User:Paul.j.richardson/Books/AH

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Adaptive Hypermedia: AH-to-AI[edit]

Adaptive HyperMedia: eLearning designed to be non-linear, interactive, and often to include combinations of text, links, video, animation, infographics, pure audio, or tactile exchange of information with humans.[edit]

From AH Toward AI (Artificial Intelligence): software designed to be capable (or to learn to be capable) of communication with humans identical to that between two humans who are online. Ideally, mentorship relationships develop between the software entity and the human which are highly dynamic, mutually respectful (with high regard in both directions), and accelerate learning in BOTH directions.

Aaron Marcus
Active learning
ACUTA
Adaptation (computer science)
ADDIE Model
ADL Registry
Advanced Distributed Learning
AlphaSmart
American Graduation Initiative
Andalusian ICT schools Network
Animated narrative vignette
Apex Learning
Aplia
Archipelago Learning
Archy
Arndale Board
Artificial Solutions
Assistive technology
Association for Educational Communications and Technology
Association for Learning Technology
Attention Profiling Mark-up Language
Attentive user interface
Australasian Journal of Educational Technology
Authoring of adaptive hypermedia
Automated Weather Source
Automaticity
Avatar (computing)
Aviation Industry Computer-Based Training Committee
Baby video
Baifox
Behavioral targeting
Benchmarking e-learning
Blackboard Inc.
Blit (computer terminal)
Bloom's taxonomy
Blueprint Education
Book-and-record set
Booktrack
Boundless (company)
Browser user interface
Business chess
CampusEAI Consortium
CGA (Advanced Management Centre)
Chamilo
Classroom Performance Systems
Clyde Broadcast
Cognitive load
Collaba
Collaborative filtering
Columbia Center for New Media Teaching and Learning
Command (computing)
Command history
Command verb
Command-line interface
Computer Clubhouse
Computer Russification
Computer terminal
Computer-supported collaborative learning
Computerized adaptive testing
Computerized classification test
Computers in education and cognitive systems
Computers in the classroom
Concept map
Concert Companion
Console application
Content package
Control panel (computer)
Corporation for Education Network Initiatives in California
Coursera
CSS frameworks
CuBox
Curriki
Dasher (software)
DataPortability
Democrasoft
Desire2Learn
Desktop metaphor
Dialog system
Digication
Digital footprint
Digital identity
Digital learning assets
Digital native
Digital storytelling
Digital teaching platform
Direct mode
Display device
Distance education
DIVO Project
Dokeos
Dry erase
Dynabook
E-learning (theory)
E-Learning Developers' Community of Practice
E-learning Maturity Model
East of England Broadband Network
Edsby
EdTechTalk
Edu-sharing
Edublog
Educational music
Educational technologist
Educational technology
Educational Technology & Society
EduKart
Edusat (TV network)
Edutech
EGranary Digital Library
Eight Dimensional E-Learning Framework
Einstruction
Electronic performance support systems
Electronic portfolio
Eliademy
ELMER guidelines
Emergent Design
EMOTE (project)
Encyclopædia Britannica Ultimate Reference Suite
Ereport
ETwinning
Example Choice
Exocentric environment
Figaro Systems
Firefly Solutions
FirstClass
Flight envelope protection
Florida Virtual School
Focus-plus-context screen
Froxlor
Futurekids
Generation YES
GeoLearning
GlobalScholar
Glogster
GNOME Shell
Graduate Voter Card
H-Sphere
HAL (software)
Harbinger Knowledge Products
Heuristic evaluation
History of personal learning environments
History of virtual learning environments
Hit-testing
Horizon Project
HotChalk
Human performance technology
Hybrid Course
Hyper-interactive teaching technology
I-MSCP
IBM 1500
IBM AIX SMIT
Idit Harel Caperton
ILT
IMARK
Immersion (virtual reality)
Immersive design
Implicit animation
IMS VDEX
InBloom
INFOCOMP Journal of Computer Science
Information and communication technologies in education
Information design
Information mapping
Inkling
Instructional animation
Instructional design
Instructional design coordinator
Instructional technology
Instructor-led training
Intelligent tutoring system
Intelligent user interface
Interaction technique
Interactive Courses
Interactive whiteboard
Interface apparency
International Federation for Learning, Education, and Training Systems Interoperability
Internet scavenger hunt
Internet tutorial
Inverse of Distance Learning
IRCF360
IspCP
IT@School Project
IUP Portfolio Functional Specifications
Iversity
Jaime Levy
JoomlaLMS
Kampyle (software)
Keystroke dynamics
Kinect
Kinetic user interface
Kno
Knowledge building
Knowledge Integration Map
Knowledge Navigator
Koobits
LanSchool
Laster Technologies
Laurence F. Johnson
Learning management system
Learning object
Learning object metadata
Learning pathway
Lecture recording
Lesson study
Light-on-dark color scheme
Linear-on-the-fly testing
List of user interface literature
List of virtual schools
LJ Create
Login
London Grid for Learning
London Knowledge Lab
Look and feel
Ludic interface
Luidia, Inc.
M-learning
MachPanel
MAPS (software)
Mass customization
Math-Bridge
MEDFORIST
Media&Technology
Meridian Knowledge Solutions
MERLOT
Metacognition
Microlearning
Microlecture
Mind map
MindGenius
Mindset Network
Mini Xplus
Minimally invasive education
Mnemonic
Mnemonics (keyboard)
Mobile Studio
Modality effect
Mode (computer interface)
Monochrome monitor
Monome
Moodle
Multi-monitor
Multiple frames interface
NASA Social
National Learning Network
Natural language user interface
Natural user interface
Nielsen Norman Group
Object-oriented user interface
Office of Distance Education
Office of Educational Technology
Oklahoma Department of Career and Technology Education
One to one computing
Online communication between school and home
Online degree
Open Source Learning
Open Wonderland
Open-Sankoré
Opencast Matterhorn
OpenEd
OpenHPI
OpenSimulator
OpenSocial
Operant conditioning
Operating environment
Operating system shell
Optical answer sheet
Organic user interface
Over-the-counter data
Overlearning
Paper prototyping
Paradata (learning resource analytics)
Pass-port
Pearson in Practice
Peer to Peer University
Peer-Partner (teaching style)
Permission-driven user interface
Persistent world
Personal learning environment
Personalization
PhET Interactive Simulations
Phidget
Photovoice
Physical computing
Physlet
Piazza (Q&A platform)
Placebo button
Planetfesto
Plesk
Preorder economy
PrepMe
Presentation–abstraction–control
Preview (computing)
Principles of attention stress
Principles of user interface design
Process-centered design
Programmable Cricket
Programmed learning
Programming by demonstration
Programming by example
Promethean Planet
Promethean World
Queen's University
Quest Learning and Assessment
Questionnaire for User Interaction Satisfaction
Rapid interactivity
Rapid learning
Raptivity
Raspberry Pi
Raspberry Pi Foundation
Re-Engineering Assessment Practices
Reactable
Reactive user interface
RealXtend
Recommender system
Redundancy (user interfaces)
RELOAD
REPLAY (software)
Responsive web design
Responsiveness
Revolution Prep
Rich user interaction
Richard Lang (CEO)
Robotc
Roel Vertegaal
Rubric (academic)
Saba Software
Sakai Project
Salto (software)
SANAKO
Scantek
SchoolForge
Schoology
Schools Interoperability Framework
SchoolTool
Sclipo
Scratch input
Screen buffer
Screenless
SDL Passolo
Securly
Sensorium Project
Siftable
Simtest
Simulation
Simulation language
Situated learning
SkoleSYS
Sleep-learning
Slicing (interface design)
Smart Board
Smart Horizons Career Online Education
Social interface
Sonic user interface
Sparsh (software)
Spiral Universe
Split attention effect
Spoken dialog system
Starfire video prototype
State management
Status bar
Storyspace
Structure of Observed Learning Outcome
Student information system
Student microscope
Student-teacher contract (teaching style)
Study software
Studyhall
StudyPoint
Submission management
Sunoikisis
SWAD (software)
Switch access
Switch access scanning
Symphony of Science
Synchronous conferencing
Synergy School Radio
SysCP
System console
System usability scale
Talking clock
Tangible user interface
Taskstream
Tazti
TCExam
TeachingBooks.net
TeachMeet
TechChange
Technological Pedagogical Content Knowledge
Technology education
Technology integration
Telepresence technology
Telesecundaria
Teletraining
Terminal emulator
Text-based user interface
Text-free user interface
The DO-IT Center
The Humane Interface
The Trump Entrepreneur Initiative
The West Sussex Grid for Learning
Three-dimensional virtual tourism
Time to Know
Tooling University
Transient screen
Ttyrec
Twig World
UAW-Ford University
UberStudent
Udacity
Udemy
UDOO
Universal design for instruction
University18
University18 Business School
Usability testing
Usage-centered design
User experience
User experience design
User illusion
User interface
User interface design
User interface management systems
User modeling
Utah Coalition for Educational Technology
Video wall
Videobook
ViewMAX
Virtual assistance
Virtual campus
Virtual console
Virtual Labs (India)
Virtual learning environment
Virtual school
Virtual world language learning
Voice Navigator
VRML
Vuzix
Web Dynpro
Web filtering for schools
Web3D Consortium
WebCT
WebGL
WebQuest
WebStudy Learning LMS
Wendy Coakley-Thompson
Wikiversity
Wireless classroom
Word wall
Worked-example effect
WYCIWYG
WYSIWYG
WYSIWYM
X3D
XBlock
Xj3D