  21. ^ Kyle Orland (7 November 2014). "Ubisoft pulls upcoming holiday titles off Steam". Ars Technica. Retrieved 3 September 2015.
  22. ^ Geoffrey Tim. "Watch Dogs on PC skipping uPlay?". lazygamer.net. Retrieved 3 September 2015.
  23. ^ Patrick Klepek (18 November 2014). "Ubisoft's Tactics Are Making uPlay Less Attractive Than Ever". Giant Bomb. Retrieved 3 September 2015.
  24. ^ Shawn Sanders (6 November 2013). "Steam Vs. Origin Vs. Uplay (comparison)". gadgetreview.com. Retrieved 3 September 2015.
  25. ^ Brenna Hillier (2 July 2014). "Not even a lawsuit could kill Uplay". VG247. Retrieved 3 September 2015.
  26. ^ Adrian Kingsley Hughes (30 September 2012). "Uplay is a rootkit". forbes.com. Retrieved 17 June 2013.
  27. ^ Alec Meer (30 July 2012). "Warning: Big Security Risk In Some Ubisoft PC Games". rockpapershotgun. Retrieved 7 December 2016.
  28. ^ F, Sean. "Ubisoft DRM Contains Rootkit, Update Available To Fix Vulnerability". digital-digest. Digital Digest.
  29. ^ Thomas, Brewster. "Ubisoft Patches Uplay Vulnerability". Silicon. Retrieved 5 September 2019.
  30. ^ "[Uplay PC] Patch 2.0.4 - Security fix". Ubisoft Forums. Ubisoft.

External links[edit]