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|Platform(s)||Xbox 360 (XNA)|
2-4 Player Multiplayer
LabyrinthX is a 3D XNA adaptation to the board game Master Labyrinth developed by 9 college students for their final project at Algonquin College in Ottawa, Canada. The original board game was designed by Max J. Kobbert and published by Ravensburger.
The main goal of the game is to shift the labyrinth creating and blocking paths to collect rare gems. Each gem is numbered from 1-20, and an extra gem numbered 25. You must collect these gems in the labyrinth in order. Player with the most points at the end of the game wins.
Developed using Mircosoft's XNA development kit, LabyrinthX was developed in a span of 4 months total, from design to completion.
Project Lead - Nick Edgar
Lead Programmer - Terry Appleby
Game Mechanics Programmer - James Shaw
Graphics Programmer - Terry Appleby
User Input Programmer - Brad Flood
Particle Effects Programmer - Nick Edgar
Camera Programmer - Brad Flood
Sound Programmer - Tyler Perin
User Interface Programmer - Brad Flood, James Shaw
Menus Programmer - Tim Crosbie
AI Programmer - James Shaw
Animation Programmer - Terry Appleby, Brad Flood
Lead Artist - Jate Wittayabundit
Character Artist - Thomas Wood-Walsh
Level Designer - Andrew Jobin, Jate Wittayabundit, Thomas Wood-Walsh
3D Modeler - Andrew Jobin, Jate Wittayabundit, Thomas Wood-Walsh
Animator - Thomas Wood-Walsh
Texture Artist - Jate Wittayabundit, Thomas Wood-Walsh
Environment Artist - Jate Wittayabundit
User Interface Designer = Andrew Jobin
Menus Designer - Andrew Jobin
Sound Artist - Tyler Perin