User:Iftekharahmed96/sandbox

From Wikipedia, the free encyclopedia

Games Published[edit]

Year Title Developer Platform(s)
July 25, 1997 Slayers Royal Kadokawa Shoten, Japan Art Media Sega Saturn, PlayStation
September 10, 1997 Silhouette Mirage Treasure Sega Saturn, PlayStation
November 20, 1997 Lunar: Sanposuru Gakuen Studio Alex, Game Arts Sega Saturn
Apr 23, 1998 Gungriffon II Game Arts, Kouyousha Sega Saturn
July 09, 1998 Code R Quintet Sega Saturn
July, 1998 Radiant Silvergun Treasure Sega Saturn
3 September, 1998 Slayers Royal 2 Onion Egg Sega Saturn, PlayStation
October 25, 1996 Lunar: Silver Star Story Complete Game Arts, Studio Alex, Japan Arts Media PlayStation
1998 Lunar 2: Eternal Blue Complete Game Arts, Studio Alex, Japan Arts Media PlayStation
May 21, 1998 Baroque Sting Entertainment Sega Saturn, PlayStation
1998 Chaos Seed Neverland Sega Saturn
Dec 18, 1997 Grandia Game Arts Sega Saturn, PlayStation
Dec 23, 1999 Evolution 2: Far off Promise Sting Entertainment Dreamcast
September 3, 1999 Bangai-O Treasure Nintendo 64, Dreamcast
2000 Evolution: The World of Sacred Device Sting Entertainment Dreamcast
May 25, 2000 Aquarian Age: Tokyo Wars Broccoli PlayStation
December 14, 2000 Victorious Boxers: Ippo's Road to Glory New Corporation PlayStation 2
December 22, 2000 Grandia: Parallel Trippers Game Arts Game Boy Color
Nov 29, 2001 Abarenbō Princess Alfa System, MARS Corporation PlayStation 2
July 26, 2002 Evolution Worlds Sting Entertainment GameCube
2002 Ikaruga Treasure Dreamcast
2004 Crouching Tiger Hidden Dragon Bergsala Lightweight, Genki PlayStation 2, Xbox
December 22, 2004 Victorious Boxers 2: Fighting Spirit New Corporation PlayStation 2
2007 Garouden Breakblow: Fist or Twist Opus PlayStation 2
March 19, 2008 Bangai-O Spirits Treasure Nintendo DS

Project X Zone[edit]

The game sold more than 85,539 units in its first week in Japan.[1] In the West, the game has sold over ten times more than what Bandai Namco had expected.[2] The game was among the 20 best games sold in the United Kingdom after it made its debut.[3][4] In the United States, the game has been among the best selling games sold for the 3DS.[5] The game has sold over 400,000 copies worldwide, according to Bandai Namco.[6]

Project X Zone has received mixed to positive reviews from western critics. The game currently has a score of 70 on Metacritic.[7] IGN's Scott Thompson gave Project X Zone a score of 8 out of 10, saying, "Project X Zone is often funny and consistently frantic – two traits not necessarily associated with tactical RPGs. Its story is confusing and the chapters slavishly follow the same repetitive formula, but the superb battle system makes repetition not just tolerable, but enjoyable."[8] Game Revolution gave it a 3.5 out of 5, saying, "Despite the lack of depth and the repetition of combat, Project X Zone follows through as a tactical, humorous, preposterous romp through the best hits of video games. Even if you find the combat system strange, the streak of character cameos and the ridiculous number of hits that rack up with every battle will make any hardcore fan smile with appreciation. And if you're anything like me, that's hard to do."[9] On a more negative note, GamesRadar gave Project X Zone a 2 out of 5, saying, "With the wealth of RPGs, and even great SRPGs, that have arrived on the 3DS in the last several months, it would almost be unconscionable not to recommend one of those games instead of Project X Zone. Fun combat and screaming Tekken characters can only take you so far."[10]

Kotaku's Mike Fahey included Project X Zone in his top ten games of 2013.[11] In 2014, Kotaku also included the game among "The 12 Best Games on the 3DS".[12] That same year WatchMojo.com ranked the game fifth in their "Top 10 Crossover Video Games".[13]

Project X Zone 2[edit]

Project x Zone 2 received mixed to positive reviews, receiving a score of 73/100 on Metacritic, GameRankings: 72.30% with critics praising the game's cast of characters and improvements to issues present in the first game, but criticizing the game's easy difficulty and the fact that many assets were reused from the first game.[14] The game received a 32/40 from Famitsu.[15] Hardcore Gamer gave the game a 4/5 saying, "Project X Zone 2 is a funny, charming and amusing title. It sets out to entertain video game fans of all stripes and allows the player to jump from world to world to get a taste of other titles they may have been missing. Just based on the built-in “Crosspedia” encyclopedia database, the stack of games that I really want to try out has grown (Resonance of Fate, in particular). It’s not challenging, but it was never meant to be. The gameplay is simply the vehicle to deliver the true focus of this title: dumb fun. Players who don’t need everything to bristle with a dark malevolence will find a great time in this one."[16] Destructoid: 8.5/10 EGM: 7.0/10 GameSpot: 5/10 IGN: 6.5/10 RPGamer: 3.5/5 Nintendo Life: 8/10

Redirect[edit]

[17] [18] [19]

Ref.[edit]

.[20] .[21]

"Tradesearch".

Legend of Kay[edit]

http://nintendoeverything.com/interview-legend-of-kay-anniversary-dev-on-the-decision-to-remake-the-game-improvements-and-more/

Square Enix slide[edit]

http://www.hd.square-enix.com/eng/news/speeches/20111125/page01.html

[22]

Marvel Games[edit]

  • Senior Vice President – Jay Ong
  • Vice President – Mike Jones
  • Executive Creative Director – Bill Rosemann
  • Executive Director – Haluk Mentes
  • Art Director – Tim Tsang
  1. ^ Ishaan (October 17, 2012). "This Week in Sales: Bravely Default Flies High". Siliconera. Retrieved October 18, 2012.
  2. ^ "Bandai Namco declined Attack on Titan 3DS for North America, Project X Zone sales much better than expected". Nintendo Everything. Retrieved 9 December 2014.
  3. ^ "UK Chart: Animal Crossing Remains In Top 5, Project X Zone Debuts In Top 20". My Nintendo News. Retrieved 9 December 2014.
  4. ^ "UK Sales Charts: The Last of Us Leads and Project X Zone in top 20". PLAYERESSENCE. Retrieved 9 December 2014.
  5. ^ "Nintendo combines digital and retail sales in best seller lists". GoNintendo. Retrieved 9 December 2014.
  6. ^ "Project X Zone Is Getting A Sequel Because The First One Actually Did Pretty Well". Siliconera. April 13, 2015. Retrieved 15 April 2015.
  7. ^ "Project X Zone". Metacritic. Retrieved 9 December 2014.
  8. ^ "Project X Zone Review". IGN. Retrieved 9 December 2014.
  9. ^ "Project X Zone Review". Gamerevolution.com. Retrieved 9 December 2014.
  10. ^ John_Learned (27 June 2013). "Project X Zone review". Gamesradar.com. Retrieved 9 December 2014.
  11. ^ Mike Fahey (2013-12-20). "Fahey's Top Ten Games Of 2013". Kotaku. Retrieved 2014-04-23.
  12. ^ Kotaku Staff (2014-04-03). "The 12 Best Games on the 3DS". Kotaku. Retrieved 2014-04-23.
  13. ^ "Top 10 Crossover Video Games". WatchMojo.com. 2014-01-25. Retrieved 2014-04-23.
  14. ^ "Project X Zone 2". Metacritic. Retrieved 2 May 2016.
  15. ^ "Famitsu review scores (11/4/15) - Nintendo Everything". Nintendo Everything. Retrieved 2 May 2016.
  16. ^ Cite error: The named reference hardcore gamer review was invoked but never defined (see the help page).
  17. ^ "Notice of SEGA's Acquisition of Relic Entertainment and some IPs owned by THQ Inc" (PDF). Sega Sammy Holdings. 25 January 2013. Retrieved 22 March 2017.{{cite web}}: CS1 maint: url-status (link)
  18. ^ "Notice of Conclusion of Transfer Agreement of Subsidiary's Shares (Index Corporation) by Subsidiary (SEGA Holdings Co., Ltd.)" (PDF). Sega Sammy Holdings. 27 November 2015. Retrieved 22 March 2017.{{cite web}}: CS1 maint: url-status (link)
  19. ^ "Notice of SEGA Games' Acquisition of Amplitude Studios" (PDF). Sega Sammy Holdings. 5 July 2016. Retrieved 22 March 2017.{{cite web}}: CS1 maint: url-status (link)
  20. ^ "The Golden Age Arcade Historian - Video Game Firsts". All In Color For A Quarter. 3 October 2016. Retrieved 28 September 2008.
  21. ^ "Notice regarding Dissolution and Liquidation of Subsidiaries" (PDF). Square Enix Co., Ltd. 28 September 2008. Retrieved 28 September 2008.{{cite web}}: CS1 maint: url-status (link)
  22. ^ "RECOMMENDED CASH OFFER FOR EIDOS PLC BY SQEX LTD. TO BE EFFECTED BY MEANS OF A SCHEME OF ARRANGEMENT UNDER THE UK COMPANIES ACT 2006" (PDF). Square Enix. 12 February 2009. Retrieved 16 February 2018.{{cite web}}: CS1 maint: url-status (link)